Fallout New Vegas
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Frozen - Visualcore

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visualcore

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53 comments

  1. aidan1307
    aidan1307
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    Sorry if im being an idiot, but what mod are you using to make the weapon bob and sway so satisfying when walking. 
    1. visualcore
      visualcore
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      i added this in 1.4.1 :)
  2. Robofries
    Robofries
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    Have you ever considered getting a version of this for the R93 in Fallout New Vegas:  Uncut?
    1. visualcore
      visualcore
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      I have no desire to download such a large mod for a couple of weapons, but if you told me the Form ID of these weapons, i would gladly add them.
    2. Robofries
      Robofries
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      If I have this right, the ID is xx04ce8.
  3. RestitutorOrbis123
    RestitutorOrbis123
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    Fantastic mod! This fixes probably the only issue for Millenia's G3 (i.e. the animations). Endorsed.

    Also, for anyone that doesn't want to use FOV Slider, you can try lowering the number that 'fNearDistance' is set to in your 'Fallout_default.ini' file to fix the clipping issue.
  4. MrWhiteBeast
    MrWhiteBeast
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    This mod is great, all the functions are just perfect and well-made. Although... Any chance of the animations being added to the HK G3SG by Millenia? Would be perfect on it.
    1. visualcore
      visualcore
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      if you mean this mod, then its already supported and fully compatible.
    2. MrWhiteBeast
      MrWhiteBeast
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      Dear god this was quick! And yea, just shuffled some stuff and now it works, thanks!
  5. vale192
    vale192
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    Классная реанимация винтовок серии G3, надеюсь будут еще реанимации других стволов а так же возможно стоит реанмировать пак миллении который кстати никто пока не трогал.....
  6. Mightymuch
    Mightymuch
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    This is sick!, but im curious, what assault rifle retexture is that?
    1. visualcore
      visualcore
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    2. Mightymuch
      Mightymuch
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      No, joke, i was looking at an old arse guide for fnv and found it like 5 minutes i posted lol, thank you for the quick reply!
  7. Reium
    Reium
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    Do you think this could work with the MP5 complex mod? https://www.nexusmods.com/newvegas/mods/69339 Thanks for the great animations!
    1. visualcore
      visualcore
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      this wouldn't
  8. OnyxLock
    OnyxLock
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    I'm having the same problem with this mod as with Hitman's mod... The assault rifle reloads are still using vanilla animations even with both mods installed. Animation mods for every other weapon still work, including the Chinese AR, however. Anyone know what could be causing this issue? (I'm playing TTW and have kNVSE v.20 and xNVSE v.6.2.4 installed)
    1. visualcore
      visualcore
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      If you are using an old version of my mod, then try updating to 1.2. This will probably help
    2. OnyxLock
      OnyxLock
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      Working perfectly now. Thanks for the quick fix
    3. usernamegottaken
      usernamegottaken
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      Weird that it still doesn't work even though i did just that
  9. Solreaper34
    Solreaper34
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    Are you planning on adding support for the Alloy Steel Assault Rifle from FO3 Weapon Restoration? Seeing as it is a direct upgrade to the assault rifle it would be amazing to have the animation on it as well.

    EDIT: Oh, and if its not too much of a bother to add, Millenia's G3SG1 in the "WOTNW and Mtindle complete pack" isn't recognized to use the animation either.

    Many thanks for your time!
    1. visualcore
      visualcore
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      Done.
    2. Solreaper34
      Solreaper34
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      Holy Crap! I really appreciate your surprisingly fast work! Endorsed, voted, and waiting for your next animation! (if you make more) ;D
  10. lordhenrythe23
    lordhenrythe23
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    will this ever get support for tammer's nif-bashed weapons mega-pack? as there are 3 weapons there based off the r91 that i would love to see with this animation! PS. the latest version can be found here, as the nexus one is out-dated: http://fallout.firedrakecreative.com/doku.php?id=weapons
    1. visualcore
      visualcore
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      Done
    2. lordhenrythe23
      lordhenrythe23
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      Jesus christ that was fast. I expected a few days not a couple Hours damn you work fast. Thanks anyhow.