Logical fixes/improvements to ownership for certain cells/items, as well as adding dynamic ownership to many cells
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Changelogs
Version 1.5
Fixed object using NCRAgent instead of NCRFactionNV (Thanks ryanmar!)
Version 1.4
Fixed bug with Cliff Briscoe
Version 1.3
- Minor script fix - Add dynamic ownership to Kings School, Atomic Wrangler, and Silver Rush
Version 1.2
Fixed Sammy Wins event handler
Version 1.1
Small re-work to scripting to better handle new games (thanks Unzeroic)
Features: - Many fixes to cells that logically should be owned by factions but aren't (e.g. Unowned items/houses in Goodsprings are now owned by the Goodsprings faction, items in Ranger Stations are now owned by NCR) - Ownership will change based on completed quests/killed NPCs (Goodsprings will become unowned after Run Goodsprings Run, Repconn will become unowned after Come Fly With Me, Cottonwood Cove will become unowned after killing Aurellius Phoenix, etc. - Most changes are made through a text file that acts as a script, so it is easily customizable (e.g. if you don't want Doc's house to be owned, remove the line SetCellOwnership GSDocMitchellHouse GoodspringsFaction from the gl_OwnershipTweaks.txt)
Notes: - Probably doesn't cover ever cell that needs fixing, please report more to me so I can fix them - Dynamic ownership isn't completely finished yet either, so some cells might not be effected. Again let me know if you have any requests - Dynamic ownership will also only apply to cells and not regular placed world objects, as I would need to attach EditorIDs to every object in order to change them via script, which is too messy for me