Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

badwolf128

Uploaded by

badwolf128

Virus scan

Safe to use

Tags for this mod

About this mod

Small edits to Elysium AK for a little more balance

Requirements
Permissions and credits
Changelogs
What the mod does
  • Moves the weapon to a more lore-appropriate location
  • Puts the weapon and mods in a very-hard locked container to discourage getting it too early
  • Tweaks weapon stats to differentiate the 3 ammo effects a bit more
  • adds explosions to the explosive projectiles

What it doesn't do
  • This mod doesn't add functionality to the Dual Magazine mod, use this mod if you want that
New Stats
  • Fire: unchanged (30 base damage, 2.0 crit multiplier)
  • Plasma: 30 base damage, 2.5 crit multiplier
  • Explosive: 25 base damage, 2.0 crit multiplier, 10 explosive damage, 64 radius (~1 meter), 5 force
New Location
The Elysium AK is now located in a very-hard locked container in the Allied Technologies offices. This location as it was barely used in the base game and didn't seem to have any lore around it, so I decided to flavor them as a small R&D company that had worked on high-tech weapon modifications.

Requirements
Elysium AK and its requirements
This mod is only an edit of the .esp file and will not function without it.

Credits
original port by x01x010
original weapon mod by FX0x01