About this mod
Small edits to Elysium AK for a little more balance
- Requirements
- Permissions and credits
- Changelogs
What the mod does
What it doesn't do
The Elysium AK is now located in a very-hard locked container in the Allied Technologies offices. This location as it was barely used in the base game and didn't seem to have any lore around it, so I decided to flavor them as a small R&D company that had worked on high-tech weapon modifications.
Requirements
Elysium AK and its requirements
This mod is only an edit of the .esp file and will not function without it.
Credits
original port by x01x010
original weapon mod by FX0x01
- Moves the weapon to a more lore-appropriate location
- Puts the weapon and mods in a very-hard locked container to discourage getting it too early
- Tweaks weapon stats to differentiate the 3 ammo effects a bit more
- adds explosions to the explosive projectiles
What it doesn't do
- This mod doesn't add functionality to the Dual Magazine mod, use this mod if you want that
- Fire: unchanged (30 base damage, 2.0 crit multiplier)
- Plasma: 30 base damage, 2.5 crit multiplier
- Explosive: 25 base damage, 2.0 crit multiplier, 10 explosive damage, 64 radius (~1 meter), 5 force
The Elysium AK is now located in a very-hard locked container in the Allied Technologies offices. This location as it was barely used in the base game and didn't seem to have any lore around it, so I decided to flavor them as a small R&D company that had worked on high-tech weapon modifications.
Requirements
Elysium AK and its requirements
This mod is only an edit of the .esp file and will not function without it.
Credits
original port by x01x010
original weapon mod by FX0x01