Fallout New Vegas
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Giro

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girogang

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About this mod

Fixes the DNAgent perk so that it correctly applies to all Night Stalkers.

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The DNAgent Perk is suppose to give a +10% Damage Increase to all Night Stalkers. However, it just gives +10% Damage to anything in the Night Stalker faction. There is a problem with this, not all Night Stalkers are in the Night Stalker faction (a couple Night Stalker spawns don't even have the "Use Factions" flag enabled), and Cyberdogs are in the Night Stalker faction for AI/Ally purposes.

I created a solution; I made the perk use a form list and put every single Night Stalker (and spawn) in that form list.

UPDATE 1.1 Info:

I updated the perk to have an additional condition check for the Night Stalker Faction to allow more compatibility with mods!
A new Faction was created just for dogs which contains the same data as the Night Stalker Faction and the Night Stalker faction was edited to have a new Ally relation with this dog faction. Dogs were removed from the Night Stalker faction so they won't be affected by DNAgent.

UPDATE 1.2 Info:

This should be the final update. I removed the new faction from the previous update, also removed the Night Stalker faction changes.
Night Stalkers missing from the correct factions have been edited directly using some data from YUP patch. A particular Night Stalker from Old World Blues that YUP patch missed out on that was constantly referenced as a template but was not in the Night Stalker faction was changed to now be in it.
Added 2 conditional "Not Equal to" checks to the DNAgent perk, for the DogFaction and NVDLC03CyberDogFaction; this should prevent Cyberdogs and modded dogs in the Night Stalker faction from taking bonus damage.