Fallout New Vegas
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Chloe

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EM117

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82 comments

  1. EM117
    EM117
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    Okay, so I figured out why these audio files may seem unnecessarily quieter than vanilla! This may sound a little complicated, but bear with me!

    I used a "recommended" European specification for perceived loudness. This is followed by broadcast television, radio, and video/audio streaming services throughout Europe. I naively thought video games also followed this specification, but it turns out they don't!

    (Preface: Think LUFS as dB but how humans hear it, not how a computer does. Values closer to 0 are louder.)

    In accordance with the specification I linked, audio for this mod was resampled to -23 LUFS, which is on the lower end of the scale. However, if you check any vanilla non-DLC voicelines, you'll find they actually already have an integrated LUFS of -23. The issue is that some lines that are "quiet" aren't so much quiet as they are normal when they were actually quite loud on purpose.

    I'm going to look more into limiting true peaks rather than just quieting the entire line.
  2. EM117
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    Seems as though straight converting OGG -> WAV reintroduced the effect. WAV file's archived for now.

    I'll upload a proper WAV version when I have time.
  3. Dragon09320932
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    Could you make the same fix for the OWB brain broadcasts?
  4. Pawsromanul
    Pawsromanul
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    Thanks.
  5. useruknown13
    useruknown13
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    i always thought the pick up and end transmit audio sounded like Elijah shifting around in his chair and drinking something. 
  6. Ajiqmukiz
    Ajiqmukiz
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    ‎ 
  7. WilPow987
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    This mod works great. He was so loud originally I thought I could hear Elijah's voice lines halfway across my house audibly.
  8. LoubertTX
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    Just what I needed. The OGG version worked for me.
  9. Laserbeam123
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    Just like others pointed out, WAV seems to still have crackles. I'm using a HyperX Cloud II wired with its 3.5mm to USB 2 adapter btw.
    I'll try the OGG version to see if it functions better

    EDIT: Yep, OGG version has no crackles, and is quieter than the WAV version. Installed the WAV version and OGG version through MO2 btw
  10. Wilco69
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    I followed Viva New Vegas and everything has been going great for 50 hours of play time. I've finally decided to start Dead Money and instantly noticed that this doesn't seem to be working and i still get the awful crackling audio which is excruciating with headphones. Any idea what the problem is?
    1. Rezalon
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      I'm having this exact same issue as well.
  11. Merchan62
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    The mod merged well, it sounds good but I would like it to be in Spanish
  12. Epsilon2525
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    The WAV version still has crackling parts in it for me while the OGG version does not.
    1. EM117
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      Interesting. Would you mind recording a video of it?
    2. Epsilon2525
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      https://youtu.be/OvYAXT1iuPw this would be it with WAV
    3. EM117
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      Ah, I see what you mean. I can't think of a cause at the current moment.

      Do you use any "non standard" audio equipment? Amps, DACs, sound cards and the like? Have you made changes to Windows' default sample rate?
    4. Epsilon2525
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      Nothing like that. Under the sound settings I have 24 bit 48000Hz for my Headset, if it is higher than yours please tell me.
      I also use the BSA decompressor so all the other sound files should be WAV with my understanding, so it is not WAV incompability. With the OGG the sounds are much quieter and I don´t have this "bug". Same goes with the JIP setting.
    5. EM117
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      By default mine is set to 16 bit, 44100 Hz. Please try that and let me know if it sounds any better. I know that some games have difficulty when it's set to 48000 Hz.
    6. Epsilon2525
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      No that did not fix it. Well at least OGG works and I have also finished the DLC by now so nothing to worry about. 
    7. StarComradeMark
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      Can confirm, WAV files made my audio peak like crazy, the OGG files worked perfectly. I'm using a DAC however, 48000 Sample rate and 192 buffer size.