This mod doesn't touch the Presidential Suite so you will be fine.
As for The Mogul Mausoleum, the only conflict I suspect is the intro poster in the Casino Floor. Both mods restore it. You can delete the one you don't want with xEdit (I would recommend keeping mine since its position is set right after the opening of the casino).
EDIT: So I checked in xEdit and the intro poster is indeed the only conflict with The Mogul Mausoleum. What you can do is load The Mogul Mausoleum's plugin (which is called Lucky38Overhaul.esp) in xEdit then right click Cell and click Remove.
really cool mod!! would love dead money and/or old world blues compatibility, where instead of hiring any of the families, you can install the holograms to run the casino, making yes man basically run the place! plus, doesnt require any new voice actors, etc. presumably just need to copy the dead money npcs over, and adjust them accordingly. not gonna hold my breath, as its a lot to ask, but itd be such a COOL addition :D
haing more faction optio ns ala "Claim the Mojave" would be great. Holograms, Lobotomites, robots. one thing I liked about Run the Lucky 38 (aside from PaladinRider being a really cool guy in general.) is that it was mostly operated b y robots which felt like a cool theme for a Casino created and formerly run by the founder of RobCo and that the employees who weren't robots were basicallyt he Courier's own faction rather than being a faction working with the Courier.
I don't see the option to update the casino... Maybe it's a mistake because I use the Spanish version of FNV? Or because I'm about to attack the Hoover Dam?
This mod looks like an awesome replacement for Run the Lucky 38, so I'm really excited to try it out.
I'd also add my voice to any of the others who are requesting a way to run the casino with the NCR ending (I normally do Independent or House but was going to do NCR this time around.... that'll have to wait!)
Heya. Thanks for the tips you gave me a year or so ago about my Kings Club Radio mod and other mods. It's helped greatly.
In case you're wondering, I've redid my radio mods from scratch a few times, and have successfully completed them without using copyrighted music at all. They've also gotten kinda successful, even in light of the bumpy start they had back in the day.
Anyways, I can see you've made a special patch for your mod that adds the radio station from what you recommended a while back to the pool of music to choose from.
What I'd like to ask, is if it would be possible for you to host a similar patch for my take on The Kings Club Radio mod as well. Choices are good to have for end-users, and I've already begun prototyping a version I can send to you for this purpose.
I would love to have your blessing, but will also be understanding if it ain't meant to be. Hopefully it doesn't hurt to ask!
Pretty excited to try out your modernized take of the "Operating The Lucky 38" concept myself, honestly.
Prototyping is done, tested and appears to work with the latest versions of The Kings Club Radio mod, which can be found here . It is also available as an optional plugin on that page.
I'll go ahead and link the finished plugin on OneDrive , gDrive , and MEGA , as well.
Please feel free to host it here as well, so long as the base mod it's dependent on is mentioned as a requirement.
Thank you for reading, as well as this awesome mod!
If it didn't work, I need to know the following: - What Yes Man says when you speak to him. - If you used console commands or "cheats", skipped parts or something to finish the game.
256 comments
As for The Mogul Mausoleum, the only conflict I suspect is the intro poster in the Casino Floor. Both mods restore it. You can delete the one you don't want with xEdit (I would recommend keeping mine since its position is set right after the opening of the casino).
EDIT: So I checked in xEdit and the intro poster is indeed the only conflict with The Mogul Mausoleum. What you can do is load The Mogul Mausoleum's plugin (which is called Lucky38Overhaul.esp) in xEdit then right click Cell and click Remove.
Before - After the opening:
Maybe it's a mistake because I use the Spanish version of FNV? Or because I'm about to attack the Hoover Dam?
I'd also add my voice to any of the others who are requesting a way to run the casino with the NCR ending (I normally do Independent or House but was going to do NCR this time around.... that'll have to wait!)
In case you're wondering, I've redid my radio mods from scratch a few times, and have successfully completed them without using copyrighted music at all. They've also gotten kinda successful, even in light of the bumpy start they had back in the day.
Anyways, I can see you've made a special patch for your mod that adds the radio station from what you recommended a while back to the pool of music to choose from.
What I'd like to ask, is if it would be possible for you to host a similar patch for my take on The Kings Club Radio mod as well. Choices are good to have for end-users, and I've already begun prototyping a version I can send to you for this purpose.
I would love to have your blessing, but will also be understanding if it ain't meant to be. Hopefully it doesn't hurt to ask!
Pretty excited to try out your modernized take of the "Operating The Lucky 38" concept myself, honestly.
Keep rockin', Nehred!
I'll go ahead and link the finished plugin on OneDrive , gDrive , and MEGA , as well.
Please feel free to host it here as well, so long as the base mod it's dependent on is mentioned as a requirement.
Thank you for reading, as well as this awesome mod!
If it didn't work, I need to know the following:
- What Yes Man says when you speak to him.
- If you used console commands or "cheats", skipped parts or something to finish the game.
2. no i did not use cheats to beat the game.