Fallout New Vegas

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S6S

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Sweet6Shooter

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58 comments

  1. Sweet6Shooter
    Sweet6Shooter
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    I regret to say it, but this mod has received it's final update in this format. Due to the nature of TTW's changes to item values, it's an enormous pain to version for both TTW and NV versions of armor, weapon, and ingestible mods. This mod was already a gigantic pain to update, with it's disparate TTW and NV placements, and the extra work required now is prohibitive to my productivity.
    This version will stay up indefinitely, for NV and 3.2.2 users, who it should continue to work for reliably.
    I will be including this in STAR TTW (Sweet's Total Armor Redux) for 3.3 forward.
  2. DruCart3456
    DruCart3456
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    The NV goggle's aid item don't seem to be given to me correctly on pickup. I'm not sure if its directly caused by the edits from this mod, but it seemed like the most direct cause while I work on figuring out a workaround besides spawning it in.

    Though, I'm sad to see this won't be updated anymore. Truly one of a kind for those of us not playing TTW, I wish this stayed up and going.
    1. DruCart3456
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      Adding to this, I got the aid item some time ago, although now, the editted Skiptracer helmet no longer gives its visual benefits. A damn shame.

      Absolutely love this mod. RIP.
  3. Cobaltor
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    I'm using the NV version and there doesn't seem to be an option in the ini to disable the Heartbreaker outfit, how would I go about doing that?

    EDIT: Nevermind, did some digging and found that it's tied to the Detective Trench Coat, I'll just toggle that off
    1. Rogenator
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      How did you end up toggling that off?
  4. Blarglord
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    When ever i equip the bear mask with the NV version my game freezes
  5. keptecom
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    So the shields don't have their world model yet? Because they disappear when dropped. Also I don't get the bonuses when wearing the heavy duffle bag. Maybe because it didn't have the enchantment effects. This is what I've seen after checking it in fnvedit.
    1. Sweet6Shooter
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      The duffle bag works the same way it always has, where you drop it on the ground and store items in it.
      I'll see what I can do about the shields.
    2. keptecom
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      Ah i see, I haven't read the usage notes of duffle bag yet I didn't know.
    3. Momontoro
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      I've got neither the script when you try to pick it up or the +Ibs when I use the bag.
  6. TomSkele
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    So is TTW going to be a requirement of STAR, whenever it releases?
  7. SilverSie
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    Hello! I just wanted to say that all your mods look incredible and I'm really looking forward to the Armor Redux!
  8. Jageregger
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    s6s armor stats nif bashed and spice of life, done having DT/DR localization in mind or should i turn it off?
    1. Sweet6Shooter
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      I 100% tune for localized damage.
  9. Akadosan
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    Why you disabled Sunchaser?
    1. Sweet6Shooter
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      Cause it was ugly and it's color palette was in huge contrast with the world and other clothes.
  10. Sweet6Shooter
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    It's come to my attention that the Combat Jacket unfortunately is buggy, and as such, it has been cut, it's integration disabled, and it's name has had the DEAD DEAD suffix added to it to indicate that it shouldn't be used. Please sell any of that armor that you have in an existing save.
  11. puddlepond
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    hi! none of the items seem to be spawning for me. i checked in fnvedit and i can't see anything overwriting your scripts, but i moved this mod to the bottom of my load order just to be sure. still, nothing. neither items given to npcs (like aurelius of phoenix and cassandra moore who still wear their base game outfits and don't even have tammer's in their inventory) nor items placed in the world (like the divide stalker armour (unless i just couldn't find it)) appear anywhere. (EDIT: i totally forgot that i did find the guiding star beret where it should be with all your changes intact, which leads me to believe that i just missed the divide stalker armour rather than it not appearing at all and the only issue i'm actually experiencing is with armours added to npcs) all the items are in the game, i can spawn them in with console commands, it's just that they don't appear where they should.

    i've posted my load order just in case there's some known incompatibility, but like i said there's nothing in xedit. plus, this is a totally new save and i haven't added or removed any mods since i started.

    EDIT: i started a totally new save with only yours and tammer's mods active (plus JIP) and the issue persists. i spawned in aurelius and cassandra and both had only their base game outfits in their inventory, which would lead me to believe it's an issue with your mod except for the fact that no one else has complained of it.
    1. NoMoreHero07
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      Same I'm experiencing it too.
    2. Sweet6Shooter
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      Looks like there were some screwed up lines in the main script. Fixed now, thanks for the report.
    3. puddlepond
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      still broken, i think. i installed the updated file and loaded my current save, nothing. i started a new save with only the relevant mods active (yours, tammer's, JIP), nothing. i spawned cassandra and aurelius and neither had their new armour in their inventory. the fact that cassandra's armour doesn't spawn is curious given the fact that "sNCRKingMakerPACassandra=1" is the only line in my config file, which... if she spawned with her armour equipped and no one else did, that'd lead me to believe it's a simple issue of adding the other lines to the ini. she doesn't, so i'm guessing that's just a total red herring.
    4. Sweet6Shooter
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      Wow, looks like I never updated the config file in the NV version. Sorry about that.