Fallout New Vegas

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Ashens2014

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Ashens2014

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About this mod

Adds animations to previously static Stage curtains, plants, trees and many other things that are used within Gomorrah. just a subtle asset replacer

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Short mod description 
No esp or plugin used - just a simple asset replacer - changes over 30 assets from static to animated. impacts a variety of objects from Gazebos and stage curtains to palm trees and plants. 

This mod has no requirements, will work in a vanilla game - just install normally and you are good to go -
 
Video below just shows a comparison at 100x speed to really highlight the animations


Only continue reading if you want a more in depth description

Long mod description 

This mod is focused on bringing some more movement to Gomorrah by adding some subtle movements to various objects in game. such as Gazebos,  Stage curtains and wall decorations as well as many plants and trees. I have also "fixed" the  vanilla rotating female animation, stopping it from being jittery before each animation cycle, it is now just a constant smooth 360. The images provided with the mod showcase pretty much all the assets I have touched in game, but some images are just good looking images. 

for those who have used my mods before you are probably familiar with the simple back and forth animations I have previously done, however in this mod thanks to AmaccurzerO and Pixelhate I have begun experimenting with mesh deformation animations. Which is why I was able to create Curtain animations and more appealing foliage. 

This mod does not use an ESP or plugin, but I may be tempted to do some editing of vanilla asset placements due to them clipping into the walls by default, and thus impacting how my animations look.

Tents/Gazebos

Makes various parts of these Gazebos move in the wind. such as the roof and side curtains. 

nvgamorrahgazebo.nif 
nvgamorrahgazeboclosed.nif 
nvgamorrahgazebopillows.nif 

Chains, Cages and Skull column

These are the cages you see hanging from the ceilings 
dancercage02.nif 
dancercage04.nif 

Just some chains - One of these might look a bit odd 
gomorrahchain.nif 
nvgomorrahchain01.nif 

The asset below is a Colum which is used on the main stage at Gomorrah, it has skulls hanging from chains, I animated these hanging skulls with some subtle sway.
nvgomorrahcolumn04.nif 

Lights & lanterns

Not that noticeable, but the chains are obviously moving.

moroccanlanternorange.nif 
nvgomorrahmoroccanlamp01.nif 
spherelight.nif 

Gomorrah Rotating person
When you enter Gomorrah you can see this Animated rotating person - usually the animation does a weird animation restart, as well as having a weirdly positioned pole . I have "improved" both.

nvgomorrahgirlsign.nif 

Hanging stage curtains and wall mounted decorations

adds subtle movements to the curtains - very subtle

nvgomorrahcurtain01.nif 
nvgomorrahcurtain02.nif 
nvgomorrahcurtain03.nif 
nvgomorrahcurtain04.nif 
nvgomorrahcurtain05.nif 
nvgomorrahcurtain06.nif 
nvgomorrahstagecurtain01.nif 
nvgomorrahstagecurtain02.nif 
nvgomorrahstagecurtain03.nif 
gomorrahvelvetcurtain01.nif 
gomorrahvelvetcurtain04.nif 
gamorrahbedcurtain01.nif 

Plants and Trees

if you have used my previous plant and tree mods you will need to let these assets overwrite, as they animations are in my opinion far superior.

nvdatepalm01.nif 
nvdatepalm02.nif 
nvdatepalm03.nif 
nvitaliancypress01.nif 
nvitaliancypress02.nif 
nvqueenpalm01lights.nif 
nvsagopalm01.nif 
nvsagopalm02.nif

nvfalsespireaplant.nif
nvgoldfingerbanana.nif 




Credits&Thanks
  • Nexus and the nexus community
  • Nifskope
  • blender
  • obsidian/bethesda - the assets used in this are just a mashup of their assets
  • Blender nif extentsion
  • Geck
  • Geck extender
  • NVSE 
  • Imgur 
  • Youtube
  • niftools
  • and all you, but especially dream for Gifting me Premium  :)
  • AmaccurzerO
  • pixelhate