Fallout New Vegas

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PlatinumShad0w

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PlatinumShad0w

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About this mod

Adds a variety of chemical explosives utilizing the Toxic Cloud of the Sierra Madre, including thrown gas canisters, 25mm and 40mm grenades and missiles.

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The Cloud is what blankets the sky here... you may smell it in the air, copper and sulfur... burns the lungs and seeps into the skin. Rebreathers, chemical suits... there is no protection against it, it decays all it touches. I've found fighting it useless. The residue it leaves behind can be shaped into tools and weapons.

This is an updated and standalone version of the Cloud explosives I originally made for my mod Masters of the Madre. This is for users who might want to play around with these for fun or just want these weapons in their game without anything else from that mod.

Adds craftable chemical explosives featuring Weijiesen's awesome effects which can, whether thrown from the hand or launched from a 25mm or 40mm barrel, release an agonizing burst of the Sierra Madre's Toxic Cloud to poison your enemies and spread terror across the battlefield. Additionally, the diabolically destructive Toxic Cloud Missile ammo type will leave a thick haze of concentrated Cloud polluting the air where it explodes that affects both the Player and NPCs if they are caught inside it too long.

Be careful around this stuff, it can poison you too. The heavier the ordnance, the larger the blast radius. In its most concentrated lethal form, the Cloud can cripple visibility, incite mass terror and, for the particularly unlucky, even inflict rapid necrosis on those without protection, reducing their bodies to a pile of Cloud Residue from which more material for these deadly weapons can be extracted. Note that Robots and Ghost People are immune to the effects of the toxin, as well as the Player should they be wearing the Hazmat Suit and Darklight Cowl from the Big MT.

In comparison, the Lethal variant of the Cloud Kiss venom in the base game does 13 Heath damage over 13 seconds but I felt that should be a little more powerful since one dose is only good for a single melee strike and it's being delivered directly into the bloodstream rather than absorbed through the skin and lungs in the air.

I've injected the new items into the appropriate form lists using a script to avoid any conflicts, so it's compatible with everything. Also adds a new recurring medium challenge to the game just for fun, called "Agent Rust" that is completed by killing enemies with the Cloud.



These deadly items can be crafted with a high enough Explosives skill at a Workbench (for the gas canisters) or a Reloading Bench (for the grenades and missiles).

The recipes are:

Cloud Kiss Canister
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Explosives 50: 4 Jars of Cloud Residue, 3 Abraxo Cleaner, 2 Turpentine, 1 Scrap Metal, 1 Hot Plate (not consumed)


25mm Grenade, Toxic
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Explosives 75: 3 Jars of Cloud Residue, 2 Abraxo Cleaner, 1 Turpentine, 1 25mm Grenade, 1 Hot Plate (not consumed)


40mm Grenade, Toxic
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Explosives 75: 4 Jars of Cloud Residue, 3 Abraxo Cleaner, 2 Turpentine, 1 40mm Grenade, 1 Hot Plate (not consumed)


Missile, Toxic
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Explosives 90: 8 Jars of Cloud Residue, 6 Abraxo Cleaner, 4 Turpentine, 1 Missile, 1 Hot Plate (not consumed)


If you're feeling lazy, you can always add the items to your inventory using the console by following this method (substituting ## with the mod
index of the plugin from your load order):
player.AddItem ##000821 1;gas canisters
player.AddItem ##000802 1;40mm grenades
player.AddItem ##000803 1;25mm grenades
player.AddItem ##000804 1;missiles
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Substitute ## in the FormID with the "Mod Index" of the mod in your load order.
The Mod Index is a two-character hexadecimal code, with a value between
00 and FF, that can be found using a mod manager. It should be listed
somewhere beside the name of the plugin. After finding the Mod Index,
open the console in game using the tilde (~) key, and type Player.AddItem <FormID> 1




The Dead Money and Old World Blues DLCs are required. Additonally, the xNVSE and JIP LN NVSE script extenders are required in order for the scripts to function.



Even though this mod uses assets from Hopper31's Cloud Grenades mod, it's still completely compatible and strongly recommended if you want even more Cloud weaponry. It adds new recipes for throwable jars of Cloud Kiss toxin at all vanilla potency levels.



RoyBatty
for being gracious enough to answer questions on the TTW Author's discord and even take my broken Cloud trigger nif and fix the flags, havok and shape so it actually worked correctly for the Cloud Missile ammo type.
Weijiesen  for creating the explosion effect, shaders, custom textures and custom sounds of the Cloud explosives used in this mod and Hopper31 for the basic framework and scripts in their original Cloud Grenades mod and the open permission to use them with credit.