Fallout New Vegas

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TommInfinite and everyone he copied code from

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TommInfinite

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Mod articles

  • SUP NVSE JSON Functions Tutorial

    Disclaimer:
    Hello!

    New JSON functions will be avaiable in SUP NVSE since V8.00. JSON is a special text format for storing and exchanging data. You can read more about it here.
    This is not a JSON tutorial but rather a tutorial on how to use SUP NVSE functions to work with JSONs. However if you're new to JSON this will
    give you basic understanding of JSON structure.


    Overview:
    SUP NVSE allows reading and writing from\to JSON files withing game folder.
    It also allows you to create files in memory(without writing to disk) and work with them, exchanging data between mods during runtime.
    JSON files can be included in your mod package and created during runtime for any of your needs. Users can create simple JSON files as well ...

  • Debunking common myths about SUP NVSE

    Hello!
    This article is for those who are having doubts about installing or using SUP NVSE due to some of internet-related functions.


    Myth 1 - Tomm is stealing my data
    Your data is absolutely safe.I've been modding for 8 years now and have a reputation to keep. Any malicious actions from my side would be instantly used by my haters whom I've gained all over the years. All of my work is open-source and compilible. You will find that all hash checks pass between plugin I upload on Nexus and plugin which is compiled from the source.

    Myth 2 - SUP NVSE gives the game access to the internet! This is dangerous
    First of all - SUP NVSE never connects to the internet by itself. It's done only if you have mod which uses internet functions.
    Secondly...

  • SUP NVSE Pastebin Reader Framework (instruction)

    SUP NVSE Pastebin Reader Framework allows for quick and efficient reading of Pastebin pastes from gamebryo scrips. It's avaiable since SUP NVSE V6.00.

    This opens up new possibilities for modders such as:
    - Updating any mod form lists without having to update the file itself;
    - Passing messages\news to users;
    - Creating online events;
    - and more...

    The code runs parallel to the game code same as SUPDate Checker and brings no perfomance hit. User doesn't have to enter any API codes so it works "out of the box". Pastebin Reader starts working when the game is launched and in the most cases data received at the moment F:NV Main menu appears.

    Usage is somewhat simmilar to SUPDate Checker - you need to include a JSON file to "Dat...