Fallout New Vegas
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S6S

Uploaded by

Sweet6Shooter

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About this mod

Distributes Mojave weapons to sources in the Capital Wasteland and vice versa, for TTW. Configurable with ini options. Scripted for compatibility.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
Overview:
This mod integrates appropriate weapons from the Capital Wasteland into the Mojave, and vice versa. Military/generic weapons have been given full integration, cowboy style weapons have been given very limited, and sometimes optional, hand placements.

Ammo and weapons have been added to vendors and enemies' leveled lists.
All included weapons have config ini options for inclusion, ammo options have separate toggles.
Some scripted weapon rebalances are available for a few weapons.

In general, I have expanded many pistol lists from exclusively ballistic weapons to include energy weapons.

Recommended for use with Nevada Arsenal. There's definitely some overlap, so just disable the DC Arsenal options for weapons that you're seeing too much of. Feel free to make a post mentioning weapons you see a lot when you use that mod, and I'll add them to a list on the main description for people that want to know what they should possibly disable from the start.

Features:
There's an included red retexture by satanslilhelper for the Auto Axe to differentiate it from the Steel Saw, and it's STR and skill requirements have been increased to appropriate levels. The Steel Saw has also had it's values tweaked, to match the low tier it's integrated at.

There's a new "unique" Assault Rifle with all the TTW mods on it, called the Heavy Assault Rifle. You can select full integration, a unique placement of it, or disable it. This weapon is intended for those who use an assault rifle model replacer that would still appreciate seeing the TTW mod models.

Megaton's Armory has also had it's offerings expanded a little bit, and the safe has been given a custom inventory, a slightly harder lock, and there's a key for it somewhere in the room.

Rivet City's Flak and Shrapnel have had their placed items overhauled entirely. This is intended to mesh with Buy or Steal in particular.

To match with the mantis gauntlet integration, there's an option to integrate mantises into DC and Point Lookout lists.

Cryo mines and grenades now have recipes, using TTW's Liquid Nitrogen Ammo. It's only visible if you have Liquid Nitrogen. There's a version that just requires Science 40 and uses a frag mine/grenade, and a Repair 45 and Science 40+ recipe that uses scrap metal, some pistol powder, and a small pistol primer.

Turning on the DC to Mojave integrations will increase the overall amount of those weapons in DC by a little bit.

Unique weapon placements:
*optional
Trail Carbine in Regulator HQ
Cowboy Repeater at Kaelin's Bed and Breakfast, N of V106
.357 Magnum on a dead Regulator at the Junkyard where you get Dogmeat
Brush Gun in Ashur's Palace in The Pitt
*Cowboy Repeater in Lucas Simms' house
There's a crate of dynamite and a varmint rifle on the very end of the overpass near Vault 101, overlooking springvale

Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.
Requires ShowOffNVSE
STRONGLY recommended for use with my Nail Gun Semi Auto, the nail gun integration will be unbalanced without it. I'm not planning on making a base game balanced version, the base game's balancing was bad and unintuitive and guided by unreasonable deadlines for content release and the fact that LR was the fourth DLC.

Installation:
Install the main file.
Install the config file.

Patches:
Incompatible integrations are automatically disabled if you have DMT/CFWR options that conflict.

Compatibility:
Anything.

Questions:
Questions:
TTW already did this!
Not thoroughly enough for my tastes.
Why is the plugin named DC Arsenal 2?
I thought I was going to integrate open permission weapons into here, so I named it 2 so that I could remerge it into the final name, but then I decided not to do that, and ended up developing a fondness for the current name.

Credits:
AutoAxe Retex
The auto axe retexture

Permissions:
Do whatever you want with the scripting.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.