Fallout New Vegas
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Peolm

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peolm

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10 comments

  1. JonyTequila
    JonyTequila
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    Thank you very much for this amazing and lore-friendly mod!! I needed to edit the damage because it was too small and not compatible from what we know the damage should be. (Aprox. 1 ton of TNT)
  2. SanityFlippers
    SanityFlippers
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    by any chance could you modify "Nuke It From orbit" chance the stupid dynamite detinator that's used, with this gun instead?
  3. BlasterMasterCaster
    BlasterMasterCaster
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    Those are nice changes. Regarding bug fixes, does your mod address the bugs that were fixed here:

    "Fixed the bug where no blast would occur and you would be forever stuck with targeting lasers in front of you and no ammo regeneration. Good
    riddance!"

    https://www.nexusmods.com/newvegas/mods/38256/?tab=description

    If your mod does, I'm switching! :D
    1. peolm
      peolm
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      I have fired this in my own game about 70-80 times so far and I haven't experienced any bugs yet. Fired it in Lonesome Road against marked men, against pack of death claws in Promontory (the screen shots), and fiends, molerats, feral ghouls and so on in Mojave. Tried really hard to duplicate bugs, but nothing. :) If anyone knows a certain way to duplicate any bugs I could try to test them.
    2. BlasterMasterCaster
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      But, have you experienced that bug before? The firing light animations keep repeating in loop but there is no shot/explosion and the animation follows you anywhere until you exit the game.

      Do you have YUP installed? I wonder if that mod fixed some of the Euclid bugs itself, maybe the fix is there too. ???
    3. peolm
      peolm
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      Yeah I've seen the bug before, and its one of the reasons I made this patch. I am pretty sure I fixed it by rewriting some of the script. But I don't want to go claiming that this patch is 100% bug free before you, my beta-testers ;) have tried it. :D

      One thing I have learned that Fallout Games in general can have weird scripts and ways how something is implemented that only make you think what were they doing here. E.g. I made a mod where you can craft Campfire recipes from Cass' dialogue, something that should've been quite simple. But because how her dialogue worked in GECK, it took me the rest of the day to actually accomplish that. :D

      And no, I don't have YUP.
    4. BlasterMasterCaster
      BlasterMasterCaster
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      Nice, I'll try it out as soon as I fix my load order and mod conflicts. Thanks!
  4. Alihamza2016
    Alihamza2016
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    So I am using the euclid tweak mod which allows me to fire it regardless of whether I powered up the archimedes or not. Will this conflict with that?
    This mod   https://www.nexusmods.com/newvegas/mods/35007
    1. peolm
      peolm
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      I'm guessing yes it will conflict. The mod you're using probably disables the checks that tell where the power has been diverted and my mod still checks that. These checks happen in scripts that have tons of other functionality, so trying to use both will most likely make neither of these mods work. Sorry.

      I had to alter or partly rewrite most of the scripts associated to Euclid and that makes it quite impossible to get the mod working with other mods that do the same.

      EDIT: I added a cheat version of the mod that should do the same as your other mod did.
    2. Alihamza2016
      Alihamza2016
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      Ayyyy so fast. "You're a fucking dream come true" - That powder ganger in nipton general store.