Fallout New Vegas
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Last updated

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Created by

original mod by slippyguy - decompiler by korri123 - touching up decompiler output by yvileapsis

Uploaded by

Yvileapsis

Virus scan

Safe to use

About this mod

Modder's resource, showcasing script decompiler feature of xNVSE.
Original mod - Vicious Wastes by slippyguy.

Requirements
Permissions and credits
Script decompiler is a new feature of xNVSE, allowing modders to decompile scripts with lost sources at the runtime.

This .esp file is a plugin, requiring original Vicious Wastes mod, containing Script records with sources generated with script decompiler.

All scripts within this .esp were gotten with the use of this script snippet:

    foreach aIter <- GetLoadedTypeArray 17 (GetModIndex "Vicious Wastes.esp")
        DecompileScript (*aIter) "geck"
    loop

With more recent versions of xNVSE it's become possible to make analogous code in one line:
ar_foreach (GetLoadedTypeArray 17 (GetModIndex "Vicious Wastes.esp"))
 ({array_var aIter} => DecompileScript (*aIter) "geck") (edited)



This .esp shouldn't be used by regular users of Vicious Wastes (since at best it doesn't do anything), but rather by people wanting to make patches, modifications to Vicious Wastes or by people interested in learning how mods work.