Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Original mod was made by slippyguy and all assets of his mod belong to him (duh). Source was made with decompiler and belongs to everyone.
File credits
Vicious Wastes - slippyguy xNVSE Script Decompiler - korri123 small fixes to script decompiler output - yvileapsis
Donation Points system
This mod is not opted-in to receive Donation Points
Script decompiler is a new feature of xNVSE, allowing modders to decompile scripts with lost sources at the runtime.
This .esp file is a plugin, requiring original Vicious Wastes mod, containing Script records with sources generated with script decompiler.
All scripts within this .esp were gotten with the use of this script snippet:
With more recent versions of xNVSE it's become possible to make analogous code in one line: ar_foreach (GetLoadedTypeArray 17 (GetModIndex "Vicious Wastes.esp")) ({array_var aIter} => DecompileScript (*aIter) "geck") (edited)
This .esp shouldn't be used by regular users of Vicious Wastes (since at best it doesn't do anything), but rather by people wanting to make patches, modifications to Vicious Wastes or by people interested in learning how mods work.