Just a question. If I execute this mod on something like NV Interiors but also have a patch with overrides to NV Interiors, do I need to execute this mod on the patch as well?
Ok, stupid question here, but will the fix work without the provided file? I mean, if I only follow the steps provided in the description, will the fix be applied? Or is the combination of the file provided and the steps detailed in the description, mandatory for the fix to work? It would be nice to know if following the steps gets the job done.
I haven't had a bad save fail to load on me since the day I started using this mod. I can't help but think that FO4 really needs an equivalent tool to this.
Would it be possible to have the script create a new .esp with the edits rather than directly editing plugins? I prefer to have overrides rather than direct edits so I can easily reinstall a mod if one causes trouble.
I used to make "deep copy as override" of mods' cells and applied the script on them. That works fine, but the "deep copy" option seems can only copy all cells' children which is unnecessary (or am I missing something in xEdit?). So I modified the script a little for my needs. I can share the changes (if Qolore7 wouldn't mind?)
Spoiler:
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This code always writes changes into a new file, an this can also write in an existing mods. The latter version works only for interior cells, so you can execute it right on a mod's name: it will ignore Worldspace records. If you don't like this behavior, comment out line 53 there. UPD. Fixed a silly error in the second script that'd prevented in-place writing.
I used to copy override (not deep copy) the cells to the MergedPatch and then I applied the script on them. That would work, right?
edit: yes, it seems to work fine. even for places that I've visited before in my save game (eg. Victor's shack), when I come back, mess it up and save, it resets after reloading.
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It would be nice to know if following the steps gets the job done.
UPD. Fixed a silly error in the second script that'd prevented in-place writing.
edit: yes, it seems to work fine. even for places that I've visited before in my save game (eg. Victor's shack), when I come back, mess it up and save, it resets after reloading.