I'm sorry that I haven't been able to make updates to this mod recently but I'm currently battling depression. I've lost almost all interest in anything I once loved doing and this is one of them. It's taken all of my energy to write this. This mod and all of my other projects are on hold until I feel better.
Before using this mod, please try using some of the engine fixes on the nexus because a lot of the problems are caused by the FNV engine itself and not TTW.
This mod fixes many issues with TTW not loading things correctly. This mod currently only fixes a few things but I will fix more things later on as I play through the game and notice them. If you want me to add a fix to this mod, please suggest it in the discussions tab. I will merge all of the plugins later on, they are separate so I can keep track of them.
Current Things Fixed:
TTW:
-
Fallout 3 Main Game:
-
Operation Anchorage:
-
The Pitt:
-
Broken Steel:
-
Fallout New Vegas Base Game:
-
Honest Hearts:
-
Lonesome Road:
-
Old World Blues:
-
Dead Money:
-
To Be Fixed:
TTW:
- Near the end of "The Velvet Curtain", the door and switch to the extraction terminal in the bunker are broken and won't do anything, preventing the player from completing the quest.
Mothership Zeta:
-
The Pitt:
- Some enemies ignore the tcl command.
Broken Steel:
-
Fallout New Vegas Base Game:
-
Honest Hearts:
-
Lonesome Road:
-
Old World Blues:
-
Dead Money:
-
Before using this mod, please try using some of the engine fixes on the nexus because a lot of the problems are caused by the FNV engine itself and not TTW.
This mod fixes many issues with TTW not loading things correctly. This mod currently only fixes a few things but I will fix more things later on as I play through the game and notice them. If you want me to add a fix to this mod, please suggest it in the discussions tab. I will merge all of the plugins later on, they are separate so I can keep track of them.
Current Things Fixed:
TTW:
-
Fallout 3 Main Game:
-
Operation Anchorage:
- Player container not getting switched to the Anchorage container thus player doesn't start with the Anchorage gear.
- Unable to pick up lighthouse bulb
-
The Pitt:
-
Broken Steel:
-
Fallout New Vegas Base Game:
-
Honest Hearts:
-
Lonesome Road:
-
Old World Blues:
-
Dead Money:
-
To Be Fixed:
TTW:
- Sometimes when talking to npcs, their head will spin around like this
- Dr. Li is broken
- When entering the Brotherhood of Steel's base for the main quest, the player gets locked in front of the elder and nothing happens
- Moriarty seems to be nonexistent
- Simulation pod doesn't recognize that the player is wearing the Neural Interface Suit (This is due to mod conflicts from mods that add tags to clothes not TTW)
- Near the end of "The Velvet Curtain", the door and switch to the extraction terminal in the bunker are broken and won't do anything, preventing the player from completing the quest.
Mothership Zeta:
-
The Pitt:
- Some enemies ignore the tcl command.
Broken Steel:
-
Fallout New Vegas Base Game:
-
Honest Hearts:
-
Lonesome Road:
-
Old World Blues:
-
Dead Money:
-