143 comments

  1. daviecc
    daviecc
    • member
    • 0 kudos
    This is a very well made mod, and I endorse it, because it works flawlessly, but I feel like the added locations in Novac don't really fit with the rest of the presentation, mostly because they're so large and rival the Dinosaur and Motel. It was fun to find all the stuff you've made, especially on a fast-travel-less play, but I've unloaded it because it just doesn't feel cohesive.

    Without being too picky, or too bossy, and making some useful suggestions, maybe swapping some of the locations could work?
    The Feel Fine Diner might fit the vibe of Novac a little better as road side attraction, and since the interior of the building is a single floor, could be something shorter. Or perhaps placed near the Gibson Scrap Yard?
    The N6 Gun Den felt a little out of place considering how desolate Boulder City is, and under NCR occupation. Killing the shop owners and robbing it so early on is also too tempting for the reward. Perhaps that could be where the Feel Fine Diner is now? And the Paradise Shops goes in Boulder City?
    Another location for the Paradise Shops that might be a little more appropriate is near the Aerotech Office Park and Sharecroppers.

    As others have said, it feels like the item list is not entirely flushed out, or unique enough to feel like they're special characters, even tho the environment they inhabit makes them feel unique. For the Scrap Shack guy, it would be really amazing if he's out there in the last discoverable area of the game, and really carries a few pieces of every single scrap item one might need for crafting. He'd feel like a guru on a mountain top.

    I could also see the mod incorporating some of the mods that add Caravan players.


    Edit: I appreciate the reply, and didn't want to blow up the comments ;)
    1. LimeMods
      LimeMods
      • premium
      • 719 kudos
      Hey, thanks for the feedback - it's always welcome. I'll share some of my thoughts on this.

      Sure, some rejigging of locations could work - unfortunately I don't really have the time to invest in it now. but who knows maybe in the future.

      I'm not sure I agree that the barber and bar are more imposing than the dinosaur honestly, but hey who knows - maybe. It's also pretty far on the outskirts of Novac so I'd barely consider it an addition to Novac.

      Funilly enough, because Boulder City is so desolate I wanted to add something useful there, like a gun shop - so it's worth visiting. I always felt that boulder city was desolate because it was underdeveloped - not some artistic decision. Adding the diner or pardise shops could work there too, but it already has a bar next door. I don't personally think there's sufficent temptation to rob it early game - especially since the guard should be way more powerful than you should be at that stage of the game; if you could best him, then yeah you probably deserve some loot - but more than likely you get put down for such an attempt. 

      Ultimately, a lot of the locations were chosen with Compatibility with other popular mods that edit similar areas. So yeah there's probably slightly better places to put things but - not really worth the headache for me at this time.

      I do really like the idea about having the scrap dealer located more late game and have him sell one off trinkets / rare crafting materials. 

      On the levelled lists, it's a bit difficult to make everyone happy. I've heard both sides and they have gone through a lot of changes since this mod released. Initially I was told they were too overpowered - now i'm hearing they don't sell enough good stuff; so I don't think I can win with everyone on this topic. Levelled lists aren't my expertise so, honestly they are mostly vibes based; but I'm always up for changing them. 
  2. Padaria2011
    Padaria2011
    • supporter
    • 19 kudos
    Could N6 sell a lot of ammunition? He sells a lot of weapons, but not a lot of ammunition.
  3. DarkenedRogue
    DarkenedRogue
    • premium
    • 13 kudos
    Hello and thank you for the wonderful mod. It seems more serious and gritty, which is what I am looking for!

    I haven't played it yet, but it would be cool if N6 Gun Den had the ability to sell the general weapons added (not the unique weapons as those are scattered throughout the world) from other weapon collections such as the Wicked Pistol Pack and Wasteland AR Pack, but it is just an idea.

    Looking forward to using this in my playthrough!
    1. Chrtistian8OO
      Chrtistian8OO
      • supporter
      • 4 kudos
      For anyone seeing this in the future, you could probably easily achieve this with some minor FNVedit knowledge, or simply opening the creation kit.
  4. BRE1989
    BRE1989
    • member
    • 9 kudos
    I really like this mod, my only complaint is the low number of items from each seller.
    For example, the one who is in the HH tools could sell nail guns, the one who sells drugs, more quantity and the one who sells garbage more items that are used to create things.
  5. VigilantWarden
    VigilantWarden
    • premium
    • 61 kudos
    I'm going to "update" this mod, switching from an old .ESP version (2.1.1) to the latest .ESM version (2.3.1).

    Wish me luck! I'll edit this post accordingly if I come across any oddities.
    1. LimeMods
      LimeMods
      • premium
      • 719 kudos
      I don't anticipate any problems, but please let me know if any issues.
    2. VigilantWarden
      VigilantWarden
      • premium
      • 61 kudos
      I've noticed no major issues... or any issues at all, really!
  6. Eevim
    Eevim
    • premium
    • 0 kudos
    There's a major conflict between this mod and New Vegas Landscape Overhaul Re-Remastered, along with Enhanced Landscapes (both versions) with the N6 Gun Store
    1. LimeMods
      LimeMods
      • premium
      • 719 kudos
      Yeah I noticed this myself the other day, I'll have to look at patching it.
    2. SpookyEngie
      SpookyEngie
      • member
      • 0 kudos
      Chad modder fixing conflict within 40m
  7. mannerite
    mannerite
    • supporter
    • 0 kudos
    i have crazy respect for you, all your mods are amazing and so essential to my runs :D thank you! 
  8. princego2623
    princego2623
    • supporter
    • 3 kudos
    Is this compatible with FPGE?
    1. LimeMods
      LimeMods
      • premium
      • 719 kudos
      Yes
  9. DeerJaeger
    DeerJaeger
    • premium
    • 1 kudos
    I like the mod but there is no translation for my native language. I like the voice acting too, but it's just a bit immersion breaking when some npcs are talking in a different language. Will the mod break if i delete the Voices folder?
    1. LimeMods
      LimeMods
      • premium
      • 719 kudos
      Deleting the voices folder will just make everyone silent.
  10. ZananoQ
    ZananoQ
    • premium
    • 2 kudos
    Did you change this from an ESP to an ESM on this update?

    My old patch I made can't find the ESP now because of that... :(

    Do you have a copy of the old ESP so I can remove it from my patch? FNVEdit wont open a file without it's masters.
    1. LimeMods
      LimeMods
      • premium
      • 719 kudos
      Hey ZananoQ,

      I'll temporarily make the old .esp file visible.

      This mod was turned into a .esm due to navmesh edits 
    2. sriniboss
      sriniboss
      • member
      • 2 kudos
      I'm curious about what needed to be patched for this mod....