Fallout New Vegas
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Huerta

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Huerta

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Searches for brahmin & caravan guards with dead caravaneers that aren't travelling, sends them home and then erases them forever.

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Brahmin pls Go Home



For a Mojave without stray lonely brahmin. Silly mod I made to fix a small annoyance and have some fun with code.

This mod searches for brahmin & caravan guards with dead caravaneers that aren't travelling, sends them home (just in front of Crimson Caravans) and then erases them forever.

Several checks are made to ensure no other NPCs get affected, so:
  • Only brahmin, or NPCs who follow a dead brahmin may get affected
  • The lead NPC must be dead
  • The target NPC must be standing still, if it's fighting or just walking somewhere for any reason, it will be spared
  • The mod gives 20-40 seconds to the target NPC before sending it home, in case it wants to resume their travel
  • NPCs with long dead leaders whose body has disappeared already won't be affected, this is a consequence of being cautious to not affect NPCs who shouldn't

"You can't catch me, I'm behind 20 If statements" -spared NPC


Even with that, keep in mind that this mod deletes the NPC from your save, so use with caution.

Should have no effect on performance.


Some further details for the curious:

Brahmin are detected by their combat style. In vanilla NV, no NPC uses this combat style apart from the brahmin, and I haven't seen any mod that has brahmin with a different combat style.
During the making of this mod I found out that in a train of NPCs in follow (NPC 1 follows 2, and 2 follows 3...) if a nexo NPC dies (2) number 1 will wait for some time, and then the game engine will assign it to follow the number 3. This is a cool behavior, and will prevent the mod from running on some caravan NPCs that survive an attack thanks to the 20-40 second of wait time.


Check other mods by me