Fallout New Vegas
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MoririnTheCactus

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moririnthecactus

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About this mod

It debuffs the rifle, makes it ignore armor, and makes it an undroppable weapon. also has 15 ammo capacity instead of 10.

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Small tweak for the survivalist rifle, I was going to keep it to myself but might as well upload it.
It's my first mod, take it easy lol

05/15/21
Features of the mod(v01):

1)  +5 to ammo capacity (total of 15 in magazine). even with the different caliber, half of the normal variant of the rifle didnt make sense to me.

2) ignores DT/DR  cause unique weapon = stronk! (and with the rifle manifested with the soul of the previous owner and it's anger towards the living, the bullets are able to pierece anything in its path)

3) Undroppable weapon. Once you pick it up, its not coming off, even if you go in a casino, or Sierra Madre, or any other place. Literally becomes inseparable with it, as if the previous owner's soul has possesses you.

4)  Lowered the damage per hit from 48 to 45, but in return raised the damage multiplier from 48 to 50. No particular reason, but seemed like since I'm adding more ammo in the magazine, it made sense to balance it by debuffing a bit.

5)  raised the firing delay from 0.3 (same as the normal service rifle) to 0.2; a bit faster because why not


I absolutely adore the service rifle, and I feel like this mod does justice to the weapon that felt like it was a little bit off in my taste. I might fix bugs, but seeing how simple the tweak was, I probably won't need to.

If I hit enough download counts, or if I get tons of requests to do so, I might release a version with the droppable rifle.



------------------------[UPDATE#1 (v02) ]--------------------------------------

I didn't really imagine anyone downloading this, but i got a few valid feedbacks based on a dozen or so download counts.
I feel bad leaving a shitty broken mod up there without a proper fix, so I uploaded a better fixed version that works as intended, actually.

05/16/21
Features of the mod(v02):

1)  +5 to ammo capacity (total of 15 in magazine). even with the different caliber, half of the normal variant of the rifle didn't make sense to me.

2) Ignores DT/DR  cause unique weapon = stronk! (and with the rifle manifested with the soul of the previous owner and it's anger towards the living, the bullets are able to pierce anything in its path)

3) Undroppable weapon. Once you pick it up, its not coming off, even if you go in a casino, or Sierra Madre, or any other place. Literally becomes inseparable with it, as if the previous owner's soul has possesses you.

Fixed/added features:

4)  Lowered the damage per hit from 48 to 45, but in return raised the damage multiplier from 48 to 61. No particular reason, but seemed like since I'm adding more ammo in the magazine and giving it a higher rate of fire, made sense to give it less damage per shot.

5)  Higher rate of fire with Animation multiplier of 0.611, and Attack Multiplier of 1.800, resulting in a DPS of 296

6) Action points costs Decreased to 6.11 instead of the default 20. more shot, so less cost per shot.

7) Silent Detection Sound level, so the gunshots are audible only to you, the owner of the ghastly firearm. Seeing that ghost usually are hard to detect or have no footseteps audible, not too far fetched. 

I think I fixed most things that needed fixing, but if there's more stuff worthy fixing, just holler in the comment tab thingy.
Cheers to the ghost gun! Boo!