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prodlimen

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prodlimen

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About this mod

This brings to the game a recreation of 3 robots that appear as Collectible models in Fallout 4: Mr. Sentry, Protectron Handy and Protectron Sentry. They can be found outside Repconn Headquarters.

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Fallout 4 Robot Part Models (MODDERS RESOURCE) 
 
---DESCRIPTION---


This brings to the game a recreation of 3 robots that appear as Collectible models in Fallout 4: Mr. Sentry, Protectron Handy and Protectron Sentry. They can be found outside Repconn Headquarters.

Those robot models are built in the style of Automatron DLC, which allows you to create robots that are cobbled together from a wide variety of electronic components taken from five different robot models. 

In this case the combinations are the following: 

Mr. Sentry: Sentrybot Torso and Head, Sentry Bot arms, Mr. Gutsy Thrusters, Mr. Gutsy's Legs and Mr Gutsy Plasma Pistol and Flamer.
Protectron Handy: Mr. Handy Head, Mr. Handy Eyes, Protectron Head Lasser, Protectron lower body, Protectron Arms.
Protectron Sentry: Sentrybot lower body, Protectron Torso, Protectron Head, Protectron Head Lasser, Protectron Arms.

Attacks:

Mr. Sentry; Plasma Pistol, Flamer, Incinerator.
Protectron Handy: Head Lasser.
Protectron Sentry: Head Lasser.
 
---FEATURES---

3 robots that appear as Collectible models in Fallout 4: Mr. Sentry, Protectron Handy and Protectron Sentry.

- 2 variations for each model:
Mr. Sentry Grey and Mr. Sentry Army
Protectron Handy Blue and Protectron Handy Grey
Protectron Sentry Grey and Protectron Sentry Army

---LIMITATIONS---


* The models lack of Dismembered parts.
* The plugin provided only added a pack of those robots outside Repconn Headquartes in order to showcase the models. They won't appear anywhere else in the game.
 

Fallout4RobotModels.esp
 
--REQUIREMENTS--


 Fallout New Vegas.
 Dead Money DLC
 
---INSTALLATION---

1) Download the file called Fallout4RobotModels.zip
2) Unzip the file.
3) Open the folder called Fallout4RobotModels.
4)Grab both Meshes and Textures folders and the plugin called Fallout4RobotModels.esp and drop  them into your Data Folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located).
5) Open Fallout Mod Manager or any other Mod Manager you're using, find the plugin Fallout4RobotModels.esp  you dropped in the Data folder and tick it. Start the game.  
 
---UNINSTALLATION---

1)Go to your Data folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located), open your meshes folder, then open your creatures folder, then open your mistergutsy folder and erase the files: 
MrSentryArmy.nif; Mr Sentry.nif and skeletonMrSentry.nif 2)Go to your Data folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located), open your meshes folder, then open your creatures folder, then open your protectron folder and erase the files: ProtectronHandy.nif and skeleton-ProtectronHandy.nif; 3)Go to your Data folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located), open your meshes folder, then open your creatures folder, then open your sentrybot folder and erase the files: ProtectronSentry.nif and skeletonProtectronSentry.nif; 4)Then go again to your Data folder, open your textures folder and erase the one called 1prodlimenbox; 5)Go to your Data folder again and erase the plugin Fallout4RobotModels.esp
 
---TOOLS USED---


Blender 2.49 (Reshapping).
GIMP 2.10.10 (Retexturing).
 
---CREDITS---

Prodlimen for reshaping and retexturing the original asset with the use of vanilla resources.
AmaccurzerO for his great support, patience, knowledge and time regarding customizing robots.
Obsidian for creating Fallout New Vegas.
Bethesda for creating Fallout 4.
Blender and GIMP development teams for creating such amazing tools.

-PERMISSIONS-


You're allowed to use/modify this assets as long as you give proper credit.