Fallout New Vegas

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prodlimen

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prodlimen

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About this mod

This brings to the game a robot that resembles the classic Mr. Handy from Fallout 1 and 2 games. It can be found wandering inside and outside Repconn Headquarters.

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Changelogs
Classic Mr. Handy Fallout 1 and 2 (MODDERS RESOURCE) 
 
---VERSION---
Version 1.1 Fixes the tubes meshes so they can be rendered properly. Thanks to WebbProductions2020 for pointing it out.


---DESCRIPTION---

This brings to the game a robot that resembles the classic Mr. Handy from Fallout 1 and 2 games. It can be found wandering inside and outside Repconn Headquarters.

According to Wikipedia Mister Handy (stylized as Mr. Handy) is a multipurpose robot developed by General Atomics International before the Great War and refined in collaboration with RobCo Industries. It was an incredibly popular model, used by government agencies, private companies, and individual citizens across the United States.

The original General Atomics International Mr. Handy has a distinct, lumbering appearance with easily identifiable sub-assemblies. The barrel-like main body contains the Calpower 238B nuclear power unit (200 KW output with two year endurance; comparable to a truck engine) and eight rechargeable energy cells with a 270,000 KWS output, together with an integral mechanic toolset and the computer brain. The fully rotating head mounted on top houses the single eye and sensors, together with a spotlight and basic communicator with a cheap voice synthesizer, short range radio, and communications jack. The two pods mounted on the sides of the main body each contain a 200 KW vectored-thrust ducted fan with ground-effect (GEV) skirts that allow the Mr. Handy to hover in the air. 
 
---FEATURES---

- A robot that resembles the classic Mr. Handy from Fallout 1 and 2 games.
- 4 variations: Original Blue, Grey, Repconn and Mr. Gutsy. 

---LIMITATIONS---

* The model lacks of Dismembered parts.
* The plugin provided only added a pack of classic Mr. Handys inside and outside Repconn Headquartes in order to showcase the models. They won't appear anywhere else in the game.
 
---PLUGINS---

ClassicMrHandy.esp
 
--REQUIREMENTS--

 Fallout New Vegas.
 
---INSTALLATION---

1) Download the file called ClassicMrHandy.zip
2) Unzip the file.
3) Open the folder called ClassicMrHandy.
4)Grab both Meshes and Textures folders and the plugin called ClassicMrHandy.esp and drop  them into your Data Folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located).
5) Open Fallout Mod Manager or any other Mod Manager you're using, find the plugin ClassicMrHandy.esp  you dropped in the Data folder and tick it. Start the game.  
 
---UNINSTALLATION---

1)Go to your Data folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located), open your meshes folder, then open your creatures folder, then open your mistergutsy folder and erase the filesClassicMrGutsy.nif, ClassicMrHandy.nif, ClassicMrHandyGrey.nif and ClassicMrHandyRep.nif.  2)Then go again to your Data folder, open your textures folder and erase the one called 1prodlimenbox; 3)Go to your Data folder again and erase the plugin ClassicMrHandyRep.esp
 
---TOOLS USED---
Blender 2.49 (Reshapping).
GIMP 2.10.10 (Retexturing).
 
---CREDITS---

Prodlimen for reshaping and retexturing the original asset with the use of vanilla resources.
Obsidian for creating Fallout New Vegas.
Interplay for creating Fallout and the original Mr. Handy.
Blender and GIMP development teams for creating such amazing tools.

-PERMISSIONS-

You're allowed to use/modify this assets as long as you give proper credit.