Fallout New Vegas
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Nehred

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Nehred

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About this mod

Enables the Wild Wasteland trait from the start and some other tweaks (see description).

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Enable the Wild Wasteland trait from the start and some other tweaks.

DESCRIPTION:
This mod is dedicated to the people who think the Wild Wasteland trait should have been part of the main game. A few tweaks have been made to achieve that.

LIST OF CHANGES:
Wild Wasteland Enabled by Default: The player will get the Wild Wasteland trait by default. It won't appear in the trait selection. If installing on a current save the mod will open the trait menu (for choosing two new traits) if the player already has the Wild Wasteland trait.
Wild Wasteland Hidden: Wild Wasteland won't show in the Perk tab of your Pip-Boy.
No Corner Message and Sound: Removed the corner message and sound (configurable in the mod's INI file).
Loading Screen Tip: Removed the Wild Wasteland loading tip.
Alien Blaster and YCS/186: Made it possible to obtain both the Alien Blaster and the YCS/186 unique weapons. To obtain both you first have to defeat the Aliens then come back seven days later where you will find mercenaries and their boss using the YCS/186.
Moved the UFO: This is an extra, I moved the UFO to make it look like it crashed (it was just hovering at the top of a cliff in Vanilla).
UFO Stays: The UFO will now stay forever instead of being disabled after you get the Alien Blaster.
TTW Aliens: If TTW is installed the Aliens will use weapons from the Mothership Zeta DLC (configurable in the mod's INI file).

Mods that have inspired this one:
Wild Wasteland Integrated by Toffer90
Wild YCS by RurikNiall