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- RAD - Radiation (is) Actually Dangerous - Overhaul
RAD - Radiation (is) Actually Dangerous - Overhaul
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Version2.0
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Last updated
Original upload
Created by
KrazzyklownUploaded by
KrazzyKlownVirus scan
Activity logs
This page was last updated on 19 March 2022, 9:33AM
- Changelogs
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Version 2.1.0
- Scaled the AP debuffs so that critical effects are more damaging than minor ones. Added Nonscaled as an MCM option for anyone who preferred the old way.
- After much play testing I have decided to reweight the needs. From 1:1:2/Thirst:Hunger:Sleep to 2:1:1/Thirst:Hunger:Sleep. Many reasons for this, mainly that thirst is probably your primary concern in the desert.
- Another swing at the phantom rad tick. In my testing, it seems solved, let me know if you still see it. I set the HP debuff not to draw unless the player has more than 5 rads.
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Version 2.0.2
- Fixed an issue where mod would print to console that it was not configured correctly even when it was.
- Fixed an issue where the radiation debuff would draw a single tick while at 0 rads.
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Version 2.0.1
- Fixed issue with radiation meter drawing on the gun CND meter for certain ammos (.38 spc, .223)
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Version 2.0
- Added support various mods, expanded MCM options, and incorporated all fixes from the HUD Editor patch
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Version 1.5.2
- Fixes issue with VATS
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Version 1.5.1
- Changelog:
- 1.1
- -Initial release
- -UI elements cleaned
- -Reworked increment system
- -Added JSawyer option
- 1.2
- -UI overhaul
- -completely rewritten
- -from a bar to ticks
- -logic added to prevent partial ticks in game
- -logic added to greatly reduce the chance of a blank tick persisting.
- -Rebalanced JSawyer Incremental's debuffs,
- - Debuffs now match regular Incremental's debuffs but still activate at JSwayer increment levels
- -Fixed a bug where rads could kill you before reaching 1000 rads. Now the last 2% of your health is untouched from 980-999 rads.
- -Note: chose 2% to support HP as low as 50.
- -Added optional patch for iHUD. Written by Nechigawara.
- 1.2.1
- -Minor tweaks to the XML file
- -Set depth of debuff bars to be one lower than their counterparts.
- -Adjusted the blank tick fix. More frequent blank ticks, but no overlap ticks.
- -Adjusted brightness and alpha
- -Added optional patch for cellHUD. Written by Cylara
- 1.5
- -Major rewrite of the XML file following IntenseMute's method
- -This removes all the absolute numbers used in positioning and scaling of the onscreen objects with relative references. This makes the mod resilient to changes in resolution and increases compatibility with other HUD mods.
- -Better support for default vanilla UI.
- -Use of Vanilla UI+ is now an option that can be toggled off and on. (Not in MCM, will try to add it to MCM at some point.)
- -Since the onscreen objects are now calculated with pure math and references instead of long float points, the tick marks are drawn more accurately. There is still the occasional blank or overlapping tick, but it is far, far less frequent now. I don't think this will ever be perfect, but it is very close.
- -Texture files were removed as now the meters are drawn using the tick texture from the main game.
- 1.5.1
- -Overhaul of the main script and MCM options
- -Incremental Hardcore mode is now the default Hardcore mode, to be more like Fallout 4. Nonincremental still available as an option.
- -Moved the Vanilla UI+ option to the MCM menu so file tinkering is not needed by users.
- -Made what was "Hardcore alternative" the default and did away with the sleep only hardcore mode. This was something leftover from the previous mod author and I never liked it. Doesn't make sense. This also means the default Hardcore option is now the one that closest mimics Fallout 4 Survival mode.
- -Removed the Menumode script as it did nothing.
- -Optimized and shortened Main script.
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- Author's activity
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March 2022
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19 Mar 2022, 9:33AM | Action by: KrazzyKlown
File added
'RAD - Overhaul - Alt [version 2.1.0a]'
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19 Mar 2022, 4:24AM | Action by: KrazzyKlown
File added
'RAD - Overhaul [version 2.1.0]'
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19 Mar 2022, 4:19AM | Action by: KrazzyKlown
Changelog added
'Change log added for version 2.1.0'
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19 Mar 2022, 4:15AM | Action by: KrazzyKlown
Attribute change
'Description changed.'
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10 Mar 2022, 10:51PM | Action by: KrazzyKlown
File added
'RAD Overhaul [version 2.0.2]'
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10 Mar 2022, 10:50PM | Action by: KrazzyKlown
Changelog added
'Change log added for version 2.0.2'
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09 Mar 2022, 4:03AM | Action by: KrazzyKlown
Mod image added
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09 Mar 2022, 2:52AM | Action by: KrazzyKlown
File added
'RAD Overhaul [version 2.0.1]'
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09 Mar 2022, 2:50AM | Action by: KrazzyKlown
Changelog added
'Change log added for version 2.0.1'
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06 Mar 2022, 9:44AM | Action by: KrazzyKlown
Attribute change
'Description changed.'
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02 Mar 2022, 11:02PM | Action by: KrazzyKlown
Attribute change
'Mod version changed to 2.0.'
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02 Mar 2022, 7:05AM | Action by: KrazzyKlown
Attribute change
'Description changed.'
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02 Mar 2022, 7:05AM | Action by: KrazzyKlown
Attribute change
'Description changed.'
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02 Mar 2022, 7:01AM | Action by: KrazzyKlown
File added
'RAD Overhaul [version 2.0]'
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02 Mar 2022, 6:59AM | Action by: KrazzyKlown
Attribute change
'File \'Hud Editor with Vanilla UI Plus Patch\' category changed to Old versions.'
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02 Mar 2022, 6:59AM | Action by: KrazzyKlown
Changelog added
'Change log added for version 2.0'
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02 Mar 2022, 6:58AM | Action by: KrazzyKlown
Mod image added
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02 Mar 2022, 6:58AM | Action by: KrazzyKlown
Mod image added
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02 Mar 2022, 6:58AM | Action by: KrazzyKlown
Mod image added
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02 Mar 2022, 6:58AM | Action by: KrazzyKlown
Mod image added
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- Mod page activity
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April 2024
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18 Apr 2024, 2:50AM | Action by: Lucas9
Endorsed
'RAD - Radiation (is) Actually Dangerous - Overhaul'
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18 Apr 2024, 12:33AM | Action by: markdf
Tracked
'RAD - Radiation (is) Actually Dangerous - Overhaul'
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17 Apr 2024, 11:12PM | Action by: Ggcosti
Endorsed
'RAD - Radiation (is) Actually Dangerous - Overhaul'
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17 Apr 2024, 8:54PM | Action by: MinaB
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'RAD - Radiation (is) Actually Dangerous - Overhaul'
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17 Apr 2024, 11:25AM | Action by: DefaultDefect
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'RAD - Radiation (is) Actually Dangerous - Overhaul'
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17 Apr 2024, 6:31AM | Action by: pyslexicDerson
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'RAD - Radiation (is) Actually Dangerous - Overhaul'
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16 Apr 2024, 10:35PM | Action by: Wubwubmagic
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'RAD - Radiation (is) Actually Dangerous - Overhaul'
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16 Apr 2024, 7:30PM | Action by: ThePixelSloth
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'RAD - Radiation (is) Actually Dangerous - Overhaul'
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16 Apr 2024, 11:14AM | Action by: amirb
Endorsed
'RAD - Radiation (is) Actually Dangerous - Overhaul'
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14 Apr 2024, 10:57PM | Action by: Acleacius
Endorsed
'RAD - Radiation (is) Actually Dangerous - Overhaul'
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14 Apr 2024, 9:35PM | Action by: Hieronymus7Z
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'RAD - Radiation (is) Actually Dangerous - Overhaul'
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13 Apr 2024, 4:22PM | Action by: Galaxy8956
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'RAD - Radiation (is) Actually Dangerous - Overhaul'
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13 Apr 2024, 12:58PM | Action by: esshorquem
Endorsed
'RAD - Radiation (is) Actually Dangerous - Overhaul'
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12 Apr 2024, 9:00PM | Action by: Jagoxol9
Endorsed
'RAD - Radiation (is) Actually Dangerous - Overhaul'
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12 Apr 2024, 5:56PM | Action by: MrWasteland
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'RAD - Radiation (is) Actually Dangerous - Overhaul'
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11 Apr 2024, 9:12PM | Action by: HazardDuty
Endorsed
'RAD - Radiation (is) Actually Dangerous - Overhaul'
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10 Apr 2024, 8:13AM | Action by: mydogpumpkin
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'RAD - Radiation (is) Actually Dangerous - Overhaul'
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09 Apr 2024, 5:46PM | Action by: Demur
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'RAD - Radiation (is) Actually Dangerous - Overhaul'
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08 Apr 2024, 7:12AM | Action by: VoidVillainViolence
Endorsed
'RAD - Radiation (is) Actually Dangerous - Overhaul'
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06 Apr 2024, 10:02PM | Action by: Scirs
Endorsed
'RAD - Radiation (is) Actually Dangerous - Overhaul'
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