Fallout New Vegas

File information

Last updated

Original upload

Created by

mrconvict

Uploaded by

mrconvict

Virus scan

Safe to use

Tags for this mod

32 comments

  1. Devlin9211
    Devlin9211
    • member
    • 5 kudos
    Can you change Samurai outfit?
    Remove guitar from back please
  2. Despayaman
    Despayaman
    • member
    • 0 kudos
    Any chance that these could be added to the levelled lists? It'd be nice to see some of your excellent armors out and about!
    1. MexicoJack
      MexicoJack
      • member
      • 4 kudos
      +1
  3. deadense
    deadense
    • supporter
    • 6 kudos
    Please make a female version of the Vault Gambler and Wasteland MD outfits. These are great. Thanks!
    1. Odawgthecool
      Odawgthecool
      • member
      • 18 kudos
      Not worth the effort in my opinion, other than the vault dweller outfit and wasteland MD outfits, the outfits would have to be remade or heavily edited. The Vegas samurai and detective outfits have no female versions available, because they were all intended to only be used by male, even in vanilla New vegas. Vegas samurai is made primarily out of Dean Domino's suit with a guitar weight painted on (which is one of the most difficult things to do for armor making) and the female version of deans suit was just grimy pre war business wear. The detective coat either a fallout 3 coat or the mysterious strangers, if he used the latter, he would definitely have to remake it for females. IDK what mrconvict used for the wasteland preacher, but there might be a female version out there. The vault dweller outfit and wasteland MD outfits seem to be primarily retextures with bits and pieces added on in blender and adjusted in nifskope. I'm not trying to indirectly call you an idiot who doesn't understand armor mods, I'm just pointing out how much would need to happen for female versions to happen.
    2. mrconvict
      mrconvict
      • member
      • 58 kudos
      Yeah Odawagthecool has hit it on the head there. Its a real pain to remake male assets for use for female models. I'm not apposed to making female variants but If I do then it will most likely be some of the outfits and not all of them. Vault Gambler and Wasteland MD should hopefully have female models by the next update though so don't worry about those.
    3. Duskill
      Duskill
      • BANNED
      • 74 kudos
      You don't need to weight paint, Oda, you can just do it as an armor addon, like backpack on power armor for example. You even can do it as a weapon backpack like you see with flamethrowers as an example. That's how it was done in the original Six-String Samurai mod https://www.nexusmods.com/newvegas/mods/35993 . 
      And that's not Domino, that's a fancy gambler suit retextured https://fallout.fandom.com/wiki/Fancy_gambler_suit
    4. Duskill
      Duskill
      • BANNED
      • 74 kudos
      .
    5. flamenx01
      flamenx01
      • premium
      • 113 kudos
      Duskill The gambler suit does have the issue where it looks different for female characters though. There are work arounds like using https://www.nexusmods.com/newvegas/mods/45169 same for the detective coat: https://www.nexusmods.com/fallout3/mods/10375

      I can fully understand not wanting to make armors for both genders. Most of the time it's basically the original work multiplied.
    6. Duskill
      Duskill
      • BANNED
      • 74 kudos
      I wasn't saying he should make armors for both genders Â¯\_(?)_/¯
      I usually just put both genders for whichever gender the armor is. Gender bending is not a bug, it's a gameplay feature.
    7. deadense
      deadense
      • supporter
      • 6 kudos
      That's cool, I only asked because the description mentions the possibility of female versions and I was just showing support for the idea.
  4. JRV2015
    JRV2015
    • member
    • 2 kudos
    It'd be really cool if when you convert the wasteland preacher to females, you made it into a Nun Habit/Outfit.
  5. FafnirEtherion
    FafnirEtherion
    • premium
    • 246 kudos
    Just for your information, I'd like to report that one of the credit you posted for a ressource comes from one of my mod that is not credited properly from the """original""" uploader. No hate to you though.

    "SepticSeptim (Cowboy Duster)"

    This duster comes from my mod "The Joker in New Vegas" first uploaded in March 2015. Here's a pic of my mod where the coat is clearly visible https://staticdelivery.nexusmods.com/mods/130/images/58449-36-1470322439.jpg.

    Also SepticSeptim "stole" from me from the past with his Donal Trump mask mod ( https://www.nexusmods.com/newvegas/mods/63690 ) he made using my Micheal Myers mask from my Fallout 3 TTW Overhaul ( here's a pic where you can see the mask in my mod https://staticdelivery.nexusmods.com/mods/130/images/62577/62577-1587653908-137406021.png ).

    I don't really care for permission, but I'm a tad salty that someone would redistribute my work as free to use ressource and claim it as its own.

    You may do whatever you want or nothing at all with this information. I won't sue you LMAO. I just thought that'd be fairer if you knew 
    1. flamenx01
      flamenx01
      • premium
      • 113 kudos
      Seems crazy that someone would take someone take some else's stuff without permission just to put it up as a resource. I've actually fallen foul to using a resource only to find out it's stolen later in the past so it's happened at least twice.

      Does mrconvict have your permission to use your mesh if he updates the credits?
    2. FafnirEtherion
      FafnirEtherion
      • premium
      • 246 kudos
      Sure, I don't blame him.

      In fact, i'm always super glad people take my assets to make something else with it. I just want to be made aware of it, because sometime there's assets I don't own in my mods.

      In fact my Joker mod uses one of you mesh Flamenx ! Difference is, I commented before uploading it as you wished
    3. flamenx01
      flamenx01
      • premium
      • 113 kudos
      Aye I remember that :D . That's why I usually like people to check first too, so they don't get in trouble for using someone who's not me's stuff without permission
    4. mrconvict
      mrconvict
      • member
      • 58 kudos
      Thanks for the permission man. Sorry that I credited him,  i'll add your name so that your recognized for your work. Also, very nice job with those outfits. 
  6. IshPacer
    IshPacer
    • member
    • 0 kudos
    i came to leave a comment and endorsement and two new outfits were added! Wonderful Mod and work thank you 
  7. Alexander0713
    Alexander0713
    • premium
    • 3 kudos
    Bada bing bada boom another banger form Mr.Convict (pending trial)
  8. ashtonlp101
    ashtonlp101
    • premium
    • 166 kudos
    These are really neat! I'll have to look into using a couple in my mod! Good work.
  9. flamenx01
    flamenx01
    • premium
    • 113 kudos
    Hey. For the the detectives arms if you want them to show up in first person just rename the part in nifskope from upperbody to arms (by clicking txt next to the name field which isn't instantly obvious):

    Spoiler:  
    Show




    Usually what you want is parts that are to hidden in first person called upperbody (naming it other things can cause some clipping with the camera) and stuff you want to show arms, though this is not always possible with all meshes. The other parts are meat parts are for dismemberment and pipboy on and pipboy off)


    Also someone did a version of the trenchcoat for fallout 3 with arms and pipboy compatibility:

    https://www.nexusmods.com/fallout3/mods/10375
    Spoiler:  
    Show




    Hopefully this is helpful. Feel free to PM me.
    1. Duskill
      Duskill
      • BANNED
      • 74 kudos
      We typed that same stuff at the same time xD
    2. flamenx01
      flamenx01
      • premium
      • 113 kudos
      Great minds :)
    3. Duskill
      Duskill
      • BANNED
      • 74 kudos
      (Sips tea) Indeed.
    4. mrconvict
      mrconvict
      • member
      • 58 kudos
      Thanks man, that helps a lot. I'll try and get it working for the next update.
    5. flamenx01
      flamenx01
      • premium
      • 113 kudos
      Also you mentioned the rookie cop outfit being broken. If you send it to me or Duskill or include it in the next update (but not set up in geck) we could see if we could fix it.
    6. mrconvict
      mrconvict
      • member
      • 58 kudos
      Thanks man, I appreciate it. Its a weird one, works fine in GECK in NifSkope. But as soon as its in the game the meshes start to spaz out and stretch across the map.
    7. flamenx01
      flamenx01
      • premium
      • 113 kudos
      It's probably eitherone of the body parts has the same name as a bone in nifskope in which case you just need to rename it or the bone weights are messed up in which case you need to fix it in blender/3dsmax (either using weight painting or the bone weight copy script)
    8. mrconvict
      mrconvict
      • member
      • 58 kudos
      Think it must be the weight values. Check the branch listings and everything seems to have a unique name to it. I'm planning on updating the mod with some new stuff in the next day or two so i'll add the outfit into the files if you want to take a look for yourself.
  10. awkwardgardener
    awkwardgardener
    • premium
    • 124 kudos
    I'd absolutely love to have female versions of these outfits.