About this mod
Changes all energy weapons to use one ammo per shot.
- Requirements
- Permissions and credits
REQUIRES GUN RUNNERS' ARSENAL AND OLD WORLD BLUES. ALSO REQUIRES THE BASE GAME.
Energy Weapons Ammo Usage Rework changes (almost) all energy weapons that use two or more ammo per shot to use 1 ammo per shot. Magazine sizes have been adjusted accordingly.
Tri-beam Laser Rifles have not been changed because it shoots three beams per shot. Multiplas Rifles have, though, because that's not how plasma works and also because I changed it without thinking and I'm entirely too lazy to change it back.
I am also entirely too lazy to make patches for mods like WMX, so have fun having an oversized magazine. A little overpowered weaponry never hurt anybody except whoever is getting shot at. If anyone else wants to do it, go ahead. Just message me if you do or something.
Complete list of weapons changed:
Bugs:
I think I might have broken the Plasma Defender High-Capacity Terminal. I'll fix it at some point. In the meantime, use FNVEdit to get rid of the change entry I made and it should revert to its vanilla state of +32 ammo capacity.
Energy Weapons Ammo Usage Rework changes (almost) all energy weapons that use two or more ammo per shot to use 1 ammo per shot. Magazine sizes have been adjusted accordingly.
Tri-beam Laser Rifles have not been changed because it shoots three beams per shot. Multiplas Rifles have, though, because that's not how plasma works and also because I changed it without thinking and I'm entirely too lazy to change it back.
I am also entirely too lazy to make patches for mods like WMX, so have fun having an oversized magazine. A little overpowered weaponry never hurt anybody except whoever is getting shot at. If anyone else wants to do it, go ahead. Just message me if you do or something.
Complete list of weapons changed:
- AER14 Prototype
- Elijah's Jury-Rigged Tesla Cannon
- Gauss Rifle
- Multiplas Rifle
- Pew-Pew
- Plasma Defender (+GRA)
- Plasma Pistol (+GRA)
- Plasma Rifle (+GRA)
- Pulse Gun
- Tesla Cannon
- Tesla-Beaton Prototype
- YCS/186
Bugs:
I think I might have broken the Plasma Defender High-Capacity Terminal. I'll fix it at some point. In the meantime, use FNVEdit to get rid of the change entry I made and it should revert to its vanilla state of +32 ammo capacity.