I guess this ist related to this mod bc I have no other one except Uncut Wasteland that edits the Strip.
When first entering the Strip there is supposed to be a NCR trooper puking at the Gommorah sign which is missing for me. I can remember him beeing there before installing the mod. There ist still the MP scolding the trooper and he’s escorting some other drunken troopers away after the scolding is done but the puking one is missing.
Any idea how to fix this or if it’s actually related to this mod ?
Edit: Ok maybe it’s a problem that can occur when modding The Strip in general. Found this other mod which explicitly states that it can cause problems with the NCR trooper puking animation. https://www.nexusmods.com/newvegas/mods/73082
I know I'm replying to old post a bit but, I had this issue from a different source, I'm using Mojave NPCs and came across the same issue, with disabling Mojave NPCs or Strip NPCs Uncut would correct the issue with the remaining mod still enabled. Couldn't tell you at all why this occurs, or how to fix it, but thought it worth leaving what I learned here incase anyone else comes across this.
this mod made Billy knight unspawnable. I was trying to teleport and resurrect looking for what i could do bc nothing would work. This mod came up after i finally searched why he doesnt exist. this mod was the 4th result, I turned it off and voila.
Does this need to be updated for the most recent version of SOS? I saw the script changes and not sure what might have been changed since this was updated last year.
I ended up trying this mod out with the latest Simple Open Strip and the middle section was missing NPCs so not sure if it's because I tried on an existing save or because of the strip gate script edits. I'll compare the script differences when I get some time.
It does, but only in the extra collection and extra collection version also adds unused stuff (which previously wasn't in the game, even without patches, like extra Vipers at Bonnie Springs or extra Fiends at South Vegas and I don't like it)
It isn't an issue, more like a personal preference. Thanks for the tip! Also, how would I make FPGE work with it? It already has patches for the extra collection, but I'm not sure how it works, if it removes NPCs thanks to some scripts and how it does it under certain conditions
with this mod and simple open strip (which recently was updated to include the middle zone trigger fix), Billy Knight does not spawn and the street vendor seems to disappear when the zone is approached from anywhere but the south side of the strip
https://www.nexusmods.com/newvegas/mods/74798?tab=files there's a patch here that supposedly fixes issues with the street vendor, but she still fades in and out of existence
Adds a lot to the atmosphere, thank you. You mention in the description that the incompatibility with 'Simple Open Strip' has to do with incorrectly set variables. Do you know how to fix it? Might try my hand at it. Any pointers would be appreciated.
The Strip has three zones: north, central, and south, which have variables 1-3, but maybe not in that order (you can easily find it in the Strip scripts). In vanilla, when you use one of the gates it sets the variable for the area you are entering and moves all the relevant NPCs into that area. Since Simple Open Strip removes the gates, it uses trigger boxes instead, but the triggers were never set up to handle the central area, only the north and south. It’s a pretty major omission to be honest.
Now it seems that there is a new mod that kinda fixes the middle zone variable by reworking the triggers boxes`position. I tested this mod with NPCs Uncut, but some are still dissapearing like Walter Phebus and the Street Vendor. On FNVEdit, there is conflict on two scripts with Simple Open Strip, so if it´s possible to fix the issue, it would be good. Link for the trigger fix:https://www.nexusmods.com/newvegas/mods/79483 Edit: I will test again the two mods on a save before I entered The Strip. Edit 2: Tested on a save before I entered the Strip, same issue happening.
As PushTheWinButton said, since this issue is more to do with the trigger boxes not being set up correctly in Simple Open Strip, that is the mod that needs to be updated rather than this one. So I think you should leave a comment there instead to encourage Qlore to fix that.
Might not be the place to ask, but does this also address how all the random npc's seem to disappear after the first time you visit Mr. House? The strip just emptied out for me after that point, save for the unique npcs and ncr soldiers. There was even a trader inside. I only had YUP and the 4GB Patch at the time.
Edit: Sorry to bother you; it was another npc mod.
Probably. Though you might have just been confused by the NPCs that are present just for the scripted scene when they applaud you after your first leave the Lucky 38.
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When first entering the Strip there is supposed to be a NCR trooper puking at the Gommorah sign which is missing for me. I can remember him beeing there before installing the mod.
There ist still the MP scolding the trooper and he’s escorting some other drunken troopers away after the scolding is done but the puking one is missing.
Any idea how to fix this or if it’s actually related to this mod ?
Edit:
Ok maybe it’s a problem that can occur when modding The Strip in general.
Found this other mod which explicitly states that it can cause problems with the NCR trooper puking animation.
https://www.nexusmods.com/newvegas/mods/73082
Also, how would I make FPGE work with it? It already has patches for the extra collection, but I'm not sure how it works, if it removes NPCs thanks to some scripts and how it does it under certain conditions
https://www.nexusmods.com/newvegas/mods/74798?tab=files there's a patch here that supposedly fixes issues with the street vendor, but she still fades in and out of existence
Edit 2: Tested on a save before I entered the Strip, same issue happening.
Edit: Sorry to bother you; it was another npc mod.