Fallout New Vegas
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About this mod

Restores some cut but fully-functional NPCs to the Strip.

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The Strip NPCs Uncut


You may have wondered why the Strip seems so empty. Well, truth is, the game was rigged from the start. There are actually a fair number of perfectly functional, mostly-implemented NPCs already placed around the Strip, but they were likely cut late in development for performance reasons on console. As far as I am aware, no-one has touched these NPCs yet, probably due to difficulty in deciphering the scripts related to the Strip. This mod fully restores them.

Specifically, this mod restores:
  • 5 Gamblers
  • 2 Travelers
  • 2 Travelers (who are extra to the above, and seem to be from the project demos)
  • 1 MP Trooper
  • 1 NCR Trooper
  • 1 Securitron

All these NPCs were already placed (but disabled) and mostly implemented into all the Strip scripts. However, a few lacked positioning markers (more about that later) and AI packages. For the AI packages, I just gave them the generic sandbox package for the Strip.

The number of NPCs may not seem like much, but because of the way the Strip works, it's actually quite significant. To save on performance, all the generic NPCs you see on the Strip are actually the same from area to area. If you move to the middle area of the Strip, all the NPCs are moved there from the North area, and if you then go to the South, all the NPCs are moved from the middle, etc. This means that the total number of 'new' NPCs across the whole Strip is effectively three times the number stated above, so 32 (the demo NPCs don't move between areas).


There are an additional four Securitrons that are placed on the Strip that I have not restored. This is because the script comments state that the maximum intended for use was five, and that the extra four were for modding or future use. These extra four also aren't implemented in the Securitron software upgrade scripts, so I thought it best to leave them out.

In addition, there are five extra NCR Troopers and two extra MP Troopers that are already placed in the vanilla game, but disabled. I haven't uncut these, as it appears they were old placements that were superseded by the ones in the vanilla game and the two I restored.


Standard installation procedure: add the file to your data folder and check in the game launcher or your mod manager of choice. Load wherever—probably high up after Uncut Wasteland.


This mod can be safety uninstalled at any time and will have no permanent effects on your game. Just delete the file and you're good to go.


As far as I am aware, no other mod has restored these NPCs yet. That means this mod is compatible with Uncut Wasteland.

This mod is compatible with Simple Open Strip; HOWEVER, Simple Open Strip (whether by error or design) does not correctly set the variable for the middle area of the Strip and will only move NPCs to the north or south regions. I'm guessing that this is a bug, as it means that the centre area will always be barren of NPCs, including the vanilla ones. Once this is fixed in Simple Strip Open, it will automatically mean NPCs added by this mod will appear in the centre area.

Future Plans

I'm in the process of making a mod which also restores cut NPCs to Freeside, as this is another area that hasn't received much attention (curse you Freeside Open). The NPC structure in the GECK is fairly clear, but since the NPCs were never placed, I need to use some extra creative license in determining where to put them, whether to move them about, etc.

There are seven 'scripted scenes' that occur on the Strip—or should I say, were intended to occur, because I swear I've never seen some of them. These all involve yet more NPCs, which are enabled when required. The scripting for these scenes are about as overly complex as is possible, which is fitting, because probably the most overly complex scripts I've ever seen were in Obscuro's Oblivion Overhaul. Guess who coded the scripts or the Strip—same guy. Anyway, as yet, I haven't made any attempt to unravel the scripted scene scripts, but I might somewhere down the line. Then we'll finally have the Strip fully restored to the intended level of activity.

My Mods

I spend a lot of time creating and supporting my mods, so any donations are gratefully received.