Fallout New Vegas

About this mod

Inspired by old school comics and dime novels, this adds a Falloutesque roleplay iteration of such a character, The Spook, his custom revolver, stories, acrobatic abilities, summonable sidekicks, companion, stealth boy disguise and alternatives from the villain side, both 'Pleasant' and Dark. Like freezing people to death, or running like a devil.

Requirements
Permissions and credits
Changelogs
ATTENTION! THANK YOU FOR YOUR ATTENTION!

Also, the latest and redesigned (like a butterfly to a superb butterfly) version of this mod with LOTS of new and improved old content can be found here https://www.moddb.com/mods/the-spook-and-mojaves-trails-of-bizarre





The Tale of Spook is here!


Asalam.
You know when you planning to do a quickie in an evening, and that turns into a two week orgy venture? I know, my War Horde mode was something I wanted to do in a day, now it takes more than a month. ONLY BECAUSE I DISTRACT MYSELF! Same was with this idea, but here it finally is.

INTRO:

The Spook is inspired by many things, like Shadow, Doc Savage, Phantom, Batman, The Question, Daring Devil, Dick Tracey, even a bit of Flash Gordon and Buck Rogers, you name it. I just thought "What if Silver Shroud, but less parody and more of Watchmen, and actually stylish and visually interesting?" 
And I always found it unhealthy, the fact that Mysterious Stranger's outift is unplayble. So I took that outfit as the base and the result you can see in the screenshots.

This mod differs from my previous ones in that it actually features game integration. As in, it's not just some stuff you'll recieve straight off the bat by crafting it with one beer. You will have to finish at least one DLC to get the required ingredients for the main stuff,  three if you would want to gather all of it.  You'll be required to have certain skills and perks, and to make certain sacrifices. While the items you recieve can be considered a bit cheaty, I've made sure you won't feel like you're cheating with them; you'll feel like you gathering the spoils of the well-deserved victory in your quest. All of the weapons are added to apropriate vanilla perk lists (Except Cryo "Freeze'n'Chill" gun that was added to ironically apropriate Pyromaniac perk list), and some of them are holdout weapons.

I also devised a few lore notes, holotapes and an encounter or two that would partially (No need to explain everything at once ; ) ) reveal the tales behind these armors and weapons, settings and characters. You will find the 'smaller' bits of the story in the locations along your path, and each time you craft something major you'll recieve long 'diaries' , which would appear in half your character's journal/ half third person narrative style, bringing in a few dots,  yet pulling out more questions and mysteries as well. 


HOW TO GET STUFF:

There are several new perks that can open the road for new crafting recipies. One, The Spook! Lives, is available at level 15 with the luck of six. For most of the stuff on its list you will need to finish Old World Blues, and have Science of 75.

Once you manage to do it, you'll recieve:

The Spook's classic outfit, his hat Dora, three variations of his mask, two of which are made to be worn with Dora and the third one seperately. Two of those masks come with a stealth boy ability when you sneaking; one simply increases your sneak skill. Dora itself grants acrobatic skills, you'll be able to jump around the rooftops like Daredevil. Be warned though, due to game's limitations I wasn't able to make you immune to fall damage without making everyone else immune to it, hence be careful when you jump around. I might find a more elegant solution for it in a future updates, we'll see. 

Spook's own outfit is based on Stealth Suit MK II, which means it will have all of its upgrades, or none of them, depending on how you finished Old World Blues. And yes, it means it will talk (edit: the chatty part no longer applies by default, see update 1.1 notes). If you want a non-talking outfit, you gonna have to finish Dead Money, and grab the Golden Gecko from a suitcase in the vault, which weights about fifty. Yes, I am torturing you, but you will have to let go of that gold if you would want to take it with you ;). As a reward for all the hard trouble, this version of the suit weights less than any other, has good armor and comes with an ability for an almost guaranteed success in any pickpocket attempt when you wear it. 

If you'd like for your Spook suit to have more armor on it and at same time loose some weight, you can do it but it comes wih a price: you'll never be able to love again. Jus' kiddin', you'll need your classic Spook outfit plus armored vault 21 suit. You'll have three armored variations to choose from that differ visually, and  in stats, and you'll be able to recraft it as many times as you like, as long as you have your current version of the suit. 

Lets not forget HER PETALS, a powerful custom revolver based on Type2Error one (Still want to make some visual additions to it once I figure out reload animations), with a flower growing from it and with ability to melt people into atoms on a critical hit. While it makes quite a lot of noise, by gameplay mechanics and some story inserts it's actually a silent weapon, so your stealth won't be harmed. 

There's also a perk that allows you to craft "throwable bullets", which you'll be able to get after taking The Spook! Lives. The throwable bullets come in two variations, quiet ones and the ones that use the same effect as a ballistic fist. Remember how you hated how each hit of that weapon blows up in your face, and thought wouldn't it be cool to have it as something ranged? Well here it is! Or if you didn't think of it, use the "silent" variant. They differ only in their FXs, I've made a variation just for pleasance. 


SPEAKING OF PLEASANCE. Enter the perk called Pleasant Man Lurks, take it after The Spook one but only if you are Survival savvy and have Wild Wasteland. Why? Because the stuff you'll be getting with the items from it can't be explained by Science! not by a stretch, hence the explanation will be "half unexplainable half mystical".
Main ingredient you'll need for it is Ulysses' duster, so the Lonesome Road is yours to traverse piligrim. 
When you have all you need to craft a pack called "The Dasiest Arrival of Pleasant Man", you'll recieve, besides a scarrryyyyyy note:

A CRYO GUN. This one I "borrowed" in the last moment without almost any visual or technical changes (Though I'm planning for some, as well as for Pleasant Man who also was a brilliant last minute idea) from the modder's resource of darkanx, and its New Vegas adaptation by clanfear. It does what its name suggests, you can turn people into icicles, and then break them into ice pieces. Then use it for your Nuka-Cola. Yes, I've added a recipe that will allow you to use its ammo to create Ice-Cold Nuka Cola. 

A Pleasant Outfit. It's light on weight but quite durable, and its hat comes with an ability to run faster than a devil, and also to turn on the same effect you get with Turbo drug, but only when you're sneaking. And hey it's stylish for a creeper. 

To counter throwable bullets, you get energy cards you can disintegrate people with by taking a perk called Pleasantly Decked. As some of you might have guessed, the bullets and cards are actually ripped from my mod Blind Fury The Next Mutation . They are improved and more logically integrated versions, so you don't need to use that mod any longer if you use this one. However, if you want you can, they don't interfer with each other, just replace their files with those from this one when your mod manager asks you to.


Most of the armors and weapons have 2K textures, courtesy of DcCharge.

EXTRA EDIT: Now you have summonable sidekicks/ minions. Two new perks, Sidekicks of Science that loses its lock if you have Spook! Lives perk and completed Old World Blues; and Friends Like These... for which you need to have Wild Wasteland, Pleasant Man Lurks and have at least reached the Lonesome Road's Temple. 
One allows you to craft an item that teleports to you a friendly, custom robot. You can't directly control it but it will attack anyone who's hostile to you.

The Pleasant Man can summon bloatfly/cazador hybrid called Swarmlings, and when he equips that item he's added to factions of such creature type, including ordinary cazadors and bloatflies. But at same time he gets deleted from player faction, which means friendly NPCs can start attacking you on sight. So I wouldn't advice you to use it in friendly areas unless you'd like to wreck havoc. You get "inserted back in" the player faction and out of cazador one right after you uneqiup it though, and can go on with your more peaceful businesses. Well, except if it's with those who are dead. 

As a sweet cutey bonus, I've added a Spook related Wild Wasteland item, the Spook! theme. You'll need an acoustic guitar for it, and many people who like old school low budget sci-fi flicks will recognize this public domain tune.
Pleasant Man has a theme too by the way, however due to it not being in a public domain I couldn't add it to the mod. You can hear it on this post though.

Also, after you recieve ANY CRAFTED NOTE/HOLOTAPE you'll need to drop it first to read it. The reason for that is that I didn't want to squeeze in unnecessary scripts for the game to add a "readable" instance of the note straight off, which is how it's done in cases like this. Since the quest journey here isn't traditional no point to heavy arm it and your saves for something that can be done more simply. 



 OVERLY EXTRA EDIT: The Spook grows, four times of its size. Update 1.1 The Beyond is both a partial rework of the mod and, well, a sort of a giant update.

What's New:


Five new summonable creatures. 
BrainDead 13 is a flying metal peacock ball of the Dark Spook that can freeze your enemies.
Another critter of Dark, Cyberscorp is a giant cyborg scorpion of almost boss proportions, devastating at the open space battles but can get quite awkward in tight spaces.
Spooky TVision is a new helper of original Spook, a kamikaze robot that thrusts into those who wronged you and explodes in their face in all manners of plasma nasty.
Bloodsucking freak is a cannon fodder parasitic flying horror of the Pleasant Man, easy to make but as easy to waste, and can be used to nurture a Bloodsucking Freakazoid, a bit nastier version that attached itself to a giant glowing bloatfly, and now uses some geno-nightmare to crash, kill and destroy.

A companion for your road, The Hunt is a scorpiospider robot amalgam that you'll find at the construction site in Big MT. He'll be happy to join you on your adventures, help you out both in combat and in sneaky deals as he has his own stealth field that activates when he sees you're about to start doing your shadow work. 

A boss tier monstrosity, the Tangent Host can be encountered in the Divide now, and he's related to gathering needful things to build up your own reflection of the next, new big entity of this mod, that completes the triumvirate together with The Spook and Pleasant Man --

Generale Amerigo Pleasance a.k.a. The Dark Spook is from the parallel lines, where neither Spook nor Pleasant Man ever existed, so something that took the ugliest from the two came to be. Trail his secret path that starts with Spook of The Dark perk and you'll be able to acquire his items: a new set of armor with fusion of 'Pleasant' and 'Spooky' abilities, lightness of the ninja and protection on foot with the power armor. Schematics to craft his creations(perk Dark's Lil' Helpers, you need to complete Dead Money for it to be takeable), the aforementioned Cyberscorps and Braindeads 13. And of course, his living weapons, a Brundle Dark gun that fires a larvae to eat through enemies insides, (The gun is a rework of a weapon from one of my first mods, Doctor Meanbeanstein M.D., now more organic and... talkative) and the dreadful Flamebiosys. This howling giant might take the view (Better use in a shoulder third person mode) but its power is devastating. It arrives in two versions, one works in the emergency mode and fires hordes of flammable gas grenades. This is the initial version you will acquire and you'll be able to upgrade it to a healthier Flamebiosys, that strikes where you point it with gravitational explosions that tear your enemies apart and make their leftovers and everything around them fly high and above.

Besides that, I've added playable versions of Mysterious Stranger (Coat's required for Dark Spook, but hat is all yours) and Miss Fortune outfits that you can find in Primm's sheriff office, along with some strange new face mask, children's "space" helmet and cloths of an NCR general. Oh and a pickaxe. I've made one a weapon, just coz why not, took a minute. 
There's also a new "science" armor of uncanny origin that you can find at Sierra Madre's police station (Required for Dark Spook assembly) and a new "freaky" helmet at X13 test site along with the new little custom version of a broken stealth outfit (Now needed for the original Spook recipe, replacing Stealth Suit MK II as a requirement).

And of course, a bunch of lore notes, weird holotape recordings, The Dark Spook Theme in opposition to The Spook Theme, some easter eggs and obscure secrets here and there and fixes, rebalances, patches und pounces.

Speaking of pounces.
What Changed from the older version:
First and foremost, I discarded the version of the Spook suit that would use Stealth MK II's banter {Goodbye and hello barks will still be present). The reason for that is because the ways to do it properly in-game, at least those ways that I'm aware of, would require a feat in terms of say, building a replica of a town to film one little shot of your movie in, when the real town is right there open for your camera angles. The way the geck allows you to do it, it would make sense to do it only if it was an actual new thing using the same template, like a new voice actor recording completely new lines with a different personality and other appropriate things suitable for the story of Spook specifically. 
You can always simply replace the MK II mesh in the game folder with one of the Spook variations if you desire, and you'll have a Spook armor with MK II chitchatter, same gold no hustle.

Second, the Spook Noir (RKO) optional download is now integrated into the main download. The previous "no banter" version of the Spook suit is now it, with some adjustments to the recipe (You can't make it now without first acquiring the basic Spook pack). Pleasant Man looks are now "noir" by default because they are fitting with the horror vibes of this character. Same goes for his Swarmling creatures. You can still use the optional B&W RKO download if you want Everything Spook and Pleasant Man related to be in black and white, not just selected parts I chose as complimenting the mod's flavor. 

Speaking of Swarmlings. They are now the most powerful creatures you can summon in this mod( Saw one time just one of them killing almost the whole 188 Post along with gun runners and some T-45 NCR elite soldier), but also come with the biggest amount of trouble. Each time you equip their larvae in your hand, most of the population of the Mojave will turn hostile ( You still will become friends with bloatflies and cazadors and maybe other insectoids). It was supposed to happen in the previous versions, but now it happens for Real. There are still some people that won't attack you but you won't ever know where and who would be scared into defense against your sorrowful aura. I wouldn't advice to use them anywhere where you don't want to start a massacre. You can always unequip the item and go back to normal, but those who were hostile to you at the moment before won't suddenly become friends, and swarmlings themselves will attack you the moment they don't feel your power over them anymore. In addition, if say you run out of swarmlings in a natural way, like you had two of them and you throw both of them at your enemies, --- your hands are empty but their "stench" is stuck on you. You become marked and the rules will stay the same as if you actually had one equipped, until you craft and wear for a moment Fall to Graces, a necklace that would defeat the stench (This thing with being marked, Fall to Graces and everything was actually an unintended consequences of an earlier script that I went along with to integrate into the feature. Todd Howard, I tip my fedora to you). 

Spook's signature weapon, Her Petals (Now this is where if anywhere I would love to make a new chitchat feature a.k.a. MKII suit. The smart, talking gun), has now a melee mode. Yes, you can now bash heads with this gun in a close encounters of the third kind, as well as continue shooting old school ways. When you load the mod you'll be prompted to set up a quick key that will allow you to switch between melee and ranged moods on this specific gun. 

These are the main and significant changes, there's plenty of smaller ones regarding balancing and fleshing things out, custom icons, effects, sounds, too long to list.

If you want a mod that would tag along with this one in a seamless manner yet will offer something completely different, grab Too Weird To Live Too Rare To Die.

And now, back to the pre-1.1 description (After a commercial):


Don' know what else to say. Hope you'll like it. Any bugs or suggestions, do show and tell.


Have a nice weekend and shukran!




P.S.  How to change your talking MKII Stealth suit from Old World Blues into the Spook armor:

Go to Data\Meshes\NVDLC03\Armor\NVDLC03Stealthsuit folder or  create it if you  don't have it. Then open up my MeanSonofaKitch folder located in Data\Meshes. Copy one of the nifs you want to replace the vanilla MKII with, Ghostsuiter (Default classic Spook outfit), GhostsuiterBELTANDKNIFE (The desert Spook variant), GhostsuiterPADS (Spook the Wanderer), GhostsuiterTOTALARMO (Hardboiled Spook) or GhostsuiterNOIR (Spook Noir. And if you want the Dark Spook, it's GhostsuiterGen) an place it into NVDLC03Stealthsuit folder. Rename it either NVDLC03Stealthsuit_m (for male armor) or NVDLC03Stealthsuit_f (for female armor). Now your MKII vanilla stealth suit is the Spook suit of your choosing, with all the armors of the mod still present, so you can keep a quieter version of the same variant too.
 If somehow you've lost your MKII and wanna it back, use the console command " player.additem xx00c12f 1 " where xx is the Old World Blues DLC's place in your load order.  For example, in my load order it's 03, so it's 0300c12f for me. This actually a standard load order you should have for official DLCs, so you better have it the same way.




P.P. S.

So. Since we having a real frankenstein here, "Special Thanks" section will be long:

FafnirEtherion for that Pleasant skingrin, and base of the Spooky duster and DarkElite99 for Stealth Suit with Pants coz I'm too lazy to put pants on my own (Also Tubal for his myst. pipboyon that I was also lazy to put my pants on. I mean take my pants off... Nevermind).  With them, to YanL for providing a quick fix for original Spooky duster since it came with a problem.

micalov for shtifs from his Hec Hazard suit.

devinpatterson for teaching me the pistol gun bash script.

Ajax120 for them motorchoppers and tanks. Back tanks, feeder tanks. Thanks.

nekronom12 for his ghoul mask that I used for Protomite.

DaiShiHUN for his tyrnanid cannon I used as a base for Flamebiosys, and classic plasma.

polferrera for his rusty ghost people retexture I used for the Dark Spook mask.

Certain cool person that provided certain assets and would wish to remain anonymous.

Type2Error and darkanx for creating what served as the basis for our characters' signature weapons, and clanfear for darkanx's thingie New Vegas adaptation. 

prodlimen for his Frenzied Bloatfly, Doris, Bloodbug, Death TVs, Robofriend resources and a few other things I used to create many of my own creature spins (And in general for all the "shit" he does. Like have you seen his stuff, inshallah!) 

c.i.bGendunDrup  and CrimsonScarred for more creature bits.

ghouls0rules for necklaces.

GSC Game World for lending a hand (literally).

tapioks for the original securiton texture from Ojo Bueno I redid to fit the Spooky TVision.

lordinquisitor and yoba333 for that certain gecko and carton. 

lordzues40 and mindboggles for their oblivion.

Kevin MacLeod's music.

nonoodles for Iguana-ona-Spit.

Bobio567 for Old Vegas.

clintmich for a guitar case with a surprise. 

PineappleSurprise for The Four-String RONIN.

If you ever see a flying saucer chasing after you, you'll know AmaccurzerO be the one to be shukranful to for that.

blueboar for kind of giving me inspiration for this, with his releases of Zorro and Flash Gordon . After seeing those I was like "We have the classics... Now how about something in-Fallout style stuff?".  Blueboar has lots of interesting things, he's one of those authors that creates mods that should be at top but by the twist of fate goes unnoticed. So I highly recommend to check out his profile and give it attention it more than deserves. 

Gerokeymaster for Blank duster and also for his GECK tutorials that I found very useful when I started learning all about it. I find him and Seddon the treasure chest for any modmakers, so if that's your thing definitely visit his youtube channel https://www.youtube.com/channel/UCK_dD5eLBxSDNP2vZNcpSFQ 

Last but not least, DcCharge because of whom most of my mods now have at least 2K in all of their unmentionables, and whose high resolution vanilla textures I always use as a base for creation of my custom ones.

I think at this point I should thank Tammer a.k.a user826 for always having a bullseye answer no matter how difficult is the modding question I'm asking him.

As well as EPDGaffney for being a helpful fella even when he's not asked for an advice directly, because you can find his useful answers all over Nexus forums whenever a modder have a question.

Special mention to Buffering23 for making a comment that inspired the visual beginnings of the Dark Spook.