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Author notes
Be careful not to include any of Yossarian22's direct work if modifying this file or doing something similar.
File credits
Yossarian22
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Changelogs
Version 1.3
Fixed an awkward line and an extra space in Butcher's dialogue at Mickey's Motors.
Fixed an awkward line and an "all right" in Kenny's Dialogue at Mickey's Motors.
Fixed some awkward lines with Deputy Hank's dialogue at Bowietown
Fixed an awkward line with Jenna's dialogue at Bowietown
Fixed an awkward line with Julian's dialogue at Bowietown
Fixed an awkward line with Tucker's dialogue at Bowietown
Fixed a typo with Jared the Digger's dialogue at Bowietown
Fixed an awkward line with Butters' dialogue at Bowietown
Cleared up a line with the prostitute dialogue at the high-end club in Bowietown
Improved a line with Doc McCoy's dialogue at Bowietown
Improved a line with Old McHenry's dialogue at Bowietown and fixed an "OK"
Fixed some lines I missed with Lenny's dialogue at Bowietown
Fixed an awkward line with Gater's dialogue at Arid Creek
Fixed one line I didn't know the context for and cleaned up some awkward lines with Torian's dialogue at the rest stop west of Mickey's Motors.
Version 1.2
Fixed minor dialogue irregularities in various places
Edited multiple dialogue quests that I had missed including Bowie Town, Arid Creek, Butters gang, and more
Version 1.1
Fixed typo with slave dialogue at Mickey's Motors
Changed dialogue with LeChuck at Mickey's Motors so players have a less dickish option to choose out of the three
Changed minor dialogue with Mickey to be more natural
Changed minor dialogue with Kenny to be more natural
Version 1.0
first release
Description This mod patches Yossarian22's excellent Salt Lake Stories to improve the overall feel of the dialogue options available to the player.
So far I love Salt Lake Stories, but it was very apparent within five minutes of exploring the first town that the mod desperately needed a proofread mod by a native English speaker. I didn't find one when I searched, so I made one myself.
Of course, there's nothing I can do about any of the English issues with the voiced NPC dialogue without revoicing the characters—which I'm not going to do—but the worst of it really was the player dialogue options anyway.
So what did I actually do? Basically I went through all of the mod's dialogue topics I could find and anywhere the English of the player's response options felt a little janky, had an odd word choice, grammatical issues, or misspellings, I just fixed them. I tried to stay as true as possible to what I imagined Yossarian22's creative vision to be, but also took creative liberties in a couple of places. In those couple of places, I tried to make sure the liberties I took made sense within the surrounding dialogue.
Just trust me, your options will feel much better now.
Installation Use MO2. Load "SLS English Fixes" directly after "Salt Lake Stories". The placement in your load order of "SLS English Fixes.esp" shouldn't matter as long as it's loaded after "SaltLakeStories.esm"
Known Bugs/Issues There are approximately four lines of player dialogue that are still going to feel janky. That's because I couldn't find the context for them, and on my own playthrough I am barely into the first town of Salt Lake Stories so I have not come across these lines yet to get a better feel for how they could be improved and what they are actually trying to convey.
When I do come across them in game, rest assured I will edit them to the same standard as the rest of these changes.
I am now much deeper into Salt Lake Stories, and I think I've addressed those lines I had in mind.
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While I'm at it, I should mention that if while using this mod you come across any lines of dialogue that still feel janky to you, or that you otherwise think could still be changed for the better, please do let me know in the comments. Like I said, I am barely into the story of SLS so I made most of these edits without having the ingame context. I had the surrounding dialogue and I am confident they will come out fine, though.
Permissions Do whatever you want with it. If you use this ESP as a base, please credit me.
Credits Yossarian22 for Salt Lake Stories The FNV Edit team The awesome GECK Extender xNVSE and its Maintainers Bethesda and Obsidian for Fallout, etc