Fallout New Vegas
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Aestherus

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Aestherus

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22 comments

  1. Aestherus
    Aestherus
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    So, if you guys come across any bugs PLEASE tell me. I'll get them fixed, I promise!
    1. Lilithus
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      I started Honest Hearts already with the mod. I always use the three duffle bags from the beginning of the game to store the loot.
      Everything worked perfectly, but almost in the end of the addon suddenly all the clothes left in the middle duffle bag disappeared. As a Mojave hoarder, I must say it was very, very sad to find it out. Could you check this bug?
      Apart from that, great mod by the way! Many thanks!
  2. Aestherus
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    Reverted the mod back to 1.07. The Encounter Zone change just did not work as intended and caused problems with other mods. Sorry about that!
  3. Ru5tyShackleford
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    I'm guessing this doesn't work with TTW?
    1. snoogen12
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      I don't know if you have found it since your post. But there is a TTW version of respawning containers by another author on the nexus. I would link it, but I don't know if that is against TOS. Also, I don't want to accidentally offend THIS mods author.
  4. fcmem
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    Hey what is this "EZnorest" encounter zone?

    I run Nevada skies and man that thing is a capital "B" if anything overrides it's records it will complain ingame on every load.

    so it HAS to be at the very bottom even past my general override patch or it gets very loud whining about something over righting it's entries.

    How important is it to this mod.. im assuming very that a cell be tagged.
  5. Daichiki
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    How long does it take for containers to restock between instances of looting?
  6. aps98
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    Just small tips, if you using lStewieAl's Tweaks and Engine Fixes, set bContainerRespawnsMessage = 1 in config file, so you can get warning if the opened container is respawning ones.
  7. Aestherus
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    So, I came back to fix an old bug with this mod. The quests inject items into the containers when you start a game, meaning that upon activating this mod, those items would be destroyed. Not knowing a good way to fix this, I simply made the base containers that held these items non-respawning again. There's not very many of them and I don't think you'll notice too easily. Except Cash Registers. Unfortunately many cash registers no longer respawn.

    I also added a warning to remove all your stuff from the containers in your house before installing.
  8. Ionlydidthisforamod
    Ionlydidthisforamod
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    How frequently does it happen?
  9. Paularoweed
    Paularoweed
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    First respawn mod where the uploader keeps making updates in 2021, for this i say bravo!
  10. Aestherus
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    While looking through the mod in NVEdit, I noticed that I failed to switch out the desk in the Lucky 38 with a non-respawning one. WHOOPS!
    If you have anything stored in it and the respawn monster hasn't yet feasted on your items, take them out before you update the mod. If you don't, your items will disappear!

    You only need to worry about this if you're still using version 1.0.
  11. TheUSDoctor
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    how compatible is this with most player home mods?
    1. Aestherus
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      Well, if the player home uses the default containers, those containers are also going to respawn. If you know how to use NVEdit, you can go in and make your own non respawning containers and replace the originals with them. Some default containers don’t respawn with my mod. The empty ones that never have any loot in them will never respawn because there’s no reason for them ever to.
    2. Aestherus
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      The nature of this mod means there’s gonna be some problems with other mods that use the original containers. Even if the mod itself is fairly small, it’s still a pretty huge change.
  12. bobbaloo12
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    Containers respawn in Fallout 4 right? So why not New Vegas? Great Job. NVEdit says it conflicts with nothing.
    1. Aestherus
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      Thanks :) I basically made this thing with NVEdit lol
    2. Aestherus
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      I kinda had to because what I did with the REFs of the quest related containers is impossible to do with the GECK.
    3. bobbaloo12
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      That`s awsome dude! I love NVEdit. Now I need A custom vendor to give me caps for all the stuff. LOL. Endorsed! BTW how long did it take you to make this?
    4. Aestherus
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      About 4-5 hours, I think? It didn't take nearly as long to make as I thought it would. I even went through all the interior cells to see if any of the containers were quest related.
      It would have taken so much longer with the GECK and would be a much more "dirty" mod, what with all the quests I would have had to change to make the quest containers work.
    5. bobbaloo12
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      Again, GREAT JOB!