Fallout New Vegas
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killafornia

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killafornia

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About this mod

This mod changes the default poison/venom values.

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I no longer play this game, and I have no interest in making shitty mods like this. If I were to make mods again, they'd be actual mods like new models and textures. This was an idea, but a poorly implemented one. Hope someone that knows their way around in modding takes notice and actually makes a functional poison overhaul mod. You can skip this one. I am not going to delete it from the website, I want to keep it as a souvenir and maybe for someone that is actually interested in making mods.



I always wondered why Cazadors are overpowered and scorpions not. Well, this mod changes that. Scorpions from now on are more dangerous and probably more deadly. Cazadors on the other hand are still dangerous and deadly, but not how they used to be.

CAZADORES

Cazador stings will most likely leave you vulnerable for physical attacks. Rather than dealing with them straight or charging ahead, you should consider avoiding them for your own safety. Direct contact should be your last resort.
 
-2 Agility (3 hours) 
-1 Endurance (3 hours)
-3 Perception (3 hours)
-3 HP per second for an hour.

These effects will last 3 in-game hours. You will also take 3 poison damage each second for an hour. This will make Antivenoms very valuable.


LARGE RADSCORPIONS

Large/Giant Radscorpions are superior to most insects in the Mojave Wasteland. They will definitely destroy you. Avoid close contact, If not, then seek medical assistance asap.

-2 Agility (3 hours)
-1 Endurance (3 hours)
-1 Perception (3 hours)
-2 Strength (3 hours)
-5 HP per second for 15 minutes



RADSCORPIONS

Radscorpions are physically inferior to Large Radscorpions because they are still growing up. Their venoms will cause less-damage, but still will leave you vulnerable.

-1 Agility (30 minutes)
-1 Endurance (30 minutes)
-2 Perception (30 minutes)
-1 Strength (30 minutes)
-1 HP for 30 seconds



BARK SCORPIONS

Bark Scorpions are less dangerous than other insects, but their stings will definitely leave you more vulnerable to other physical threats. 

-1 Agility (1 hour)
-1 Endurance (1 hour)
-2 Perception (4 hours)
-2 Strength (1 hour)
-1 HP per second for 3 hours.