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About this mod
A hub which contains the depreciated patch for the original build of The Frontier, and other misc patches such as the upcoming TFUUP and other misc patches.
- Requirements
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DLC requirements
DLC name Dead Money Honest Hearts Old World Blues Lonesome Road Gun Runners' Arsenal Courier's Stash Nexus requirements
Mod name Notes JIP LN NVSE Plugin Required for The Frontier JohnnyGuitar NVSE Required for The Frontier NVTF - New Vegas Tick Fix Required for The Frontier Off-site requirements
Mod name Notes xNVSE Required for The Frontier Mods requiring this file
Mod name Notes Frontier Add-Ons required for one optional plugin - Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
The Fallout: The Frontier Team for creating this amazing mod/game.
Donation Points system
This mod is not opted-in to receive Donation Points
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Translations
- German
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Translations available on the Nexus
Language Name German Author: Sandgeist Fallout - The Frontier Unofficial Patch German - Changelogs
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Version 2.9.0
- TFUP Changelog:
- Turned the BSA's back into loose files due to an oversight with how BSARCH works
- Made it so the TFUP X.X.X has loaded successfully message only shows once
- Merged a couple of mini patches into TFUP
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Version 2.8.0
- TFUP Changelog:
- Merged the TTW Ostia Message fix into TFUP
- Merged the TTW birthday sequence lag fix into TFUP
- Merged the Quickstart message only appears once fix into TFUP
- Updated the Unofficial Patch to parity fixes from hotfix 0.6.6
- Notes:
- aaYCMineCart001 "Mine Cart" [ACTI:056C3596] Is disabled, but if it's just cut content (Unsure atm), I can revert it, or you can revert it
- TFCorvegaSecretRoomExitCollisionREF Is disabled to avoid "Low to medium consequences", but if it's just cut content (Unsure atm), I can revert it, or you can revert it
- TFFrostLionSpiderBirthTriggerScript [SCPT:057479F2] Is not updated from 0.6.6 as it seems to disable some things from spawning
- Same for TFFrostLionSpiderBirth2TriggerScript [SCPT:05747A4C]
- TFTripPopFloorScript [SCPT:05759525] Is also not updated for a similar reason
- TFTripPopScript [SCPT:0575952C] Is also not updated for a similar reason
- TFOWFrostLionBasementBirtherScript [SCPT:0596260C] Is also not updated for a similar reason
- [INFO:05965286] (in GRUP Topic Children of GREETING "GREETING" [DIAL:000000C8]) Has been unmarked as deleted, as this seems to be cut content that was in TFUP on accident
- [INFO:05951959] ('AJ! Is that you, kid?' in GRUP Topic Children of TFCrusaderAJRescueBark2 "TFCrusaderAJRescueBark12" [DIAL:05951946] for TFCrusaderNCRPeaceQuest "Breaking the Cycle" [QUST:05945157]) Has had its changes reverted, as this seems to be cut content that was in TFUP on accident
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Version 2.7.0
- From the public changelog:
- Set TFArmorHelmetScavMask05 to not use the hair biped part
- Removed a broken enable parent that was causing Betsy to stay enabled when she should have been disabled
- Ensured that the thieves in the junkflea slums would not stealth from you if you have a stealthboy on
- Set the Jericho Cannon to use 60 ammo per shot
- Set the Jericho cannon to use Electron Charge Pack Max Charge (Good suggestion!)
- Buffed the Jerichos damage a bit to account for increased ammo usage (One hit kill for vehicles now)
- Corrected the value of a ton of armours (Thanks to those that reported it!)
- Disabled the forced hardcore mode workaround setup that was restoring the players stats forcefully
- Set the Breach Outreach Kitchen to be owned by the neutral scav faction
- Added the two frontline machine gun mods to the correct levelled lists (Thanks Toaster)
- Reduced the amount of caps TFVendorContainerSHFood has
- Added ownership for some items for Vent
- Added some conditioning to the Crusader Scout encounter
- Ensured Edward Blakes note was enabled during the Outreach quest instead of before so it didn't break
- Implemented new VA for 7 characters (Not included in TFUP)
- TFUP Changelog:
- Updated the Unofficial Patch to parity fixes from hotfix 0.6.0
- (Hopefully) Finally removed each and every single duplicate record that originated from the 2.4.0 update
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Version 2.6
- TFUP Changelog:
- Removed all Identical To Master records, and undeleted and disabled all records that were marked as deleted
- Added/Removed numerous changes to some records from 0.5.5 that I missed
- Replaced 2 LOD block files that were altered with the second upload of the 0.5.5 master build
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Version 2.5
- From the public changelogs:
- "Ensured the netwrk device on the portland bank was only enabled when it should be"
- "Fixed some bugs in Jolenes traitor quest" (Updated TFSunKirbyArrestJolene)
- "Removed the weird script from TFWeap9mmFrontSMG"
- "Ensured the Hanged Mans achievement wouldn't run all the time"
- "Fixed bugs related to Delilahs quest"
- "Fixed bugs in the Bounty quest"
- "Implemented 3 characters worth of VA (V2's)" (Won't be in the Unofficial Patch)
- "Implemented new arcade machine textures"
- "Ensured there was some actual music in the outskirts controllers"
- All melee weapons that were missing swing sound fx now have them
- Fixed incorrect sound entries with several melee weapons that caused their swing sounds to not play
- All sword melee weapons now use the proper SwordImpactDataSet instead of the KnifeImpactDataSet
- Renamed the "Jonnygun Standard" to "Jonnygun"
- Renamed the "10mm Light Rifle" to "Scav Light Rifle"
- Renamed the "Jericho Fusion Cannon" to "Fusion Cannon"
- Renamed the "Galieon Sub-Sonic Assault Rifle" to "Sub-Sonic Assault Rifle"
- Renamed the "Galieon Ray Gun" to "Ray Gun" (these should hopefully be the last of the name changes; the rest of the Frontier weapons seem to be named appropriately)
- Removed my older mesh edits to the Shambly Marksman Rifle; opted instead to improve the UV mapping, and change the animations to reflect the gun's weird hybrid design
- Shambly Marksman Rifle is now semi-auto; changed the attack animation to AttackLeft
- Tweaked the balance of the Bull Shotgun to bring it more in line with the rest of the Tier 4 shotguns; it's still powerful, but will no longer outclass Tier 5 shotguns
- Re-balanced the Mossberg Shotgun; weapon was extremely OP for a measly Tier 2 shotgun (honestly, it's still pretty OP even with the nerf, but at least now it doesn't invalidate the Hunting Shotgun)
- Removed an unnecessary explosion flag from the Jericho Fusion Cannon projectile; this also fixes a small incompatibility with Unofficial Patch NVSE Plus
- Tweaked the positioning of the Frontline Machine Gun charging handle node to eliminate clipping
- Changed the pick-up sounds of the Sheriff/SWAT Shotguns to the standard rifle pick-up; the unique unholster sounds are untouched
- Added a missing object effect to Clarent
- Small edit to the 1st person texture set of the Plasma Slinger
- Corrected the Resist Type for several explosive weapons
- TFUP Changelog:
- TFUP will now archive (most) data files in BSA format
- Adds object effect in TFWeapRattler, as the new main file adds it
- Updates TFUP with all updates from Frontier Weapon Tweaks and Fixes
- Removes over 100 duplicated records from merging the plugin while updating to 2.4 (oops)
- Fixes minor errors caused from merging the plugin while updating to 2.4 (oops)
- Copied some mesh/texture changes from the 0.5.5 build to the Unoffical Patch (Mainly new LOD files and a new flag mesh/texture)
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Version 2.4
- Updated the Unofficial Patch with updates from both Rikku's fixed Swordstone Tower quest, and from the Frontier Weapon Tweaks and fixes. From their update notes:
- "Visual fixes, bug fixes, enemy placement fixes, audio fixes. wow!"
- Corrected the orientation of a few nodes in the Tranquilizer Rifle mesh
- Fixed the severely misaligned sights of the Sub-Sonic Assault Rifle and its unique variant; also removed that annoying sling mount from the front of the gun
- Removed the bullet node from the Sub-Sonic Assault Rifle magazine; addresses a minor inconsistency, since the weapon uses Electron Charge Packs for ammo, not bullets
- Fixed an incorrect texture path with the ##Shells node of the Jackhammer and its variants
- Adjusted the muzzle flash placement node with the Service Pistol silencer
- The ejection port on the Silenced Front 9mm SMG is now animated
- Renamed the NPC-only Ripper that AJ uses to "AJ's Ripper"
- Fixed an issue that caused the extended mag on the FPG to be invisible in 1st Person
- The extended mag for the FPG now correctly gives +12 ammo capacity instead of +10
- Renamed the "Ramshackle Sniper" to "Ramshackle Sniper Rifle"
- Redid my mesh edits to the Support Carbine; cleaner results overall
- The Grenade Launcher, Mark 2 now has functional iron sights
- The T9 Spud now has functional iron sights
- Removed the "Don't Use 1st Person IS Animations" flag from the Grenade Launcher, Mark 2
- Removed the "Don't Use 1st Person IS Animations" flag from the T9 Spud Grenade Launcher
- Removed the "Don't Use 3rd Person IS Animations" flag from the Grenade Launcher, Mark 2
- Removed the "Don't Use 3rd Person IS Animations" flag from the T9 Spud Grenade Launcher
- Cleaned up the wording of several item mod descriptions
- Reduced the size of the Rugged .45 Auto SMG drum mag to reduce clipping
- Adjusted the Sheriff's Repeater ##SightingNode to reduce clipping in first person view
- Corrected the Projectile Node placement with the RJJ45 Magnum and its variants
- Corrected the Projectile Node placement with the suppressed Service Pistol and its variants
- Other minor tweaks you probably won't notice and that I've already forgotten
- Opted to "genericize" the names of several non-unique weapons to better fit New Vegas' naming scheme:
- Renamed the "Sawed-Off HD" to "Cut-Down Shotgun"
- Renamed the "MAC-11" to "Machine Pistol"
- Renamed the "FPG" to "Folding Pocket Gun"
- Renamed the "Jackhammer" to "Jackhammer Shotgun"
- Renamed the "Mossberg 590 A1" to "Mossberg Shotgun"
- Renamed the "RJJ45 Magnum" to "Autorevolver"
- Renamed the "T9 Spud" to "Spud Grenade Launcher"
- Renamed the "Grenade Launcher, Mark 2" to "40mm Grenade APW"
- Renamed the "PT-900" to "Plasma Thrower"
- Renamed the "Old Lady" to "Shambly Marksman Rifle"
- Renamed the "Toothless" to "Spiked Mace"
- Renamed the "HK Light Rifle" to "10mm Light Rifle"
- Renamed the "T12 Rattler Grenade" to "Rattler Grenade"
- Renamed the "Frag Mine, Mark 2" to "Anti-Personnel Mine"
- Renamed the "Frag Grenade M-2" to "Anti-Personnel Grenade"
- Renamed all instances of "M-2" and "Mark 2" to "Mk II" for uniformity with the vanilla game and Yukichigai Unofficial Patch
- Renamed the relevant weapon mods to accommodate the above name changes
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Version 2.3
- From the public changelog:
- "Ensured the netwrk device on the portland bank was only enabled when it should be"
- "Fixed some bugs in Jolenes traitor quest" (Updated TFSunKirbyArrestJolene)
- "Removed the weird script from TFWeap9mmFrontSMG"
- "Ensured the Hanged Mans achievement wouldn't run all the time"
- "Fixed bugs related to Delilahs quest"
- "Fixed bugs in the Bounty quest"
- "Implemented 3 characters worth of VA (V2's)" (Won't be in the Unofficial Patch)
- "Implemented new arcade machine textures"
- "Ensured there was some actual music in the outskirts controllers"
- TFUP Changelog:
- Updates TFLegionQuestaltDeviceLocationSCRIPT to match the changes with the next hotfix
- Updates TFLegionQuestAlt to match the changes with the next hotfix
- Updates TFNCRAirportPlayerHome position with changes from the next hotfix
- Updates aatfAmmoHarpoon with changes from the next hotfix
- Updates condition flags in xx0576DB99 with changes from the next hotfix
- Updates TFWyattEndStimpacks with changes from the next hotfix
- Updates TFDelilahQ4TakeKeys with changes from the next hotfix
- Updates TFWyattStayPackage with changes from the next hotfix
- Removed the changes from TFLegionSideQuest4 as the next hotfix reverts the changes
- Updates TFHMCompanionScript with changes from the next hotfix
- Updates TFLegionCityFinaleTriggerScript with changes from the next hotfix
- Updates aatf1stPersonCruBlaster with changes from the next hotfix
- Updates TFMB1stPersonScavRepeater with changes from the next hotfix
- Updates the name of TFWeapNVMossberg590
- Updates the name of TFWeapShotgunSawedOff
- Updates the name of TFCOSArchon
- Updates the grip animation of TFMBWeapPoliceShotgun01
- Updates the grip animation of TFMBWeapPoliceShotgun02
- Updates the grip animation of TFMBWeapPoliceShotgun03
- Updates the grip animation of TFMBWeapPoliceShotgun 04
- Updates the skill of TFLegionFlamer
- Updates the skill of TFMBWeapSpitfire
- Updates the grip animation of TFMBWeapPoliceShotgun04Hardcase
- Updates the grip animation of TFVinceShotgun
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Version 2.2
- Fixed TFSSWeapThrowingKnifeSpearCubeBoss script
- Removed the alteration of TFScavSeductressMessage and a few other altered/censored messages
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Version 2.1
- I have verified it is 100% ok to include all non ESM fixes into the Unofficial Patch, so as of 2.1 all non ESM fixes will be included, making the download size of 2.1 significantly larger than 2.0
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Version 2.0
- Added all fixes from Frontier Weapon Tweaks and Fixes into the Unofficial Patch (Will make the download much larger than 1.9). Thanks to FilmJolk for giving permission to include this into the Unofficial Patch
- Decompressed the ESM so it will (in theory) load ever so slightly faster
- (Copied from the Frontier Weapon Tweaks and Fixes page as all of these apply to TFUP 2.0)
- Lowered the volume of the Doble Cilantros firing sounds
- Fixed an incorrect ammo list entry with 10mm Grassier; weapon can now utilize ammo variants Cleaned up the Old Lady mesh to reduced clipping; it's still an unholy mix between a hunting rifle and a M14 but at least now it looks somewhat functional
- Old Lady now has a fully functional animated bolt and ammo magazine
- Fixed an issue mesh with the Scav Repeater 9mm magazine not rendering its textures properly
- Correct the 3D Index naming with the Scav Repeater 9mm texture set
- Cleaned up several incorrect node names within the Jericho Fusion Cannon meshes
- The Jericho Fusion Cannon now sports an electron charge pack instead of a microfusion cell
- Lowered the volume of the .44 Magnum HD firing sounds
- The HK Light Rifle now actually ejects bullet casings
- The Kit Assault Rifle now correctly ejects assault rifle casings instead of .308 casings
- Adjusted the sighting node of the Doble Cilantros to avoid clipping when aiming down sights in 1st person
- Lowered both the firing and wind-down sounds of the Multicore Gatling Laser
- The Plasma Slinger now sports a microfusion cell instead of an electron charge pack
- Cleaned up several incorrect node names in the Covert Sniper mesh
- The Covert Sniper is no longer a static mesh and is now correctly animated; both the bolt and magazine are now functional
- Lowered the volume of the Jonnygun firing sounds; some may still find them too loud, but at least it's no longer an outright assault on your eardrums
- Adjusted the sighting nodes of all Jonnyguns to avoid clipping when aiming down sights in 1st person
- Tweaked the FOV of all the Johnnygun variants; each variant now has a unique FOV sight setting to help differeniate amoung them and the playstyles that they are designed for (eg. Johnnygun Battle Rifle longer range shooting, Johnnygun Heavy = inaccurate supressive fire)
- The HK Light Rifle is no longer a static mesh, and sports an animated charging handle and ejection port
- Edited the Shell Casing node of the HK Light Rifle mesh to accomidate the above changes
- Fixed an issue with the small energy cell on the Dual Fusion Blaster not rendering properly in 1st Person
- Corrected a rather noticable error with the Kit Assault Rifle mesh's shell casing node; the ejected shells no longer spawn far away from the gun itself
- Tweaked the meshes of the Support Carbine and its variants; the dust cover is now open, and sports an animated charging handle; it's not a perfect fix, but it works
- Adjusted the shell casing node of the Support Carbine to reduce clipping
- The Cutlingun and Cutlingun Mark 2 now have a handle added to their ammo crate, giving the player something to actually grasp during the reload and jamming animations
- Added a secondary electron charge pack to the Photon SMG; this was done to help alleviate the rather ridiculous way the player reloads the weapon, it still looks a bit janky, but it is at least somewhat more believable now
- The Covert Sniper now ejects .308 casings, instead of erroneous assault rifle casings
- Removed several instances of "(NPC)" and "!" from a variety of weapons; not a major issue, but it can be rather unimmersive once you notice it Renamed "Valerius's Sword" to "Valierius' Sword"
- Renamed "Voss's Cosmic Knife" to "Voss' Cosmic Knife"
- Renamed "Scav Repeater 9mm" to "Scav 9mm Repeater"
- Renamed "Marksman Shotgun (NPC)" to "Lot's Marksman Shotgun"
- Renamed "Freedom Ringer (Non-playable) to "Freedom Ringer"
- The Freedom Ringer now uses the Baseball Bat pipboy icon
- Reduced the firing sound volume of the Magnum Rifle; as always, some may still find them too loud, but it is still a vast improvement
- Tweaked the naming scheme of the Frontline Machine Gun weapons for consistency (eg. "Frontline Machine Gun (Camo)" ---> "Frontline Machine Gun, Camo")
- Renamed "Covert Sniper" to "Covert Sniper Rifle"
- Renamed "Hanged Man's Covert Sniper" to "Hanged Man's Covert Sniper Rifle"
- The .45 Auto Thompson SMG now uses ReloadL instead of ReloadI; this should help reduced clipping, and better line up the charging handle during the reload animation
- The .45 Auto Thompson SMG now has an animated charging handle that will move when firing and reloading; it looks a little funny, but it gets the job done
- Renamed the ".45 Auto Thompson SMG" to "Rugged .45 Auto SMG"; seemed a little redundant to have Thompson in the actual weapon name, Rugged captures the character of the gun a bit better
- Adjusted the Homemade Musket ##SightingNode to reduce clipping in first person view
- The Mossberg 590 A1 mesh now has a working shell node; you can now see your character load shells during the reload animation
- The Marksman Shotgun and its variants now have a shell node; a shotgun shell is now properly ejected and loaded during the reload animation
- Reduced the firing sounds of the Grand Ferrum
- Adjusted the Grand Ferrum ##SightingNode to reduce clipping in first person view
- Shaft (the VSS Sniper) now correctly uses ReloadE instead of Reload C, and AttackLoop instead of Attack 3; the gun will now properly animate when firing and reloading
- Adjusted the fire rate of the VSS to accommodate the above changes
- T9 Spud now uses ReloadL instead of ReloadI; there is still some clipping during the reload animation, but it has been reduced
- Renamed the "COS Archon" to "Crusader Archon"
- Adjusted the ##SightingNode of the COS Archon and its unique variant, Guinevere, to reduce clipping in first person view
- The COS Archon and Guinevere now use Default hangrip instead of HandGrip1; this corrects the rather awkward way the player holds the gun, doesn't seem to cause any additional clipping; also added a little charging lever just to help sell the reload animation
- Renamed the "COS Justicar" to "Crusader Justicar"
- Reduced the firing sound volume of the COS Archon
- Fixed an incorrect ammo list entry with Shaft; weapon can now utilize ammo variants
- Adjusted the RJJ45 Magnum ##SightingNode to reduce clipping in first person view
- Renamed "Dr. Voss's Glove" to "Dr. Voss' Glove"
- Renamed "Voss' Cosmic Knife" to "Dr. Voss' Cosmic Knife"
- Renamed "Dr. Voss's Sub-Sonic Assault Rifle" to "Dr. Voss' Sub-Sonic Assault Rifle"
- Removed a few more instances of "(NPC)" from weapon names
- The Designated Marksman's Rifle now has an animated charging handle that will move during the reload animation
- Adjusted the ##SightingNode of the Magnum Rifle, and its variants, to reduce clipping in first person view
- Tweaked the volume of the RJJ45 Magnum 2D firing sound
- Reduced the firing sounds of the Designated Marksman's Rifle
- Made some very minor tweaks the sounds of a few weapons; hardly worth mentioning
- The Legionaries' Flamer, Spitfire, and Librarian's Flamethrower now use the Energy Weapons skill instead of Guns
- Fixed an incorrect ammo list entry with Johan's Pistol; weapon can now utilize ammo variants
- Fixed several incorrect node names in the .44 Magnum HD meshes; the hammer and trigger now properly animate when firing the weapon
- Corrected the 3D Index order for the Support Carbine variants; the scope should now render its textures properly in first person, along with the dust cover
- Changed the handgrip for the Police/Sheriff Shotguns from HandGrip1 to Default; helps address the awkward way the play holds the weapon
- Reworded the object effect description of the TB44 for brevity
- Modified the Cover node on all Police/Sheriff Shotguns to eliminate clipping when firing the gun
- Further reduced the firing sounds of the Sheriff's Repeater (it's a really loud gun)
- Fixed an issue with the Sheriff Repeater's sighting node being way too zoomed in when modded with the Backup Knife
- Adjusted the shell casing node of the Hefty Machine Gun to reduce clipping
- Renamed the "RJJ45 Magnum" to "RJJ45 Magnum Revolver"
- The Sheriff's Repeater now correctly ejects .357 Magnum casings instead of assault rifle casings Renamed the "TB44" to "Tank Buster"
- Renamed the crafting recipe and backpack name of the TB44 to accommodate the above change
- Renamed "Rancor's 12.7 Revolver" to "Rancor's 12.7mm Revolver"
- Renamed "FPG" to "FPG 9mm SMG"
- Renamed "Mac-11" to "MAC-11 10mm SMG"
- Renamed the ".44 Magnum HD" to ".44 Magnum Sixgun"
- Renamed the "Sawed-Off HD" to "Sawed-Off Scattergun"
- Renamed the "Mossberg 590 A1" to "Mossberg 590 Shotgun"
- Renamed the "T9 Spud" to "T9 Spud Grenade Launcher"
- Renamed "Nails for Shotguns" ammo to "Shotgun Nails"
- Removed the unnecessary abbreviation name for the Mining Bolts ammo
- Removed the unnecessary abbreviation name for the standard Harpoon ammo
- Other minor name edits that you probably won't notice
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Version 1.9
- Added all fixes to the Swordstone Tower quest from "Rikku's fixed Swordstone Tower for The Frontier" (Thanks to Rikku Rikku for giving permission to add this into the Unofficial Patch)
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Version 1.8
- Added the changes made in The Frontier Distant Fog Weather Patch to the Unofficial Patch. This should mask flickering LOD, and fix some other things. Credit to Scott Clam for originally making it.
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Version 1.7
- Reverted the removal of TFAmericaRandoThoughts xx9463D1
- Alterd the TFWildWastelandEnableFUNCTION to undo the removal of the TFRiDeathClawCaveEnabler function
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Version 1.6
- Added dialogue topic change in TFScavAllenDia06 from hotfix 0.5.1
- Added dialogue topic change in TFScavAllenDia02 from hotfix 0.5.1
- Added dialogue topic change in TFFloranceQ2Start from hotfix 0.5.1
- Added TFVolcanoMineRange global from hotfix 0.5.1
- Modified TFEliepsyWarningSCRIPT with changes from hotfix 0.5.1
- Added TFtankBusterFn scrip from hotfix 0.5.1
- Updated the TFWithdrawalNukaPerfect actor effect with changes from hotfix 0.5.1
- Updated the TFGroundZeroWithdrawl actor effect with changes from hotfix 0.5.1
- Udpdated the TFWithdrawalMacinol actor effect with changes from hotfix 0.5.1
- Updated XMBO Bound Half Extents in TFNCRGateGuardFriskREF worldspace with changes from hotfix 0.5.1
- Removes script override in TFLoneHunterTrainNCR (which originally disabled the ZuTheSkunk plushie as far as I know)
- Updates Script reference and global reference in TFCrusaderAJRescueBark5 with changes from hotfix 0.5.1
- Updates script reference and global reference in TFCrusaderNCRPeaceQuest with changes from hotfix 0.5.1
- Updates script referemce amd global reference in TFCrusaderAJScript with changes from hotfix 0.5.1
- Updates script reference in TFCrusaderValeriousScript with changes from hotfix 0.5.1
- Updated TFUnofficialPatchScript
- (TLDR: All hotfix 0.5.1 changes are present in the Unofficial Patch as of now) (excluding mesh fixes)
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Version 1.5
- Fixed missing SCRO global reference which caused Cpl. Henderson to stop moving at the gate of the NCR base during "A Bridge Too Far" (Thanks to CKDarth and smiity935 for pointing this out!)
- Fix missing SCRO basic script data flag in TFLegionSideQuest4
- Fix missing SCRO basic script data flag in TFOutreachQuest1
- Fix missing SCRO basic script data flag in TFDrLouisReadDoctor
- Fix missing SCRO basic script data flag in TFChapter2Quest05
- Fix missing SCRO basic script data flag in TFCrusaderNCRPeaceQuest
- Fix missing SCDA compiled source in TFQ2WelcometotheFrontier
- Fix SCHR basic script data flag in TFQ2WelcometotheFrontier
- Fix SCHR basic script data flag in TFQ3RudeAwakeningScript
- Fix SCHR basic script data flag in TFQ4TheWolfpackScript
- Fix SCHR basic script data flag in TFSSGhostBossGiantScript
- Fix SCHR basic script data flag in TFFuneralTriggerScript
- Fix SCHR basic script data flag in TFOWJerichoGun1QuestScript
- Fix SCHR basic script data flag in TFOWJerichoCannon2QuestScript
- Fix SCHR basic script data flag in TFCharlenePersonalQuestScript
- Fix SCHR basic script data flag in TFCharleneComaScript
- Fix SCHR basic script data flag in TFCrusaderNBInvisibleDoorScript
- Fix SCHR basic script data flag in TFNCRGateGuardFriskTriggerscript
- Fixed enabled flag in many scripts
- Fixed perk conditions in TFAmmoConnoisseur
- Removed Visible When Distant record flag on TFSCOLclassicBuilding
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Version 1.4
- Fixes null reference with TFDCHotrod Debris
- Fix missing SCRO global reference #2 on TFLegionSideQuest4
- Fix missing SCRO global reference #0 on TFOutreachQuest1
- Fix missing SCRO global reference #1 on TFDrLouisReadDoctor
- Fix missing SCRO global reference #3 on TFChapter2Quest05
- Fix missing script in TFCrusaderFoodQuest
- Fix missing QSTA target in TFCrusaderTrainStationQuest
- Fixed missin QSTA target in TFOWCrusaderArmorQuest
- Fixed SCRO global reference #1 in TFOWDoctorsDialogue
- Fixes missing SCRO global reference #2 and #16 in TFCrusaderNCRPeaceQuest
- Fixes null reference with TFPackageCantinaOwner
- Fixes null reference with TFAJCompanionACBRadioAIPack
- Adds missing script in TFPreSSNCRTrooper01
- Adds missing package in TFCBPMilitiamanLray
- Adds missing package in TFCBPMilitiamanDixie
- Adds missing package in TFCBPTheFatherCompanion
- Adds 2 missing packages in TFCBPMilitiamanJohnGROCERY
- Adds missing package in TFCBPMilitiamanSydneyGROCERY
- Adds missing package in TFCBPMilitiamanJonesyGROCERY
- Adds missing package in TFAJCrusader
- Adds missing package in TFOstiaCrusaderWeaver
- Adds missing package in TFCrusaderSgtHawkins
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Version 1.3
- Updated the Vertex Height Map to match the current one (from TheFrontier.esm 0.5.0) in the following cells:
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 0,-1, xx666C3A, Temporary, xx666C3D Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 0,-1, xx667C23, Temporary, xx667C24 Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 0,-1, xx667C2C, Temporary, xx667C34 Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 0,-1, xx667C3D, Temporary, xx667CE Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 0,-1, xx667C46, Temporary, xx667C48 Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 0,-1, xx667C59, Temporary, xx667C5A Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 0,-1, xx667C5C, Temporary, xx6675C Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 0,-1, xx667C82, Temporary, xx6681B8 Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 0,-1, xx667C83, Temporary, xx6681D3 Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx667DB0, Temporary, xx6681A1 Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx66833B, Temporary, xx66833F Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx66A3B3, Temporary, xx66B3A Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx66A3BA, Temporary, xx69A7D4 Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx693687, Temporary, xx69A73B Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx693688, Temporary, xx69A59A Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx693689, Temporary, xx69A68B Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx6931691, Temporary, xx69A73C Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx693692, Temporary, xx69A59B Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx693693, Temporary, xx69A68C Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx69369B, Temporary, xx69A68D Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx69369C, Temporary, xx69A76C Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx6936A2, Temporary, xx69A59D Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 1,-1, xx6936A3, Temporary, xx69A68E Landscape
- Worldspace/xx69E4D8 Cell, Block 0,-1, Sub-Block 2,-1, xx6936A8, Temporary, xx69A5CF Landscape
- Removed XLOCK Data from TFTrainStationDoorREF as it has a NULL reference, and does not exist in both the original ESM, and new ESM.
- Fixed missing projectile in TFWeapRiderThrowingSpear
- Fixed missing Shoot3d sound in TFOCrusaderSniperRifle
- Fixed missing Shoot2d sound in TFOCrusaderSniperRifle
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Version 1.2
- Fixed TFCutTheAddictionsBE base effect in TFWithdrawalNukaPerfect Actor Effect
- Fixes many script reference issues with TFQ2WelcometotheFrontier
- Fixes many script reference issues with TFQ3RudeAwakeningScript
- Fixes single script reference issue with TFQ4TheWolfPackScript
- Fixes single script reference issue with TFSSGhostBossGiantScript
- Fixes 2 script reference issues with TFSSGhostBossStartTriggerScript
- Fixes 3 script reference issues with TFFuneralTriggerScript
- Fixes single script reference issue with TFOWJerichoGun1QuestScript
- Fixes many script reference issues with TFOWJerichoCannon2QuestScript
- Fixes many script reference issues with TFCharlenePersonalQuestScript
- Fixes a few script reference issues with TFCharlenePersonalQuestScript
- Fixes single script reference issue with TFCharleneComaScript
- Fixes single script reference issue with TFSSWeapThrowingKnifeSpearCubeBossScript
- Fixes single script reference issue with TFCrusaderMBInvisibleDoorScript
- Fixes single script reference issue with TFNCRGateGuardFriskTriggerscript
- Fixes 2 script reference issues with TFCrusaderAJScript
- Fixes single script reference issue with TFCrusaderRancorScript
- Fixes single script reference issue with TFOWCrusaderBookQuestFailHandleScript
- Fixes single script reference issue with aatfOnJerichoProjectileImpactUDF
- Fixes single script reference issue with TFNCREndOfQuestScript
- Fixes single script reference issue with aatfOnJerichoProjectileImpactFragmentUDF
- Fixes single script reference issue with TFDCController
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WHAT TFUP IS ABOUT:
TFUP is a hub which contains the depreciated patch for the original build of The Frontier, and other misc patches such as the upcoming TFUUP and other misc patches.
WHAT TFUP INCLUDES:
All fixes from the first hotfix and up to hotfix 0.6.6, including: Frontier Weapon Tweaks and Fixes, Rikku's fixed Swordstone Tower, and The Frontier Distant Fog Weather Patch.
INSTALLATION INSTRUCTIONS:
LOAD ORDER:
Fallout The Frontier Unofficial Patch.esm (And any other files from this mod page) should be directly below The Frontier.esm.
COMPATIBILITY:
Compatible with all mods made for The Frontier.
TFUP is Not compatible with The Frontier 0.5.0+ or any of the official hotfixes.
TFUP is Not compatible with The Frontier 0.5.0+ or any of the official hotfixes.