Fallout New Vegas
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PlatinumShad0w

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PlatinumShad0w

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42 comments

  1. PlatinumShad0w
    PlatinumShad0w
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    If you find I made a mistake or overlooked something that needs updated to deliver on what this mod aims to do, please let me know so I can fix it.
  2. Danzpo
    Danzpo
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    Any way I can change the perk script to keep the vanilla skill reqs?
  3. HolidayEnjoyer1225
    HolidayEnjoyer1225
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    Would absolutely love to use this, just straight up doesn't work for me though, despite other scriptrunners working just fine. 
  4. deleted163813303
    deleted163813303
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    So I'm 10 hours into a playthrough currently, and this general framework has been fabulous. Personally, I made a few additions to my load order. I set the exp rate to be 30%, rather than 50%, to account for additional added content, such as quest and location mods. Also, to spice things up, I've been using Three Perk Bounty and A Five Level Special to make leveling feel much more interesting in general. So far, this has been the strongest-feeling playthrough I've done in terms of character development. Really having a blast.
  5. leonardodnj
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    Im not getting the perks(? I got a perk the first level up but now im lvl4 and havent gotten any more. No idea why that might be
  6. Franscar
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    If anyone want to ease compatibility issues I wrote a scriptrunner to use that should cover perk and levelled list entries so you could delete those records except I think logans loophole... goes in "nvse/plugins/scripts/gr_lvloverhaul.txt"

    Spoiler:  
    Show

    array_var aEntry
    array_var aEntryTwo
    array_var formIds

    ; Perks
    foreach (aEntry <- GLTA 86)
    ref rRef = aEntry["value"]

    if ((GetPerkFlag rRef 0) == 0) && (GetPerkFlag rRef 1) && ((GetPerkFlag rRef 2) == 0) && ((GetPerkLevel rRef) > 0); Check if not trait, playable, not hidden and level > 0
    int iPerkLvl = GetPerkLevel rRef
    iPerkLvl = Ceil (iPerkLvl/2)
    SetPerkLevel rRef iPerkLvl


    endif
    loop

    ; 44 = Levelled creature, 45 = npc, 52 = item

    formIds = Ar_List 44, 45, 52

    foreach (aEntry <- formIds)
    int id = aEntry["value"]
    foreach (aEntryTwo <- GLTA id)
    ref rRef = aEntryTwo["value"]
    int iNumEntries = GetNumLevItems rRef
    int count = 0
    while count < iNumEntries
    int iLvl = GetNthLevItemLevel rRef count
    iLvl = Ceil (iLvl/2)
    SetNthLevItemLevel rRef count iLvl
    count = count+1
    loop
    loop
    loop

    let formIds := Ar_Null
    let aEntry := Ar_Null
    let aEntryTwo := Ar_Null

    1. PlatinumShad0w
      PlatinumShad0w
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      Damn, well done. Thank you for sharing that! I really wouldn't expect something like that in a comment out of the blue. But it's so cool to see mod authors just help each other make their mods better.

      I tested the script and it worked great. I've uploaded the scriptrunner as an optional file as it should help those with load orders with lots of mod-added perks and leveled lists for example. The only thing to note is that the formula will halve the level of all perks and leveled lists according to whatever level the record is set to in the winning conflict of your load order. So I noticed if you use JSawyer Ultimate as I do, the script runner will set the capstone perks (Ain't Like That Now, Thought You Died, Just Lucky I'm Alive) to level 17 instead of level 25. This could easily be resolved by making a patch to revert JSUE's level edits to perks in xEdit though.
  7. deleted70677113
    deleted70677113
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    https://www.nexusmods.com/newvegas/mods/77883?tab=description

    Would this mod work well alongside yours ?
    1. PlatinumShad0w
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      Check for records conflicts in  xEdit to be sure but, in theory, it should compliment it. I never got around to going through all the DLC enemy records and halving their levels (future update perhaps).
    2. deleted70677113
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      will do, and thank you for the confirmation and quick reply :) 
  8. BioX853
    BioX853
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    One personal question - I assume the vanilla levelling style is recommended for the original 50 levels? I undid JSUE's level cap to gain a max level of 50 again.
    1. PlatinumShad0w
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      Um, what? No. This mod is built around 25 being the max level.
    2. BioX853
      BioX853
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      I was just being stupid apologies
    3. PlatinumShad0w
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      You're fine!
  9. modguymath
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    hey Istewie's tweaks got an update with an added menu, I'm not sure if this is the cause but the perk every level doesn't work anymore
    NVM
  10. TheFo3fan
    TheFo3fan
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    Does the PWB's all in one (Arsenal, Raiders, Wildlife) + Jsawyer file work with VNV?
    1. PlatinumShad0w
      PlatinumShad0w
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      Yes it still works with VNV but there will be some patching required as VNV also adds UPNVSE+ on top that isn't included in the PWB JSawyer file.
    2. PlatinumShad0w
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      Just to clarify a little better, if you're using VNV, just use the dedicated VNV file as it's all ready to go.

      If you added Mojave Arsenal and Mojave Wildlife on top of VNV, then you are already comfortable with manually patching a few records and you would need to do so with the PWB and VNV versions of this mod to have the best of all of them.
  11. ultraviolentboy
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    I want to use this, and I'm using PWB's Mojave Arsenal, Raiders and Wildlife, but not Economy Overhaul, I'm using New Vegas Economy Improved by PWB, sadly, I can't use your PWB file.
    1. PlatinumShad0w
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      As I understood it, New Vegas Economy Improved was sort of a testing mod for changes that were then incorporated into Economy Overhaul version 3. For a less hardcore more vanilla experience though, PWB themself just recommends using Mojave Arsenal with its loot degradation feature, as it corrects the most broken aspect of the economy (finding tons of moderate condition weapons and armor to sell). Economy Overhaul is what I have been using.
    2. PlatinumShad0w
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      You should be able to use the PWB file just fine. There are no remaining dependencies on Economy Overhaul as that mod is all scripted now anyway.