Fallout New Vegas
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This mod adds an energy weapon that shrinks targets down to nothing.

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*** This weapon is slated to be added to my NIF-Bashed Weapons Mega-Pack in the next update ***

Here's a classic sci-fi trope for you gu- what? It's not "old," it's "vintage!" The shrink ray has been a staple of the genre for a long time, from films such as Fantastic Voyage to Honey, I Shrunk the Kids. Here is my modest attempt at bringing it into the Fallout universe.

I started with the base game Eye-On-You surveillance camera mesh and attached the handle from the Plasma Caster to make up the overall shape of the gun. I then added greeblies including the vacuum tubes from the Pulse Gun, and one of the status lights from the Missile Launcher.

This weapon uses the SetScale function in the GECK to change the target actor's size. Unfortunately, an engine bug prevents the KillActor function from working on actors who are under the effects of SetScale, so I had to use the Disable function instead, meaning you don't get credit for killing the target. This constraint also prevented me from adding any kind of "smoosh" mechanic, since again, you can't kill the actor by script once they're that tiny.

Gameplay-wise, this weapon is a fully-automatic Recharger-type beam weapon that shrinks any actor it hits by a small amount, determined by your Science skill. The higher your skill, the more they shrink with each hit. Keep shooting them and they'll keep shrinking. A critical hit will instantly shrink the actor with a single hit. The weapon holds one hundred charges, and regenerates at a rate of four charges every second. I've also added the weapon to all the appropriate form lists, so that all perks and challenges that affect energy pistols will work as expected.

There is only a single instance of the weapon in the game.
Of course, if you're feeling lazy, you can always use the following console command (Substitute ## with the Mod Index of the plugin in your load order):

player.AddItem ##000ADE 1;Gives 1 Molecular Compression Ray

Detailed Instructions:

Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.