Anybody have a clue on how to get this to work with WAR Mix? Worked on my old file with an older version of WAR, but not the newer one. First person works fine, but I really want the third person animation as well. Thanks to anybody that can help me out. Using Vortex btw. Got the first person animations to work with Hitman by deleting the 357 files and replacing it with these, but that third person fanning alludes me
Note that WAR Mix uses the kNVSE plugin so it will replace my files with theirs. What you could do is replace the files in third person or go into the json files and remove the gun conditions you need.
Thank you for the advice! Going into the WAR folder and removing the 1attack files. I wanna do the same for the spinning rifles from the other fanning mod, but it does not seem to be working oui
So I loaded it above WAR mix and nothing. Can I just delete the 2handed animations for third person? If so which ones would be the correct ones. Thank you for your time
By the way, do you know if there's a mod like this for Fallout4? Or there's someone who has been able to port this one into FO4 maybe? That would be a good reason to replay with that game.
I think that's the right way, but the dude states that he hasn't yet made the 3rd person animations. So i guess i'll have to keep waiting. Thanks anyway, i'll keep it checked.
didnt feel right to comment under bugs but is anyone familiar with a 3rd person holster animation bug? every time i draw my 357 in 3rd person parts of the mesh stretch out and get all disfigured. tried to isolate what it was but i gave up after it still happened minus all animation, weapon mods.
Strange that I never saw this comment or this error. In that case I have this mod set aside, besides the animations were not created by me. The solution I could give you is to use a different version of this mod because each version has a different animation or use my new mod Cowboy Fanning and Spinning Weapons (kNVSE) which gives the option to use the animations without the cowboy perk.
Hey I'm trying to use this mod and the animation works in third person but not in first person. I'm using hitman's animations, WAR, and WWP .357 magnum replacer. I've loaded this mod after all of those and its still not working. Any help would be appreciated!
If you really want it to work with Hit's animation just delete or replace the "1hpAttack5.kf" and "1hpAttack5_A.kf" with the one from this mod files under his Hit_357MagnumRevolver Folder. Location would be: Meshes/AnimGroupOverride/Hit_357MagnumRevolver/_1stPerson
By any chance do you know the name of the 3rd person hipfire animations? My character keeps using a 2 handed anim. for hipfire and cant figure out if its Asuarh anims or WAR anims. lel
Hi resineRL, the file names for the third person files are located at "Meshes/Characters/_male". If you don't want to download them you can view them from here in the "Files" tab and "Preview file contents"
Fantastic cosmetic mod, I was just wondering something because I managed to do it myself one time. But when combining this with the Weapon Animation Replacers FOMOD, I forgot which combination of rules to set
Same for me as well. In MO2 it says this should be overwriting them as I rearranged their priority but it still doesn't work in first person with these mods.
It works with modded weapons because they are not being overwriten, vanilla Lucky and 356 revolver are included in the overwrite in hits json. File. To add modded weapons to the hitman's 357 animation like Colt 1847 need to edit that file. To add these animations to Hitman's overwrite weapons simple install and overwrite these files into season 1's "Hit_357MagnumRevolver" folder. Hope it helps
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My other mod Cowboy Fanning and Spinning Weapons (kNVSE) does
What you could do is replace the files in third person or go into the json files and remove the gun conditions you need.
Cowboy Fanning and Spinning Weapons (kNVSE)
That would be a good reason to replay with that game.
:(
If you don't want to download them you can view them from here in the "Files" tab and "Preview file contents"
- Hit's Anims - Season 1
- FNV Clean Animations
Does anyone know how can I ensure that this mod does not get overwritten by any other?