Fallout New Vegas

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hitman47101 roguehallow

Uploaded by

ZedraxStereo

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80 comments

  1. FuriousBanana96
    FuriousBanana96
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    Is it possible to edit the ini file so that this only works when you have the Cowboy perk?
    1. ZedraxStereo
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      This mod doesn't do that.
      My other mod Cowboy Fanning and Spinning Weapons (kNVSE) does
  2. dedsrd
    dedsrd
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    this affects the non revolver pistols. how to fix that?
    1. ZedraxStereo
      ZedraxStereo
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      This mod only affects weapons that use the 1hpattack5 animation.
  3. NukaLuLu
    NukaLuLu
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    Anybody have a clue on how to get this to work with WAR Mix? Worked on my old file with an older version of WAR, but not the newer one. First person works fine, but I really want the third person animation as well. Thanks to anybody that can help me out. Using Vortex btw. Got the first person animations to work with Hitman by deleting the 357 files and replacing it with these, but that third person fanning alludes me
    1. ZedraxStereo
      ZedraxStereo
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      Note that WAR Mix uses the kNVSE plugin so it will replace my files with theirs.
      What you could do is replace the files in third person or go into the json files and remove the gun conditions you need.
    2. NukaLuLu
      NukaLuLu
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      Thank you for the advice! Going into the WAR folder and removing the 1attack files. I wanna do the same for the spinning rifles from the other fanning mod, but it does not seem to be working oui
    3. ZedraxStereo
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      In that case I recommend you my version of this mod (plus add-ons) that uses kNVSE. Just try to load it above WAR Mix.
      Cowboy Fanning and Spinning Weapons (kNVSE)
    4. NukaLuLu
      NukaLuLu
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      So I loaded it above WAR mix and nothing. Can I just delete the 2handed animations for third person? If so which ones would be the correct ones. Thank you for your time 
  4. NicotineCaffeine
    NicotineCaffeine
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    By the way, do you know if there's a mod like this for Fallout4? Or there's someone who has been able to port this one into FO4 maybe?
    That would be a good reason to replay with that game.
    1. ZedraxStereo
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    2. NicotineCaffeine
      NicotineCaffeine
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      I think that's the right way, but the dude states that he hasn't yet made the 3rd person animations. So i guess i'll have to keep waiting. Thanks anyway, i'll keep it checked.
  5. hoodiemelo15
    hoodiemelo15
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    didnt feel right to comment under bugs but is anyone familiar with a 3rd person holster animation bug? every time i draw my 357 in 3rd person parts of the mesh stretch out and get all disfigured. tried to isolate what it was but i gave up after it still happened minus all animation, weapon mods. 

    :(
    1. JustADrunkViking
      JustADrunkViking
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      did you ever find a fix? im currently having this bug and its driving me insane
    2. ZedraxStereo
      ZedraxStereo
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      Strange that I never saw this comment or this error. In that case I have this mod set aside, besides the animations were not created by me. The solution I could give you is to use a different version of this mod because each version has a different animation or use my new mod Cowboy Fanning and Spinning Weapons (kNVSE) which gives the option to use the animations without the cowboy perk.
  6. SuperAwsomeDog
    SuperAwsomeDog
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    Hey I'm trying to use this mod and the animation works in third person but not in first person. I'm using hitman's animations, WAR, and WWP .357 magnum replacer. I've loaded this mod after all of those and its still not working. Any help would be appreciated!
    1. Felonmonkey
      Felonmonkey
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      If you really want it to work with Hit's animation just delete or replace the "1hpAttack5.kf" and "1hpAttack5_A.kf" with the one from this mod files under his Hit_357MagnumRevolver Folder. Location would be: Meshes/AnimGroupOverride/Hit_357MagnumRevolver/_1stPerson
    2. resineRL
      resineRL
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      By any chance do you know the name of the 3rd person hipfire animations? My character keeps using a 2 handed anim. for hipfire and cant figure out if its Asuarh anims or WAR anims. lel
    3. ZedraxStereo
      ZedraxStereo
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      Hi resineRL, the file names for the third person files are located at "Meshes/Characters/_male".
      If you don't want to download them you can view them from here in the "Files" tab and "Preview file contents"
  7. skallcer
    skallcer
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    I cannot make this work with WMX. Does anyone know a way to fix this?
    1. ZedraxStereo
      ZedraxStereo
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      Did you try to load the mod in front of everyone? If so and it doesn't work, some mod must modify the attack animations.
  8. MrBiGDonks
    MrBiGDonks
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    *Big Iron Intensifies*
  9. CliveTheFrog1203
    CliveTheFrog1203
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    Fantastic cosmetic mod, I was just wondering something because I managed to do it myself one time. But when combining this with the Weapon Animation Replacers FOMOD, I forgot which combination of rules to set
  10. JusticeBeaver66
    JusticeBeaver66
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    The animation works in the third person, but not in the first person. I have the following animation mods: 
    Does anyone know how can I ensure that this mod does not get overwritten by any other?
    1. Reshki
      Reshki
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      Same for me as well. In MO2 it says this should be overwriting them as I rearranged their priority but it still doesn't work in first person with these mods.
    2. JusticeBeaver66
      JusticeBeaver66
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      Weird thing that it works with modded weapons, but not vanilla .357 revolver. I've tested with Colt 1847 Walker and it worked really well. 
    3. Felonmonkey
      Felonmonkey
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      It works with modded weapons because they are not being overwriten, vanilla Lucky and 356 revolver are included in the overwrite in hits json. File. To add modded weapons to the hitman's 357 animation like Colt 1847 need to edit that file. To add these animations to Hitman's overwrite weapons simple install and overwrite these files into season 1's "Hit_357MagnumRevolver" folder. Hope it helps