Adds new NCR NPCs in the area for protection--Increases vendor items, Adds new items for both vendors; adds some new quests, NEW ARMORER VENDOR AND REPAIRER
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Changelogs
Version v1.0
Adds an NCR garrison to Grub N Gulp Rest Stop ( 7 NCR troopers in total )
Grub N Gulp is now NCR Rep territory
Vendors have increased quantities
Lupe has Moonshine available
Fitz has additional meats
Some other misc additions and changes include:
3 RNV radio sets playing within the rest stop
some additional idle markers and actions
NCR flag hoisted onto a flagpole
Sandbags towards the bridge along with NCR sentries (human guards not actual robot sentries)
4 NCR troopers within the rest stop camp zone
Moved a metal *thing* away from fast travel marker spawn (still exists)
added fire effects for the campsite
Version v0.9 OPTIONAL
ALL 1.0 CHANGES,
changes Farber's final convo about Courier obtaining Fitz's services to "Say Only Once" (for some reason this was not selected, while the other choices like caravan or nash, had say only once)
NCR Garrison Deploys to the rest stop once the trade deal is finalized
Version 3.0
CONTAINS ALL 2.0 CHANGES
Lupe and Fitz no longer sell random items (9mm pistol and rounds/casing-Knife) & Changed Lupe and Fitz to Cowardly
Main campfire has smoke fx
Added some more quantities of consumables in Fitz vendor
Armorer no longer respawns
Armorer now has 100% condition equipment and some stimpaks
Armorer now has dialogue that, if you are supporting legion (accepted or above rep) he will refuse to talk to you and the player will start combat with the entire encampment. If you have an mixed NCR rep of Wild Child, Unpredictable, he will also refuse to talk to you but not attack you. If you have Mixed or dark hero/soft hearted devil, he will be of service to you, but will charge "highway robbery" to you for his services. (note if you are pro-ncr you will be offered 30% discounts to his repair and shop)
GOODBYE dialogue and GREETING dialogue based on reputation with NCR and/or Legion (If accepted++ by legion, will attack if you talk to him)
Beefed up the garrison, let me know if its too strong
2 New short quests, one fetch, one kill
1 unmarked quest regarding Alice Mclafferty's assignments (If you already completed you cannot get the special reward from Floyd, though you will be able to tell him you've already done the quest but no rewards will be given)
completing Floyd's unmarked quest will award you Pimpboy and NCR Fame and allows you to switch pipboys in dialogue with Floyd
Moved caravan movement line towards street, npcs and brahmin tended to get stuck into sandbag toward bridge.
Version 2.0
CONTAINS ALL 1.0 CHANGES
Adds an NCR Armorer at the Anvil vendor location (NOT YET VOICED), Also grants discounts to his services if Liked or Idolized by NCR (this function needs more verification on my part but it should work)
2 additional NCR Troopers at the bench camp
1 additional NCR Sentry towards new vegas with sandbags.
Additional beds at the bench camp & fire barrel
Added additional Idle Markers and "furniture*
Added workbench and reloading bench at Armorer Vendor Location in Grub N' Gulp
Added additional Sandbag with idle marker towards bridge
Fits Now carries a hunting rifle and will only be at Range if combat ensues, However he will be "Cautious"
Lupe Now Carries a 10mm pistol and will only be at Range if combat ensues, However she will be "Cautious"
Both Lupe and Fitz will be PC LVL MULT. (Levels and stats will be multiplied according to player's level)
NCR Troops in the area now have PC LVL MULT. (Levels and stats will be multiplied according to player's level)
Simple mod I wanted to make to add protection in the area, in case of legion assassins by adding an small NCR garrison in the area (thus the location is under NCR Control). Also increases stock for both Fitz and Lupe. Adds Moonshine to Lupe's vendor inventory, adds some more additional meats in Fitz's vendor inventory.
3.0 INCLUDES:
ALL 2.0 CHANGES
Lupe and Fitz no longer sell random items (9mm pistol and rounds/casing-Knife)
Changed Lupe and Fitz to Cowardly
Main campfire has smoke fx
Added some more quantities of consumables in Fitz vendor
Armorer no longer respawns
Armorer now has 100% condition equipment and some stimpaks
Armorer now has dialogue that, if you are supporting legion (accepted or above rep) he will refuse to talk to you and the player will start combat with the entire encampment. If you have an mixed NCR rep of Wild Child, Unpredictable, he will also refuse to talk to you but not attack you. If you have Mixed or dark hero/soft hearted devil, he will be of service to you, but will charge "highway robbery" to you for his services. (note if you are pro-ncr you will be offered 30% discounts to his repair and shop)
GOODBYE dialogue and GREETING dialogue based on reputation with NCR and/or Legion (If accepted++ by legion, will attack if you talk to him)
Beefed up the garrison, let me know if its too strong
2 New short quests, one fetch, one kill
1 unmarked quest regarding Alice Mclafferty's assignments (If you already completed you cannot get the special reward from Floyd, though you will be able to tell him you've already done the quest but no rewards will be given)
Completing Floyd's unmarked quest will award you Pimpboy and NCR Fame and allows you to switch pipboys in dialogue with Floyd
Moved caravan movement line towards street, npcs and brahmin tended to get stuck into sandbag toward bridge.
3.0 OPTIONAL INCLUDES:
ALL OF THE ABOVE,
Note that the Garrison does not deploy UNTIL trade deal is finalized between Fits and Farber
ALSO, if you have already *completed* the trade deal b/w Farber and Fitz before installing either of my mods, you will need to return to him again and finalize it in the OPTIONAL file for the Garrison to deploy.
The one thing that could not be done is changing map marker, sorry. for this optional file it will be permanently NONE, i.e. NCRREP is not associated with the map marker for this optional mod, however for the main, It will be marked as NCRREP.
Also variable detection wouldn't work, so have to return to farber if first time downloading.
- FUTURE ADDITIONS -
adding a new armorer/equipment vendor and other npcs VOICE
adding *furniture* items to repsent the vendors, stock (like ammo crates etc for armorer)
adding more items to the current vendors (Lupe's may stay same since she is after all, a water vendor.)
more idle markers
add more quests intertwined with your NCR activity and Armorer
other peoples suggestions
-Potential bug-
The bug with Lupe's Inventory not restocking may not be able to get fixed, not sure why this happens, her vendor container is set to *respawn* even after tinkering with it. Looking into it