Just to be clear, the main file (which seems to be the only available file as of writing this) is compatible with A World of (Less) Pain right out the box? No patches or optional files needed?
E: Aha, it seems these changes are actually already included in that mod?
Hello; I'd very much like to use this mod, but unfortunately when I enable it my game won't even load. The window opens, there's a few seconds of a black screen, then crash. I've checked and it's only this mod that causes it, everything works fine when it's disabled.
I have all the DLC, and my mods are (in loading order):
NVAC - New Vegas Anti Crash 7.5.1.0 New Vegas Landscape Overhaul 1.2.2 A World of Pain 6.94 AWOP - Manan's Tweaks 1.2 AWOP Revisions (Scaled Goodsprings Fight, You Are the Hero) 5.0 Bouncing Natural Breasts 1.0
I've tried swapping around this mod's position in the loading queue but that hasn't helped any. I've tried having just this mod enabled with the rest of the AWOP addons disabled too, but that also results in a crash. Am I doing something obvious wrong?
Sorry, I rarely track this thread. I have never encountered such an error, because these are just exterior fixes, although I have not tested it with AWOP - Manan's Tweaks 1.2 and AWOP Revisions (Scaled Goodsprings Fight, You Are the Hero) 5.0
Hello, just to let you know that I'm getting a floating barrel and chair near Poseidon Gas Station (north-east side). I use A World of (Less) Pain, so I installed only your optional file. Thanks!
I'm getting a random chair at that shop near Goodsprings with AWO(L)P. That mod removes the shop, so your chair shouldn't be there either. Just a heads up :)
a patch for this version of AWOP please ? https://www.nexusmods.com/newvegas/mods/71139?tab=description A World of (Less) Pain - A Lore Friendly AWOP Revision
Ashzaza - best thing to do is load Russel in GECK (making AWOP an esm master) and look at it through the object window to see what all's there. Since it's persistent, it has an object that's referencing it (thus it's important and shouldn't be deleted). Probably it's just that AWOP used another door for its interior and deleted the old one (which Russel uses), so as it is your current load order is correct: this way you'll have both doors but it probably won't look pretty in game.
I'm no modder, but I am told that ESM files are a better choice against ESP when it comes down to navmesh. I think something about ESPs having it broken during long playthroughs. I'm afraid I cannot explain it better than this (any insight would be very welcome!).
Surely you know better, but what about adding an ESM version, like in your Enhanced Landscapes?
Hi) Yes, the flag is useful. I noticed that my main landscape mod was crashing before add the esm flag (If NVAC was not installed), with it, it loaded without nvac. I will add it in the update.
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E: Aha, it seems these changes are actually already included in that mod?
Upon entering, you spawn a few feet to the right, in the wall, and fall to your death.
Upon exiting, it places you in the original AWOP's entrance/exit location.
Map marker is also a bit off.
I have all the DLC, and my mods are (in loading order):
NVAC - New Vegas Anti Crash 7.5.1.0
New Vegas Landscape Overhaul 1.2.2
A World of Pain 6.94
AWOP - Manan's Tweaks 1.2
AWOP Revisions (Scaled Goodsprings Fight, You Are the Hero) 5.0
Bouncing Natural Breasts 1.0
I've tried swapping around this mod's position in the loading queue but that hasn't helped any. I've tried having just this mod enabled with the rest of the AWOP addons disabled too, but that also results in a crash. Am I doing something obvious wrong?
if it is still relevant then I can check them.
Screenshot
I'm no modder, but I am told that ESM files are a better choice against ESP when it comes down to navmesh. I think something about ESPs having it broken during long playthroughs. I'm afraid I cannot explain it better than this (any insight would be very welcome!).
Surely you know better, but what about adding an ESM version, like in your Enhanced Landscapes?
Anyway, thanks again for sharing your work!
About the already discussed issues with ESPs, do you still plan to release ESM versions?