Fallout New Vegas
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BrainBoxLtd

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BrainBoxLtd

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20 comments

  1. jedp15
    jedp15
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    listened to the sound files - they seem pretty loud. What are your (anyone's) experience using this? Does it get to be too much after a while?
  2. GRUmod
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    For anyone who wants the TTW version but doesn't want 2 plugins. I just merged the TTW version into the main version in xEdit.

    Contains fixes and records from:
    https://www.nexusmods.com/newvegas/mods/61815
    https://www.nexusmods.com/newvegas/mods/70552
    https://www.nexusmods.com/newvegas/mods/70031

    https://www.mediafire.com/file/8aynwr7gx7mc1ca/Immersive+Pickup+Sounds+TTW+Edition+Merged.zip/file

    Thanks to TheKetzku for this great mod
    And BrainBox for this patch
  3. Leadrainpbh20
    Leadrainpbh20
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    To be clear, you DONT need the original, right?

    EDIT: Picking up mines are almost completely silent. 
  4. niichttt
    niichttt
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    why do all of the ncr soldiers eat so often and so much either way? is it some broken ai package?
    1. HarukaSaigusa
      HarukaSaigusa
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      the condemned bellies of these trapped souls knows no repletion.
    2. glacialmind101
      glacialmind101
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      they probably know i about to straight up murder everyone at sharecroper farm
    3. CheapCharles
      CheapCharles
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      There hunger is endless
    4. deleted41141870
      deleted41141870
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      That's probably why they're always wishing for a nuclear winter 
    5. Agentwill65
      Agentwill65
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      What a way with words you all have haha
    6. Zertyn03
      Zertyn03
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      Josh Sawyer said that it's something to do with the Radiant AI from Oblivion: https://www.youtube.com/watch?v=B9XcGgjnObw
  5. aubrii
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    thank you so much!
  6. darlingg
    darlingg
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    Will there be a TTW version like Immersive Pickup Sounds - TTW Patch was for the original?
    1. BrainBoxLtd
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      I wouldn't be able to make one personally, but all the audio files are just in a folder, not a BSA. You could just copy them into the TTW version's folder or even load this mod after the TTW version but leave this mod's .esp inactive, that way your mod organizer will uses these audio files as an overwrite for the TTW version.
    2. Manan6619
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      About that -- I'm working on .esp replacers to patch that for AWoP and TTW/AWoP, and I'd like to know if you'd allow me to use your mono-converted SFX in my files (assuming I also get updated permission from TheKetzku since users wouldn't need his file to use mine anymore).
    3. BrainBoxLtd
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      The mono versions are just TheKetzku's original SFX's run through Audacity to convert them to mono. If he's cool with it I have no objection. Go nuts.
  7. XannahDeux
    XannahDeux
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    Can someone PLZ upload a demo video, for this mod, if you liked it?..
    (If the author has allowed it.. THANKS)
  8. BRyan345
    BRyan345
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    Is this updated for the normal version or compatibility version of the original mod? I'm guessing compatibility version because it requires JIP, but just wanted to double check. 
    1. BrainBoxLtd
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      The mod can stand-alone or you can use it to override the old one.

      Mostly the only thing changed from the original mod was converting sounds effects from stereo to mono. The only other thing I changed was one line in the main script from "if eval ((GetLNVersion) >= 17.1)" to "if eval ((GetPluginVersion "lutana_nvse") >= 17.1)", but I think that's specifically to help compatibility of anyone still using the stand-alone version of Lutana, of which the original mod listed it as a requirement.

      I just listed JIP LN as a requirement because if I understand it correctly it bundles the old Lutana plugin with it (hence the LN).
  9. Makron8
    Makron8
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    Does this also affect the equip/reload sounds? I've had a lot of deafening bolt action reloading when I had the original Immersive Sounds mod and never knew why.
    1. BrainBoxLtd
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      As far as I know this and the original mod doesn't replace any weapon reloading sound effects. There's a few for some of the more rare explosive weapons (plasma grenades, pulse grenades, and bottle cap mines) but I didn't see or hear any for weapon reloading when I was converting stereo files to mono. Without knowing the specific sound effect I wouldn't be able to tell you.