Fallout New Vegas
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MuteSignals

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MuteSignals

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18 comments

  1. MaloRate223
    MaloRate223
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    TTW 3.3.2. friendly?
  2. TheFartMaster
    TheFartMaster
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    Is there any equivalent mod that removes skill and special requirments?
    1. MuteSignals
      MuteSignals
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      Not that I’m aware of, I would have done this too but in geck there’s only the option to remove the level, not skills or SPECIAL. This might require Xedit but I can have another look into it
  3. TheGlitched9
    TheGlitched9
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    You've gained karma!
  4. Cr4nkV1c3
    Cr4nkV1c3
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    Is there an equivalent mod to this Fallout 3?
    Only ones I could find either gave the player all perks, lowered the level requirement rather than remove it or removed all requirements.
    Any chance of this being ported to Fallout 3?
    1. MuteSignals
      MuteSignals
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      I could look into it.

      edit: done
  5. xschferreirax
    xschferreirax
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    Any conflit with JSawyer Ultimate Edition?
    1. MuteSignals
      MuteSignals
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      None at all since I use this with it.
  6. UserThunderhead
    UserThunderhead
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    Hello, I was actually in the process of doing this myself when I realized your mod had already done it. Are you thinking of expanding the idea into a perk "rebalance" mod? Obviously, some perks are now OP at level 2, which is just fine from a roleplayer's perspective, but could still be interesting to see. Maybe I'll do something like that in the future if nothing is available.
    1. MuteSignals
      MuteSignals
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      I was actually working on a "role-based" perk list where perks are more based on SPECIAL than Level although I have set up the lists on paper, my efforts with xEdit have led me to fustration. I'll happily discuss further in DMs if you are interested to collaborate, I'm just more of an Artist than Designer.
    2. UserThunderhead
      UserThunderhead
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      Hello, thanks for answering. In fact, I've been learning about xEdit and scripting, so I could probably help you with that, eventually. I'll contact you soon, when I find some time.
  7. CovenantTurtle
    CovenantTurtle
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    I quite like this concept, but I feel like there are some perks which should be given higher requirements anyway - something like Better Criticals requiring more PER & LCK, or maybe require Finesse as a prerequisite?
    1. MuteSignals
      MuteSignals
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      Interesting Idea since I did notice without the level requirement, alot more OP perks are now obtainable early game. The ideal goal would be to rearrange perks based on skill and only reserve especially overpowered perks for the SPECIAL stat. It was easy to edit the level requirement but in my GECK, skills and SPECIAL values dont show up..
    2. CovenantTurtle
      CovenantTurtle
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      GECK isn't very user friendly; for a mod like this you're better off using xEdit.
  8. mikeboydus
    mikeboydus
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    Van Buren, the OG Fallout 3, before Bethesda bought the series, was going to make perks work like this. Its nice to see how that would actually play, especially since New Vegas is directly related to Van Buren. 
  9. mrdoge9508
    mrdoge9508
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    Thanks a lot for this! I was using an old one which didn't cover the DLCs and got disappointed I couldn't spec with those. Now with this I can.
  10. megablackk1d
    megablackk1d
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    Will this also work on modded perks?
    1. MuteSignals
      MuteSignals
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      Just vanilla+DLC