Fallout New Vegas

File information

Last updated

Original upload

Created by

mc_tammer

Uploaded by

user826

Virus scan

Safe to use

Tags for this mod

About this mod

This mod adds a fully-automatic 5.56mm carbine to the game.

Permissions and credits
Changelogs
*** This weapon is also available as part of my NIF-Bashed Weapons Mega-Pack ***

DESCRIPTION
Loosely inspired by some of the piston-driven AR derivatives available on the market such as the Robinson Armaments XCR and LWRC M6, as well as by bufferless systems such as the Z-M LR-300 and SIG MCX, I wanted to create a weapon using pieces from every assault rifle-style gun in the game.

I started with the base game Marksman Carbine mesh and removed everything except the receiver and pistol grip before fattening up the body slightly. I then added the stock from the Light Machine Gun, the rear sight from the legacy content Chinese Assault Rifle, and the barrel, magazine, and handguard from the legacy content G3 rifle.

Gameplay-wise, this weapon is cloned from the Assault Carbine, but takes 5.56mm ammunition and therefore has the same damage output as the Service Rifle. It can be modded with the 10mm Pistol Silencer and 9mm Pistol Scope. I've also added the weapon to all the appropriate form lists, so that all perks and challenges that affect fully-automatic rifles will work as expected.


LOCATION
The weapon can be purchased from the Gun Runners and other vendors across the Wasteland, or found in random loot drops. Of course, if you're feeling lazy, you can always use the following console command (Substitute ## with the Mod Index of the plugin in your load order):

player.AddItem ##000ADE 1;Gives 1 Special Purpose Carbine

Detailed Instructions:
Spoiler:  
Show
The Mod Index is a two-character hexadecimal code, with a value between 00 and FF, that can be found using a mod manager. It should be listed somewhere beside the name of the plugin. After finding the Mod Index, open the console in game using the tilde (~) key, and type Player.AddItem <FormID> 1


INSTALLATION
Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.