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Changelogs
Version 3.4
Removed bugged NVSE plugin checks.
Version 3.3
Fixed bugged NVSE version check. (Reported by Eflat63)
Version 3.2
Mod now checks if bLoadEditorIDs is enabled in JohnnyGuitar ini.
Version 3.1
Removed debug console message.
Mod will now check to see if player has minimum supported versions of NVSE, JIP LN, and JohnnyGuitar and notifiy them if they don't.
Version 3.0
JIP LN NVSE Plugin is now a requirement again.
UDF now moves bodies of dead guards to Gomorrah's top floor (unused cell) where they are disabled and deleted.
Event handlers are now registered via text file that JIP LN reads and executes.
Quest script now only serves as a retroactive check which will run once and stop.
Bumped up minimum supported JohnnyGuitar version to 3.40.
Version 2.3b
Removed redudant functions in UDF and by extension removed the JIP LN requirement.
Version 2.3
UDF now uses the MarkForDelete function to ensure the NPCs do not respawn. (I'm bad at scripting okay?)
Version 2.2
Removed the redundant purgatory cell and scripting functions. Guard are now dropped in Gomorah's Top Floor where they get disabled a few days later.
Version 2.1
Fixed an oversight which would cause Heck Gunderson's guard to respawn in the penthouse. The script will now kill them upon quest completion to keep them from respawning.
Version 2.0
Updated the main file. Both event handlers are now in one script with a check for quest completion so it works retroactively, eliminating a redundant file and redundant quest. Thanks to c6 and Demorome for their advice and help.
This mod grants you ownership over the Ultra-Luxe Penthouse once you either complete or fail Beyond the Beef. The cell will become owned by the PlayerFaction and the key will be enabled upon completion of the quest. It is at the desk where you find Mortimer.
I made this mod to test out the new event handlers that were added in JohnnyGuitar recently. The mod will also do a one time check to see if you have completed or failed the quest, and will apply the change appropriate. This is so the mod will work retroactively. If you have not completed the quest yet, JG's event handlers will take over and trigger once the quest is completed.
Credits: TrueCourierSix (c6), lStewieAl, and carxt for JohnnyGuitar NVSE and its event handlers which proved useful in making this mod. KiCHo666 (MadAce) for trying to convince me I couldn't get this done and allowing me to prove him wrong. c6 (again) and Demorome for their useful advice to improve my terrible scripting and implementations and helping me turn the files into one thing. You guys rock! c6 (yet again) for pointing out a typo in the changelog. Eddoursul for the JIP LN NVSE Script Runner introduction which proved helpful in getting rid of the quest script for the event handler.