Fallout New Vegas

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A patch to delay the mod "Salt Lake Stories" from auto starting on load.

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This is just a patch to stop the mod Salt Lake Stories from auto starting on game load. The initial quest will now start when you're getting close to Floyd's camp. No more leaving the vault in DC (TTW Users) to mysteriously receive communication from across the continent! Instead you'll receive a dialog box when you're within barking distance of the first quest point. Simple as that. I tried to give the player a reason to talk to Floyd without just saying "Talk to Floyd", but it's really just an excuse to go talk to Floyd...

Install with your Mod Manager of Choice or Drop DelaySaltLakeStories.esp in your Data Folder.

The exact opposite of Installation.

I'm no scripter, and really just did my best here, so if there's any trouble let me know. I'll do my best to fix it, but no promises. 

Also TTW isn't a requirement, It's just what I'm playing and the reason I saw value in doing this for me. I'm just a nice guy and think maybe someone else can get some use out of this.