Fallout New Vegas
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Asterra

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Leaving conversation with hired companions will no longer sound like a farewell.

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This Isn't Goodbye

Leaving conversation with hired companions will no longer sound like a farewell.



Another basic mod to address another weird dialogue oddity.  This time, it's the fact that whenever you talk to a companion who is currently following you around, when you leave said conversation, both you and they will talk as though you are moving on without them.  This happens because the "goodbye" topic is being used in an all-purpose capacity, and no care was taken to ensure that "goodbye" was tailored to the situation.

Although I definitely consider the game's original behavior to be a bug—and also consider this mod to be a preferable alternative—since the solution involves borrowing dialogue from elsewhere in the game, I can't outright call this a fix.  It's just a workaround.

V1.1: Updated to account for Dead Money's Dean and Christine.  (Dog/God basically don't need any changes.)