Leaving conversation with hired companions will no longer sound like a farewell.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
Updated to account for Dead Money's Dean and Christine. (Dog/God basically don't need any changes.)
This Isn't Goodbye
Leaving conversation with hired companions will no longer sound like a farewell.
Another basic mod to address another weird dialogue oddity. This time, it's the fact that whenever you talk to a companion who is currently following you around, when you leave said conversation, both you and they will talk as though you are moving on without them. This happens because the "goodbye" topic is being used in an all-purpose capacity, and no care was taken to ensure that "goodbye" was tailored to the situation.
Although I definitely consider the game's original behavior to be a bug—and also consider this mod to be a preferable alternative—since the solution involves borrowing dialogue from elsewhere in the game, I can't outright call this a fix. It's just a workaround.
V1.1: Updated to account for Dead Money's Dean and Christine. (Dog/God basically don't need any changes.)