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Changelogs
Version 5.1
The base Cannibal perk now has a requirement of 25 Survival (this is to fix a bug with a personal mod, but I thought it was a nice enough addition to be made official)
Version 5.0
Human Remains now weigh 0.25 (down from 1) and Ghast Remains now weigh 0.50 (down from 1)
Version 4.9
Fixed a minor text formatting error in the Cannibal perk's description
Version 4.8
DLC EDITION ONLY: the Tribal Wisdom perk will now dismember one set of arms and legs of insects since not all insects have explodable torsos, and the perk no longer requires that the player be out of combat to dine
Version 4.7
Fixed an issue where the Charisma bonus given from the Meat of Champions perk was not applied properly to Human Remains
Reordered Meat of Champions stat bonuses so they're in the same order as S.P.E.C.I.A.L.
Version 4.6
Increased the Strength, Charisma, Intelligence, and Luck bonus from the Meat of Champions perk from 1 to 3 to coincide with how the effects, when added to Human Remains, are forced to scale with the player's Survival stat, making the perk more powerful and more worth the trouble
Version 4.5
Human Remains now gain the benefit of the Meat of Champions perk if the player has earned it to further incentivize dashing, as well as giving dashing a benefit beyond health/hunger restoration if the player doesn't have a high Survival stat
Version 4.0
Forwarded YUP fixes to perk conditions/scripts, which are the following:
Dining/dashing now subtracts 100 karma instead of 1 (there's still no karma loss from doing so to insects)
The scripts now check if the player is in hardcore mode to restore hunger
DLC EDITION ONLY: Added condition checks for Vera's corpse, Martin Retslaf's corpse, and Dr. Calis' corpse
DLC EDITION ONLY: The Tribal Wisdom perk now checks if the attacker is an animal/mutated animal (in addition to a mutated insect) to properly reduce limb damage by 50%
Version 3.6
Fixed a minor text formatting error in the Ghastly Scavenger perk's description
Version 3.5
Drastically increased the size of the "Cannibal Presence" fleeing effect and made it ignore line of sight so the effect is a lot more consistent, especially in close quarters where enemies might not be in line of sight of the player the very second they cannibalize a corpse, ignoring the effect entirely
Human Remains and Ghast Remains are now marked as "Food" instead of "Chems", possibly fixing an issue where the items were affected by the player's medicine skill instead of survival skill
Human Remains and Ghast Remains will now heal (almost) the same amount of health and hunger at 100 Survival as dining does (24 and 48 respectively), since dining has the fleeing effect to give it a more practical application, and because even at 100 Survival I felt dashing was useless in comparison to dining, especially after the addition of the fleeing effect
Increased the duration of the Meat of Champions perk effects by 8 seconds to compensate for the dining animation
Version 3.0
Added a new feature: Humans and non-feral ghouls will flee when eating a human corpse for 30 seconds (+8 to cover the length of the eating animation). Humans, super mutants, and feral ghouls flee when eating a super mutant or feral ghoul corpse for 15 seconds (+8).
Version 2.0
Added a feature I've wanted to for a long time: corpses will now explode when cannibalizing them, similar to Bloody Mess
Added a Dine or Dash counterpart for Ghastly Scavenger called Gorge or Go, check the description for more information
Updated the Dine and Dash challenge and completion message to say Dine or Dash, as well as mention the Gorge or Go perk
Human Remains and newly added Ghast Remains are much less effective than dining on-the-spot to establish a tactical choice between dining or dashing
Fixed a vanilla issue where Human Remains (and by extension Ghast Remains) didn't give you radiation like dining on-the-spot did
Version 1.3
fixed an issue where "Dash" would sometimes appear over "Dine" in the popup box
Version 1.2
removed Gun Runner's Arsenal as a master
Version 1.1
fixed an issue where the player could infinitely choose the "Dash" option to get unlimited human flesh
A long time ago I thought the "Dine and Dash" option from the perk meant that your character would just take some human remains and leave, but yet they still do the animation even though you don't gain any health from doing so, so at that point it's just a time waster. You could argue the animation still plays as showing your character taking the human remains, but if that was the case I feel they would've made a different animation altogether where they don't put it into their mouth.
That being said, here's a list of what this mod does:
Separates the "Dine" and "Dash" options, adding a tactical choice between both. Dining will give you more health and restore more hunger, but takes longer. Dashing will give you less health and restore less hunger, but is much faster, as well as portable
Skips the eating animation when choosing the "Dash" option
Corpses will explode similar to Bloody Mess when choosing either option
Adds a new perk called "Gorge or Go" as a Dine or Dash counterpart for Ghastly Scavenger
Gorge or Go is earned the same way Dine or Dash is, via completing a challenge where you eat 25 corpses
Gorge or Go doesn't work without Ghastly Scavenger, however, as there was unfortunately no way to increment eaten Super Mutant and Feral Ghoul corpses specifically, and there's already a 2nd challenge that comes after the initial one. I also didn't want to make the player eat any more corpses to essentially unlock the same ability twice. When you can do it on humans, you can do it on Super Mutants and Feral Ghouls
If you earn Gorge or Go before Ghastly Scavenger, Gorge or Go should start working when you do, but won't until then
DLC Edition only: Modifies the Tribal Wisdom perk from Honest Hearts to dismember insects, as well as skip the cannibal animation to make the perk a quick-but-weak option. Also increases the amount of health you get from 12 to 15
New in 3.0: Humans and non-feral ghouls will flee when eating a human corpse, and humans, super mutants, and feral ghouls will flee when eating a super mutant or feral ghoul corpse, but not for as long
Note: If you're updating mid-game and have already completed the Dine or Dash challenge, unfortunately I didn't want to clutter the mod with a failsafe for such a situation, so the only way to get it after that is via console commands, or starting a new game.