Fallout New Vegas

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Lime's Faction Safehouse Ovehaul - V 1.0

:: INTRO ::

Welcome Courier. Whichever flag you fly, I'm sure you will find value in my latest and most ambitious mod to date. This plugin completely redesigns, clutters and improves both atmosphere alongside the base functionality of the Faction safehouses in Fallout: New Vegas.

When I first played New Vegas all those years ago, I really loved the idea of faction specific housing.
I looked forward to earning the key to these small mysterious little bunkers to see what they held within. Once I discovered the exterior of the NCR safehouse - it sat there teasing me my entire playthrough.

To my disappointment after gaining all the keys over multiple playthroughs, I was met with disappointment again and again in the form of barebones,
messy looking shacks with no real atmospheric storytelling or functionality. None of the safehouses really evoke the faction they claim to be an extension of.
No interesting decor, No thought in the placement of faction gear (It usually ends up spread across the beds) and not even places to craft in some cases. Why are they all so dirty? who would live here? these places are all literally all have housekeepers, so why are beds at 45 degrees to each-other & the floors covered in grime and burned books?

This mod also removes the annoying caretakers and projects their perks onto commissaries and other interactive objects in the safe-houses.
Each safehouse retains it's unique offering of bi-weekly items and all now have repair functions.
The brotherhood has also received an additional perk in the form of a crafting material dispenser via the commissaries (This is to ensure all safehouses have a unique set of times available and repair functions).

Sadly what could have been a fantastic aspect for roleplaying and player immersion lies in a sorry state.
These faction safe-houses are semi-late game rewards requiring considerable progress with each faction's reputation to obtain, so why do they feel so barren and thoughtless?

With this mod I set out to make these safehouses truly shine. I have painstakingly reworked each of the four faction safehouses to really feel like they were built and maintained by their respective faction.
Each has been totally re-cluttered, the default loot has been shuffled around and improved. I've added small, unobtrusive pieces of lore to ground these safehouses in a playthrough even more, further integrating them with the Mojave.

:: REQUIREMENTS ::
• Fallout: New Vegas up to date
• All Fallout: New Vegas DLC

:: FEATURES ::
• Complete overhauls to, Brotherhood, Legion, NCR & Followers of the Apocalypse safe-houses
• Removes those annoying Caretakers & replaces them with more functional Commissary terminals (Caretakers can be reinstated with an optional patch)
• Commissaries match the perks that each safehouse Caretaker provides, adds repair to all safehouses, and adds a new safehouse perk for the BOS.
• Decor changes made to more reflect the identity of the associated faction
• lots of lazy clutter cleared away (Burned books, Tin cans etc.)
• Reward loot improved and remains true to faction identity
• All Navmesh updated to accommodate redesigns
• Added lore-friendly world building to each, helping ground each location in the Mojave
• Crafting & reloading benches added to all safe-houses
• Auto-Doc & custom medical sign textures added to Followers Safehouse
• Faction reward loot relocated to more thoughtful locations (Instead of being placed on the beds haphazardly)
• Unobtrusive, lore friendly notes & terminal entries
• ILO, AWOP, FNV Interiors Project compatible
• Plugin fully cleaned in FNV Edit for dirty edits and unused masters.

:: Installation :: Follow Either Method 1 or Method 2
See the mod page for reccomendations that will make the safehouses look like the screenshots on the mod page

The following section covers installation of this mod, it's a fairly simple affair as far as mods go but please read this section carefully and follow all the below instructions.

Before proceeding, check you have satisfied the following requirements: (Mandatory)

•Fallout: New Vegas up to date
•Own, have installed and activate all Fallout: New Vegas DLC
•Your preferred Mod Manager is up to date and ready to go! (if you plan on using one, although - you really should)

In addition to the above requirements, I make the following recommendations - these will ensure safe-houses look as intended / as in the screenshots: (Optional)

•HD/4K High Quality Textures of your preference - I use a combination of NMC's Texture Pack & OJO BUENO
•ENB/Imaginator - Im currently using Mojave Dreams ENB Nevada Skies edition (Ultra Preset)
•ILO - Interior Lighting Overhaul
•Overhaul of grass and flora will make the exteriors look far more inviting
•Nevada Skies or Alternative

I highly advocate that you install the above mods as a lot of the aesthetic of these redesigned locations are designed around having excellent interior lighting, meshes and textures. To this end, the glowing neon sign in the Follower's Safehouse was designed around the use of an ENB, for this glowmaps to look correct (like in the images) - you will need to install an ENB preset of some description.

In addition to the above I'm using a few extra texture mods here and there. I've included my mod list / load order in the archives of this mod in-case you are looking to replicate the appearance of these screenshots exactly.

SUGGESTION: Remove any important gear from the vanilla cells before installation of this mod. Some containers present in the vanilla locations have been removed / replaced for aesthetic & spatial reasons. If your items were placed in said containers and then this mod is installed they will be lost. If you think you are missing items, uninstall using the next section, load a save before installation of this mod, remove required items and reinstall.

Once you are happy that you at least satisfy the above minimum requirements follow either method 1 or 2:

Method 1) Install with preferred mod manager of choice (Recommended) ~ Optionally install the ILO compatibility patch & & Caretaker Enabler.
Method 2) Drag and drop Data folder into your Fallout: New Vegas directory. ~ Optionally install the ILO compatibility patch & Caretaker Enabler in the same manner [Load after LFSO.esp]

:: Uninstallation :: Follow Either Method 1 or Method 2
Method 1) Uninstall with preferred mod manager (Recommended)
Method 2) Remove/delete LFSO.esp from the data folder, LFSOH folder from Data > meshes folder and LFSOH from Data > Textures folder.

Use the above methods to remove the ILO compatibility patch (If you installed it).

:: GENERAL OTHER STUFF ::
• Cleaned and polished with FNVEdit
• Fully Navmeshed for followers

:: RECOMMENDED MODS ::
- HD/4K High Quality Textures of your preferrence - I use a combination of NMCs Texture Pack & OJO BUENO
- ENB/Imaginator - Im currently using Mojave Dreams ENB
- ILO - Interior Lighting Overhaul
These are not necessary, but they will make Safehouses house look like the Screenshots on the Nexus.

:: KNOWN ISSUES ::
• Some outstanding ILO conflicts

:: CREDITS ::
♦ LimeMods - Mod Creator
♦Special thanks to AnewFranz, Demorome & Darian Stephes for scripting help

:: CONTACT ::
• I can be contacted on NexusMods (I'm Semi-Active in checking messages or comments)
• Active on Discord @ Lime#0909 on both NexusMods & NexusMods - Mod Author Discord
• @LiamYules on Twitter & Instagram (Follow me for mod updates!)