Fallout New Vegas
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Lime

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LimeMods

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99 comments

  1. damoj
    damoj
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    Caesar's Tent map marker doesn't load NPCs as the game normally does via the Gate to the Fort; makes it super easy to murder him as it doesn't run the normal "weapons confiscated" script The Fort map marker has.
    1. LimeMods
      LimeMods
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      Thanks for the heads up on this, will look at adding some scripting to solve this. Thanks!
    2. damoj
      damoj
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      Thanks for responding. Don't be afraid to put quest scripting/general area scripting ahead of convenience! There's also a mod that shifted a few markers to spawn into different cells (Kings School to the interior, Freeside Gates to interior, Crimson Caravan to interior), it might be preferable to integrate that concept.
    3. darlingg
      darlingg
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      Wouldn't that also skip weapons checks at Caesar's tent, and maybe elsewhere?
  2. TopHatFetus
    TopHatFetus
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    I really enjoy this mod, thank you for making it. I was wondering if a patch for freeside open would be possible?
  3. siuking666
    siuking666
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    Any chance this mod is made with Tale of Two Wastelands in mind?
    1. LimeMods
      LimeMods
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      It's not necessarily made with TTW in mind. But it should be largely compatible. I've only made map markers in Vegas though so you should see no change to Fallout 3.
    2. siuking666
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      Thanks, I'll test it on TTW and see if there is any bug. 
    3. LimeMods
      LimeMods
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      Let me know how it goes!
    4. TopHatFetus
      TopHatFetus
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      [Deleted]
  4. ydok4
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    I've been having some weird behaviour with the scripted NPC activator on the strip markers where the NPCs aren't always spawning.
    I tried a few scenarios.

    Started a new game, enabled all map markers and fast travelled to the strip.
    If I fast travel to the Tops/Ultra Luxe then the NPCs appear.
    If I fast travel to Lucky 38/Gomorrah there are missing NPCs.
    Fast travelling to a different location before going to the Lucky 38/Gomorrah markers doesn't change this behaviour.
    Using the doors always spawns the correct NPCs.

    I also tried going in through the main gate.
    So I enabled all map markers and fast travelled to the North gate.
    Went through the gate like a normal play through.
    NPCs spawned in the Lucky 38/Gomorrah area.
    Fast travelled to the Tops/Ultra Luxe area and was missing NPCs.
    Fast travelling away and back did not spawn them.
    Using the doors always spawns the correct NPCs.

    I retested this with a stripped down load order and experienced the same behaviour. I also went back to 1.60 and observed it was still happening on that version as well.
    1. LimeMods
      LimeMods
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      Thanks for this! The scripting isn't perfect so there's some things to work out regarding getting everything spawning properly 100% of the time. I'm looking into it! Appreciated that you took the time to do some testing, this should be helpful in getting it closer to working in the majority of cases. A couple of things that i think could cause issues thus far (I don't know if you are using any of these mods though) are Open strip & FPGE.
    2. ydok4
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      In my main load order I am using FPGE but not in the stripped down version I tested with.
      In that load order I've got:

      FalloutNV.esm
      DeadMoney.esm
      HonestHearts.esm
      OldWorldBlues.esm
      LonesomeRoad.esm
      GunRunnersArsenal.esm
      ClassicPack.esm
      MercenaryPack.esm
      TribalPack.esm
      CaravanPack.esm
      YUP - Base Game + All DLC.esm
      oHUD.esm
      YUP - NPC Fixes (Base Game + All DLC).esp
      Character Creation Streamlined.esp
      Vanilla UI Plus.esp
      JustAssortedMods.esp
      NVMMP.esp
      CPI Icons.esp
      Simple DLC Delay.esp
    3. LimeMods
      LimeMods
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      Thanks for the load order, this should help me out a bit. Can I ask, do NPC's Spawn some times for you? What percentage of time would you expect it performs properly?
    4. ydok4
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      It looks like it will consistently spawn one of the locations but I haven't been able to get it to change which one consistently works without travelling through a door.
    5. LimeMods
      LimeMods
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      I'll take a look at the scripting when i next get a chance, cheers!
    6. damoj
      damoj
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      I have a suggestion for a work-around for the Strip scripting issues. What if instead of half-a-dozen map markers for every casino, you simply have one "The Strip" map marker uses the exiting-Monorail-station script package? Just a thought I had.
  5. Swatterfly03
    Swatterfly03
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    There's a bug with the Strip map markers, causing certain NPCs not to appear unless you get to another strip area and come back here. You should also add the "Reputation" thing on certain map spots too.
  6. AtomicTEM
    AtomicTEM
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    IS this compatible with freeside open?
  7. GeneralDummkopfs
    GeneralDummkopfs
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    Nice mod, this really helps. Thank you :D 
  8. Princeshorts
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    I've been wondering what map ui mod you are using? I have spent some time searching for it but I just can't figure out where it's at. I thought it was the normal map until I realized the that the strip does not have anything showing the interior.

    P.S. Thank you for this great mod along with the other awesome ones you've been making! 
    1. LimeMods
      LimeMods
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      Hi! I believe it's this: https://www.nexusmods.com/newvegas/mods/66186
  9. KaoroTsumi
    KaoroTsumi
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    You, my dear fellow, are a life-savior. I don't even mind that I have to rediscover these places, I'm too glad for the REPRIEVE. And also, fair enough, if it's gonna give me some xp.
    1. LimeMods
      LimeMods
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      Glad you like it! My aim was to be particularly helpful for those quest locations that you need to run back and forth between but are unmarked and or get lost after finishing the quest :)

      I'll continue to update this mod as long as new locations are suggested, so give me a shout if you have any suggested locations.
  10. XxFroBro45xX
    XxFroBro45xX
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    Isaacs house and gibsons shack arent showing up for me for some reason :P am I missing something? Worked perfectly up until the last patch
    1. LimeMods
      LimeMods
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      I'll take a look into it! :)
    2. XxFroBro45xX
      XxFroBro45xX
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      Appreciate it mod still works showing the other locations perfectly fine, just nothing when I walk up to those 2
    3. XxFroBro45xX
      XxFroBro45xX
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      Appreciate it mod still works showing the other locations perfectly fine, just nothing when I walk up to those 2
    4. LimeMods
      LimeMods
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      Uploaded a new version! (V.1.8) Should hopefully solve this issue. Let me know how it goes.
    5. XxFroBro45xX
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      Yep works like a charm, nice work man :)
    6. LimeMods
      LimeMods
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      Great :)