Fallout New Vegas

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Nodevski

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Nodevski

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About this mod

Rattlesnakes from New California placed in the Wastelands. Update 11 fixes the creature renaming bug.

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Rattlesnakes from New California placed in the Wastelands.

READ THIS FIRST: This is only an ESP. The assets (models and textures) were made
by Mindboggles and are in the New California mod. The ESP does not depend on New
California's master ESM, but you still need the assets. However New California is over
7GB, and if you don't want that mod sitting on your harddrive you can do the following:

- Download New California.
- Make a dummy folder (like C:\dummy).
- Copy FalloutNV.exe from your New Vegas install to C:\dummy.
- Install New California to C:\dummy.
- Extract the Rattlesnake assets from "New California - Meshes.bsa" and
  "New California - Textures2.bsa" with FOMM or with BSARCH. The assets in the BSA
  files are located in "meshes\creatures\rattlesnake" and "textures\creatures\rattlesnake".
- Copy the rattlesnake meshes and textures to your meshes and texture folders
  of your New Vegas installation.
- Delete the dummy folder.

The rattlesnakemod idea is originally from hideaki411. However I made some changes:

- Three sizes of snakes:

  * Small Rattlesnake, stats based on Bark Scorpion.
  * Rattlesnake, stats based on Radscorpion.
  * Big Rattlesnake, stas based on Giant Radscorpion.

- Poison effect added, snakes are now venomous:

  * Small snakes have BarkScorpion poison.
  * Medium snakes have Radscorpion poison.
  * Big snakes have Giant Radscorpion poison.

  Note that the snakes are really hard to hit so
  they can actually be very dangerous. You'd
  be wise to stock up on Antivenom!

- Audio template with real snake sounds.

- Fixes to the loot which should not be in the inventory, but in the DeathItem.

- Removed ESP dependency on New California master file.

- Added spawn points all over the wilderness parts of the map.

Have fun!

TECHNICAL NOTE:

In the previous version of this mod I had added the snakes to the vanilla leveled
creature lists. This is not the right way to spawn creatures, either via script or
through manually adding the creatures in GECK, both of those methods are
bugged. For some reason some snakes were renamed to the creature which it
was supposed to replace. Even worse was that some renamed snakes also had
the HP of those creatures. It was almost as if creature forms were merged.

Monster Mod has the same problem, so I guess it's just not a good idea to place
custom creatures in vanilla creature lists.

Furthermore, if you use "LeveledListAddForm 1 1 1" to add creatures to vanilla
lists then the options 1 1 1 do not work. These three integers stand for
level/count/health. If you replace "level" with anything other than 1 then nothing
will spawn at all. The "count" and "health" options will have no effect at all.

In version 11 I fixed all this by removing the script that added the snakes to the
creature lists, and replacing that system with hand placed spawn points. This is
the only reliable method to add creatures to the gameworld.