Fallout New Vegas

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GG

Uploaded by

gogutier

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About this mod

You will agonize if you get too hurt during battle. While agonizing, your most loyal allies will try to heal you and your enemies will kick you in the ground. Now NPCs can help, kick, steal and surrender to each other.

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Changelogs
This mod will make you agonize if you get too hurt during battle. While agonizing, your most loyal companions and combat allies will try to heal you (hope they have a spare stimpack).

Your agony treshold and your companions willingness to help is defined by several parameters: charisma, endurace and your companions stats. The more endurance and agility you have, the more you will resist before dying.

This mod will make your game harder (it is intended for hardcore mode) but much more epic, as you will see how the battle goes on after you've been taken out of combat, and -if your companions care enough and have the chance- will be helped during battle or once its over.

Surrender stand was taken from the awesome mod Slave In Pose, made by LostRider so please endorse it. 

For better icons for this mod perks check this out, made by Vegemit3.

A lot of this mods features are based on users suggestions so thanks to all of them.


  • Companions and followers will try to help you inside and outside battle.
  • When you fall, those companions who are willing to help you will get a small health boost.
  • You will have a small recuperation rate but most of cases it will be futile. If you have the Toughness perk you'll last longer and have better chances of survival.
  • Help can be provided using stimpaks, super stimpaks, healing powder, bitter drinks or doctorbags.
  • While helping you, Antivenom and Hydra can be used as well.
  • For those with low charisma I've added the PityProvoker perk: More companions will be willing to help you, but there are some tradeoffs involved.
  • Your enemies will kick your sorry ass when you are down. Same for your allies. Don't worry, your allies will kick enemies if they have the chance as well.
  • You can activate health items bounded to number keys, so you'll have chances to self-recover. I think combat is funnier that way.
  • NPCs (including followers) will cure each other ( if they have a stimpak and succeed a disposition check). They can only help (or kick) if the other NPC have less than 25% health and is on the ground or fleeing, so I suggest to use  Humanize-Brutalize (made by me),  Near Death, or SlowDeath.
  • Kicks and sucket punches will cripple limbs and produce PTSD for 10 minutes. New: Repeated beatups can produce Havy PTSD and Panic attacks!
  • Added more complex reactions between NPC (now they'll help each other more often).
  • When agonizing, there's a small chance that you won't be considered a threat anymore. PityProvoker perk will increase that chance.
  • NPC's will surrender to the enemy if their chances in battle are too low (they have to be fleeing and depends on confidence and other conditions). When surrendered, they'll evaluate their chances to escape. Using ironsight will increase the chance of stop fleeing and rendition to the player. You can loot and beat up surrendered enemies (use Darwinize if you want to surrender yourself).
  • NPCs can steal random items from other agonizing actors (including you). If they steal your pip boy and you manage to get it back, there's a configurable setting so it will be auto equipped. 
  • Swan Song Perk: Few seconds prior falling, you'll have a high boost in damage resistance and sharpened reflexes (5 min cooldown after triggered). 2 Ranks.
  • Die Hard Perk: Instead of dying by a deadly shot or explosion, you'll just get badly injured, just like in action movies! (long cooldown after triggered). Having Toughness perk will reduce the cooldown time.
  • You can enslave some wastelanders if you get them to surrender and have a slave collar available. Once enslaved, they will follow and defend you. They also will explode if they're too far from you or you get killed. It works only with generic slave collars for now. You can collect them from dead slaves (science skill will help you do it). Rumors say someone went to Novac carrying one. If you find the schematic you can build slave collars as well.  

Agonize.ini in Config folder
where you can activate/deactivate:
  • NPC behaviors (kicks, aids and surrenders to other NPCs) 
  • Player agonization (In case you're here only for the NPC violence).
  • NPCs Surrender to player.
  • AutoEquip PipBoy if you have it in inventory (when you recover it after being stolen).
  • Player's No weapon drop chance: When active, the player has a chance of not dropping his weapon (based on Luck and only if it has a minimumof 5 Strength and  Endurance).  It's deactivated by default because I think it makes the player wobble around if you change view when agonizing.
  • New: Config option to reduce lag on crowded places.
    Clean save is recommended after changing these settings. 


If you have freeze crashes you may need to apply these recomendations and install OneTweak. Also try a clean save, NVTF and Heap Replacer.


Bugs reports and suggestions are welcome.



surrender if you want to live...




Also check my other mods: MortalizeMartializeHumanize-Brutalize and Darwinize.

Recommended mods:
Martialize
Mortalize 
Humanize-Brutalize
Darwinize
Slave In Pose

Agonize Consistent Pip-Boy Icons
BLEED + Fallout 4 Survival Mode-Style Damage
Limited Game Savings or Saving Reworked (for a real challenge)
Brutal carry weight
Quick Use + Quick Drop
NPC use Aid Items + NPC can Miss.
NPC Level Overhaul
BURN
Flesh Burnification
Throwable bottles
Point that somewhere else
Loot Unconscious Victims
Drag things to ther cells
Go to Fallout.ini and FalloutPrefs.ini, find "bAllowHavokGrabTheLiving=0", change 0 to 1 and save (source).