Fallout New Vegas

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F3LLA

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F3LLA22

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104 comments

  1. F3LLA22
    F3LLA22
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    For the AK reload sound problem, you can get them from an AK Mod, such as Elysium Ak. https://www.nexusmods.com/newvegas/mods/66739
    Again, make sure this mod overwrites both Weapons of the New Millenia and Asurah Reanimation pack.
  2. AutisticBirb
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    For those who have trouble installing with Nexus Mod Manager or other managers, like me, then you have to unpack and then repack the mod folder from rar to a zip file.
  3. F3LLA22
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    A new update will be made to this patch once the full update of Asurah's reanimation pack is released. 
  4. Efarys
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    Hey are you planning on updating it for the newest version? As far as I'm aware Asurah quit modding so there isn't going to be a newer version than whats already released.
  5. gumminsuga
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    i can't wait for you to finally integrate this to the latest version of asurah, the asurah version this one is compatible with has dumb run and crouch animations :(
  6. nxchy
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    Could i ask, is there any other step to getting this to work other than overwriting asurah and Millenia? i cant seem to get any of the AK or Rifle animations to work, the holding and firing animation seem to be correct but they all default to vanilla reloads (curiously enough though both m4a1 types and HK rifles seem to work perfectly)

    edit: ignore this... i found that it was a conflict issue with a compatibility patch i had for impact - Millenia
  7. bryan677
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    The L96A1 first person and third person idle animation is not working. I mean when you're not shooting, the gun is invisible in first person and misplaced in third person. Great mod tho, thank you.
    1. Kococochacoo
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      Go to FNVedit and edit their Grip Animation to DEFAULT. It will work. 
  8. Xolerys1
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    Sup dude, I'm making a KNVSE set for Millenias Cm4a1 but I noticed His NIF file for the m4 has the charging handle part of the weapon body and your modified nif file had the charging handle as an independent mesh. Which is good cuz I animated the charging handle in my reload animation thanks for that!  My question is, what did you edit in the ESM?did u happen to edit the m4 ID name? Since knvse requires the weapon ID name.
  9. Kococochacoo
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    The Duplet Shotgun and L96A1 first person animation is not working properly. I am also using Asurah's 0.2.3.2 patch with this, so I'm not sure if it is caused by that patch.

    EDIT: That said, I fixed it with FNVEdit by setting weapon grip animation to DEFAULT. 
  10. Xolerys1
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    dont know from where i got the g36k bolt to work (bolt turns right angle when pulled back) but this mod doesnt seem to do it. when the bolt is pulled back it just goes down instead of the bolt turning right angle and pulled back. 
  11. TheVeryShyguy
    TheVeryShyguy
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    How is this Mod not compatible with Caliber X if it only changes the Ammo?
  12. leonelevespanola
    leonelevespanola
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    Any chance for an update?
    1. F3LLA22
      F3LLA22
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      Once the full version of the Asurah update comes out probably
    2. SuperPCGamer
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      Asurah quit modding though...
  13. devyhc223
    devyhc223
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    will this work if im only using 7 of Millenia weapons and the Elisium AK-47, i keep getting revolver reloads for the AK mod in my game.