Fallout New Vegas
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Heinz

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OnyxSix

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About this mod

It's stumpy! He puts the "mini" in minigun, but there's nothing mini about his attitude.

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STUMPY!

It's a minigun, but it's tiny. It kicks like a truck, has near-unbearable weapon spread. But assuming you manage to actually hit anything with it, you'll do some serious damage.

It fires two bullets at a time, it fires those bullets in a completely unpredictable way. Anything caught in the spray is mulch. Because Stumpy operates on Stumpy's terms. If you want to shoot something with Stumpy, then you put the enemy in Stumpy's range. Stumpy moves for NO MAN!

If you wanna wield Stumpy for yourself, assuming you think you have the power to do so. Go to vault 34. You'll find his current handler on the way to the armory.

Or if you just want the weapon. Type:
Player.additem xx000800 1
(xx should be replaced with the mod index, if you're using Mod Organizer this can be found on the plugins page)

Just be aware that if you end up cheating in Stumpy, there'll still be a second stumpy awaiting you in Vault 34. Do with it what you will, I don't care. It's a single player game.

This is a bit of a joke mod by the way. There has been an attempt at balance but I'm not losing hair over it. I just wanted to mess around with making two handed weaponry with backpacks. The weapon is perfectly functional, and there's not a lot making it NOT lore friendly or anything.

DPS wise, the geck puts it somewhere between the standard minigun and the avenger. I'm not a big minigun user so maybe you big gun enthusiasts could throw in some balancing advice on that front.

Just to mention it. I've had an issue at one point where upon killing an enemy with stumpy the game crashed. This seems to have been completely isolated though. I tested on that same NPC and I tested on multiple NPCs at once. But if you get any crashes while using the weapon, let me know and I'll look into it some more.