Fallout New Vegas

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clanky4

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clanky4

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About this mod

Adds a series of short Brotherhood of Steel related quests. They are given by a BoS Paladin near the shooting range on the first floor of Hidden Valley. These quests, and NPCs, will not be available until after you have completed either Eyesight to the Blind or Tend to Your Business.

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This mod adds a series of short Brotherhood of Steel related quests. They are given by a BoS Paladin near the shooting range on the first floor of Hidden Valley. These quests, and NPCs, will not be available until after you have completed either Eyesight to the Blind or Tend to Your Business.

Always seemed kind of odd to me that the only thing you really got for joining the Brotherhood in New Vegas was power armor training, some broken power armor, and supposedly more options at their store. Beyond that there really wasn't much. This mod aims to add a bit more to the whole "post elder" Brotherhood by adding a few little quests to do and supply guy. A guy you can get energy weapon ammo from once per day. 

Depending on which elder you side with, that is if you complete Eyesight to the Blind(McNamara) or Tend to Your Business(Hardin), slightly different quests will be made available. 

The quests you are given by the Paladin if McNamara is elder deal mainly with caravans and less violent stuff. Although you still will have the option to assault Helios One, you will have less support in doing so. Also if you decide to activate Archimedes I during That Lucky Old Sun and the legion takes over Helios One than you will be fighting the legion to take over.

The quests you are given by the Paladin if Hardin is elder are more violent types of things: destroying caravans, retaking Helios One, and raiding the NCR.

Additionally if you have the platinum chip and haven't killed Mr. House already you can be tasked to do so by the paladin.

If you complete all of the "main" quests given by the Paladin then you will be able to request paladin support from him to get a temporary Brotherhood Paladin companion similar to the NCR Trooper/Ranger you get from the NCR Emergency Radio.

If you note any issues please let me know. This mod has more quests in it then what I would usually release.

Notes of Concern:
*I suggest you complete, or at the very least start That Lucky Old Sun before starting the assault on Helios One. To the best of knowledge the quest will fail if Fantastic dies before it is started.
*One of the Hardin quests has you attacking Ranger Stations and Camp Golf which will make some quests at Forlorne Hope impossible to finish. I would recommend doing those first if you want to finish them.
*The quest Reclaiming the Past is asking you to find the Unique Weapons at the locations it is pointing to.

Technical Stuff:
Adds 3 NPCs to HiddenValley01
Adds several NPCs to HeliosOne interior and exterior
Adds some NPCs to Gibson's Scrapyard
Adds some NPCs to the 188 Trading Post
Adds an NPC to Ranger Station Delta(because the ranger there didn't have a ref name, like seriously why not?)
Adds some NPCs to the abandoned shack south of Camp Golf
Adds several NPCs to Camp Golf and the House Resort
Adds some NPCs to Goodsprings Source
Adds 4 groups of creatures to the area between Sloan and Primm

Credits:
BowmoreLover's Lazy Voice Finder:
https://www.nexusmods.com/newvegas/mods/63317

Nexus Forums Specifically:
devinpatterson
dubiousintent
madmongo
For their input and ideas